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1. Provence
2. Georgia
3. Friland

Experience: I've played NES games before.
 
Serious comment: One element of realism that's missing from the stats is the number and status of heirs to the throne of any particular state. In NESes, we typically assume that when/if a ruler dies, the succession can go exactly according to the player's plans, when this was manifestly not always the case in real history.

I also propose that the mod, and not the player, decides when specific rulers die and heirs are born. Think of it as a negative/positive random event.

Adding this to the stats on some level would definitely improve the realism level without THAT much extra work.
 
In N3S, I played the Satar, and I burned the world. I was defeated by das, after defeating Masada, Lord_Iggy, conehead, Ninja_Dude, and several others. And then I came back (with azale and Shadowbound's help) and defeated das' forces, as well as fellow coalition members Masada and Kraznaya.
Yeah okay pal.
 
I see a possible peculiarity in Volhynia's stats:

Revenue – Expenses (Treasury, Debt): 932,120 – 80,000 (250,000/0)

should that be 800,000?

Also, I see that Birdjag edited his post to give his reservations and it didn't get noticed and noted in the reservations.
 
Also, I see that Birdjag edited his post to give his reservations and it didn't get noticed and noted in the reservations.
Why, you are right, thanks for bringing that up. I hadn't seen the reservations list at all.
 
What kind of interest rates are we looking at on debt?
10-20%, mostly. Most of Saragossa's is at 9%, as I recall.

Will interest rates be negotiable? I would hope so but that would give you a lot of work keeping track of it. You could let the burden of recording the rate fall on the player, but players can/will lie.
No, in most cases. If you want a really incredibly huge and dangerous loan, you might have to negotiate with the creditors for a higher interest rate to make it worth their while, but that's about all. Of course, if you threaten default you might be able to knock down the rates on existing debt.

Minor nitpick, could you separate the sections within the rules a bit more. There is technically one giant section on economy that includes militaries and so forth.
Yeah, I'm going to have a better version of the rules for the actual thread.

Roughly how many men are in a company? How are they organized? My guess is its probably two-three units of about one hundred and fifty to two hundred men (roughly the number of max members of a social network) by Liutenants and with a Captain over them all.

Are our armies all broadly organized in this form or is it just stat standardization?
Thank you.
250ish in a company. There's no uniform organization, other than that in western Europe they're pretty much all raised on commission by contractors. Western European armies, or at least their professional components, are organized broadly along the same lines; for the rest it's stat standardization.

Where can we find the post for PoD, Perfection? Or a summary please?
Previous discussion of the PoD, not that there was much, is here. I'll probably write a briefish summary of the TL for the thread. The PoD, by the way, was that Ecgfrith lives longer, leading to England unifying earlier and not getting killed by Vikings.

I also propose that the mod, and not the player, decides when specific rulers die and heirs are born. Think of it as a negative/positive random event.

Adding this to the stats on some level would definitely improve the realism level without THAT much extra work.
I was going to do that, but wasn't sure it needed to go into stats. Do you think I should add a Ruler/Heirs stat, then?

I see a possible peculiarity in Volhynia's stats:



should that be 800,000?

Also, I see that Birdjag edited his post to give his reservations and it didn't get noticed and noted in the reservations.

Both fixed; thanks for pointing them out.
 
1. Prince's Lithuania
2. Chobanids
3. Denmark

I honestly have no clue on where to start or what to do, but once I have a clear plan I can be enthusiastic for the game and organized with orders! I have a tenuous grasp of the period and no knowledge in the OTL histories of my chosen countries' regions and peoples.
 

Thanks! Still, that's the 17th century, well after extensive European contact, and centered around companies explicitly founded to trade with Westerners. (The Lanfang Trading Cooperative renamed itself the Lanfang Republic.) I think my point stands--at this tech level, China will only accept silver for tea, silk, porcelain and other luxury goods; the technology and infrastructure to transport mass quantities of opium by bulk just doesn't exist yet. Just based on this map, there's no profit in the southeast Asia trade, not for Chinese traders--there aren't any huge silver deposits in Malacca.

Given the lack of a global economy, there's no prosperous overseas trade (compared to the internal Chinese trade) and thus no reason for merchant houses to exist.

Now, if we want to magically handwave all that away, whatever. But we should admit that we're waving spacebats around up front.
 
Given the lack of a global economy, there's no prosperous overseas trade (compared to the internal Chinese trade) and thus no reason for merchant houses to exist.

Chinese merchants were very active in Southeast Asia since the days of the Tang at least. Chinese demand for spices was huge.
 
Thanks! Still, that's the 17th century, well after extensive European contact, and centered around companies explicitly founded to trade with Westerners. (The Lanfang Trading Cooperative renamed itself the Lanfang Republic.) I think my point stands--at this tech level, China will only accept silver for tea, silk, porcelain and other luxury goods; the technology and infrastructure to transport mass quantities of opium by bulk just doesn't exist yet. Just based on this map, there's no profit in the southeast Asia trade, not for Chinese traders--there aren't any huge silver deposits in Malacca.

Given the lack of a global economy, there's no prosperous overseas trade (compared to the internal Chinese trade) and thus no reason for merchant houses to exist.

Now, if we want to magically handwave all that away, whatever. But we should admit that we're waving spacebats around up front.

'Republic' is a catch-all term which can refer to any form of non-monarchical state. In this sense it's used to refer to a mercantilist oligarchy, like the Republic of Venice. You can't claim that there were never non-monarchical states in pre-modern China.
 
1. Gascony
2. Italy
3. Sicily

CV

  • Political Science PhD student at Boston College with access to libraries across the city (but I'm shan't be arsed to go to Harvard when mine's right nearby, so that's more or less irrelevant)
  • Duh interested in history like everybody else here; middling to decent knowledge of early modern state formation and politics (1520s or so-ish through the 1800s), but probably pale in comparison to a number of others when it comes to relevant or specific knowledge *coughdachscough*
  • I've got at least half a brain.
  • As for stuff I've done? Hell, nothing spectacular. Been around for a while anyway, did Byzantium in that INES game we did a while back, Pope more than once (BirdNES I and III), Pryddannwfyn in BirdNES II, Leon/Spain in TNESI, some annoying insurrection in TNES II or III or some such nonsense, Aegean Empire after I conquered Turkey in 1920 in somebody's NES, this that and the other I guess.
 
* Political Science PhD student at Boston College with access to libraries across the city (but I'm shan't be arsed to go to Harvard when mine's right nearby, so that's more or less irrelevant)

I'm so impressed. Like so incredibly impressed.
 
Most major metro area universities have some sort of consortium agreement with the others. I can get into Georgetown's library, for instance.
 
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