Copy-paste flood continues.
Glitches
RNA Processors currently increase, rather than decrease, power demand.
Pacify in the Army Calculator cannot handle multiple levels of Police Training.
Questions
Engagement.
What IFs can counter-engagement orders process. What Ive seen explicitly listed is IF a specified ship tries to join a specified close-range instance and IF a general, non-specified, ship tries to flee the battle. What about
Ships A and B are allied, with IPs of 10,1, respectively. Ships Y and Z are allied, with IPs of 1,100, respectively.
Setting: Ships A, Y, Z, all in separate close-range instances. Ship A is ordered to standard engage Ship Y. Ship Z is ordered to standard engage Ship A. What is the end result?
Setting: Ships A, Z in a close-range instance, Ship Y in another. Ship Z is ordered to flee to long-range. Ship A finds itself in a close-range instance at the start of the round, and engagements occur simultaneously. Can Ship A be ordered things it can only do from the long-range instance (engaging ship Y, fleeing the battle), predicting that Ship Z will flee?
Bluntly to the point: I have 10 Ships A (10 IP; fast), the opponent has 50 Ships Y (1 IP; slow). How many Ships Z (100 IP; very fast) does he need to make sure I cant engage any of his Ships Y. 10 (one per each one of my ships), 50 (one per each one of his ships), or ~10^17 (one per each combination of my Ships A engaging his Ships Y). Logically (to me) it seems it should be 10, the manual makes it absolutely clear its at most ~10^17, but doesn't specify which of the three options it is.
Many ship stats change with tech in the designer. Upon tech advance, can ships be upgraded to the new stats in the same way they are upon component-refining (1 repair action), or are they automatically upgraded?
Pervert Comms EW action. It can only be performed on a ship with Commlinks, y?
[dumb question redacted]
First of all, are armies allowed to end the year in enemy territory?
Can an infantry army with drop pods Stealth Move from orbit into the region below?
[dumb questions not redacted]
Can armies in an enemy-populated province remain stealthed into the following year, or are they automatically revealed. Via a find temporary base of operations Stealth Mission or such if needed?
What army attributes can be added while armies are in enemy territory? None? Experience+Training only if supplies are unavailable? Everything else if a supply line is present?
Another thing I never asked: ship A has 300 IP, ship B has 3 IP, they belong to the same faction. Can ship A decide to arrive in the same group as ship B (either by choosing to travel slower than its stated IP, or by leaving later)? Awfully minor add-on: do ships provide fleet int during travel?
In general, can you have ships delay their travel (until after a battle being the simplest example)?
Opinions
[dumb opinions redacted]
(why are there so many tempting options available. too many to use a coinflip to decide even)