Nordstream/silver has promised me that he will conduct diplomacy and stories by PM. Since he first expressed interest in Japan about 2 months ago, I'm going to confirm for him Japan.
Here are some preliminary stats to tide you over. Some things are missing, such as stats for Norway and Sicily, a description for Tver, and an updated colony list for Portugal.
NATION STATISTICS:
The New World:
Kingdom of Arcadia/St. George
King Geoffrey II (Lord Chancellor Richard Heron)/Kraznaya
Size: Large
Government: Parliamentary (Constitutional) Monarchy (+3)
Bureaucracy: Organized
Income (Agriculture/Industry/Trade): (6/5/6) (-8 upkeep) = 9 ep/turn
Taxation: Significant
Quality of Life: High
Confidence: Respecting
Army: 10 divisions (Veteran), 15 divisions (Good)
Navy: [15 squadrons – Newcastle-upon-Charles* (Veteran)], [20 squadrons – Portsmouth (Veteran)] [5 squadrons – Kimberley** (Veteran)] *Boston **Angola
Military Description: Well trained citizen-soldiers with an ample reserve force. Excellent naval forces, on par with Flanders and Portugal as the finest in the world.
Technology: Particularly in the Northeastern Corridor that stretches from St. George to High Stratford, Arcadia resembles a European nation in advancement. Further west towards the Mississipus and the plains, agriculture predominates, though industrial centers are present.
Colonies: Great Britain [Crown Jewel/Medium/Admiring/20 divisions (Good)]
The Canary Islands and the Azores [Outpost/Tiny/Respecting/1 division (Tolerable)]
Arcadian Northwest Africa [Unimportant/Small/Tolerating/3 divisions (Tolerable)]
Greater Kimberley* [Backwater/Medium/Tolerating/2 divisions (Green)] *Angola
Arcadian Caribbean [Viable/Small/Respecting/5 divisions (Decent)]
Society: Anglican, industrializing, tolerant, restorationist, anti-French sentiment, anti-Portuguese sentiment, patriotic, growing labor movements, westward migration, dominant Conservative majority in parliament.
Nation Description: The Kingdom of Arcadia is the largest successor state to the Kingdom of Britain, and the British Empire, though it wasn't an official empire. The main line of the House of Northumbria still rules in Arcadia, (which ruled England since the Rising of 1388), which had simply fled to the colonies during the Fifty Years War (1724-1774). The problem was that when the British Isles were reconquered, they were in such a terrible state (the French occupying authorities had made sure to cripple Britain's economic potential as much as possible and generally wrecked things beyond recognition) that it was decided to rule on from Arcadia, which had by then gained considerably in population thanks to the constant stream of refugees and immigrants. Not all the other colonies accepted this, however. That mostly brings us to where we are today. Arcadia has the challenge of competing with both foreign powers and other post-English states in order to restore the Crown’s dominance, all the while managing the industrializing world and the difficulties represented therein.
Argentine Protectorate of Arcadia/Fairport
Lord Protector Edward Stevenson/
Size: Medium
Government: Constitutional Monarchy (+3)
Bureaucracy: Competent
Income (Agriculture/Industry/Trade): (2/2/1) (-2 upkeep) = 3 ep/turn
Taxation: Balanced
Quality of Life: High
Confidence: Respecting
Army: 10 divisions (Normal), 5 divisions (Tolerable)
Navy: [10 squadrons – Fairport* (Better)] *Argentine and Arcadian naval forces are integrated.
Military Description: A home-grown militia force, trained by Arcadian advisors. Superior to neighboring colonial militia, but more suited to defensive roles.
Technology: Long a prosperous colony of Britain, Argentina industrialized somewhat after its’ temporary independence, and after reuniting with Arcadia it has remained fairly advanced.
Colonies: None
Society: Multicultural, Anglican, Gaelic minorities, Flemish minorities, some industrialization,
Nation Description: “The Argent Lands” were an English colony, with small but prevalent Flemish and Gaelic minorities. They have had a fairly uneventful history, mostly involving peaceful expansion, the extermination of local tribes, and a brief period of independence and industrialization before reuniting with Arcadia.
Republic of New Albion
First Director Hampstead Godwin/Theige
Size: Small
Government: Republic (-1)
Bureaucracy: Corrupt
Income (Agriculture/Industry/Trade): (2/1/2) (-3 upkeep) = 2 ep/turn
Taxation: Light
Quality of Life: Tolerable
Confidence: Tolerating
Army: 5 divisions (Green)
Navy: 2 squadrons (Tolerable)
Military Description: Mostly a collection of self-armed border militia. Standing armies are distrusted and only called out in wartime.
Technology: New Albion is rapidly advancing thanks to migrants from Arcadia, Australia, and the more “settled” places of the world.
Colonies: None
Society: Religiously divided, frontier settlements, uncertain balance of power, anti-Portuguese sentiment, rapid population growth.
Nation Description: New Albion is a British “shard state” that assembled itself from a powerful collection of landowners during the Fifty Years’ War, when central British rule was abruptly terminated. Australia has officially guaranteed the Republic’s independence, and despite Albion’s corruption and disorganization, neither Arcadia nor Portugal wish to risk a war with the Confederates…yet. It is home to much competition between Arcadian and Australian influences, in both religion and politics.
Oklahoma/Kalhoma
/Contempt
Size: Small
Government: Tribal Republic (+1)
Bureaucracy: Inconsistent
Income (Agriculture/Industry/Trade): (2/0/0) (-1 upkeep) = 1 ep/turn
Taxation: Light
Quality of Life: Fine
Confidence: Respecting
Army: 3 divisions (Veteran)
Navy: None
Military Description: Levied tribesmen, mobile light cavalry equipped with rifles. Additional braves can be called up during wartime.
Technology: The Plains Indians live without modern technology entirely, but have adapted western gunpowder for their uses.
Colonies: None
Society: Agrarian, nomadic, animist spirit-worship, tensions with white settlers in the borderlands.
Nation Description: In the haphazard collapse and reorganization of the New World following the Fifty Years War, westwards and northwards encroachments of Arcadian and Portuguese settlers caused the Plains Tribes of Oklahoma to band together in a loose alliance. After several massacres of encroaching settler parties, both Portugal and Arcadia saw the need for a buffer state between their frontier territories, and accords were signed and honored with the natives. However, occasional violations of Oklahoman neutrality have caused the tribal councils to be aggressive in defending their borderlands, and skirmishes are common.
Tawantinsuyu
/foolish_icarus
Size: Large
Government: Divine Monarchy (+3)
Bureaucracy: Organized
Income (Agriculture/Industry/Trade): (4/0/2) (-2 upkeep) = 4 ep/turn
Taxation: Significant
Quality of Life: Poor
Confidence: Admiring
Army: 5 divisions (Better), 30 divisions (Green)
Navy: 10 squadrons (Tolerable)
Military Description: Ill-equipped levies make up the majority of the Incan military, but they are supplemented by some guard regiments with European weapons and training.
Technology: Backwards by choice, now attempting to modernize.
Colonies: None
Society: Cult of personality, traditional polytheism, persecution of Christianity, largely agrarian, commencing modernization.
Nation Description: Portuguese explorers, hands full with suppressing rebellions in the Mexica, never attempted to penetrate into the Sun Kingdom. Recovering from a round of disease and power struggles, the Tawantinsuyu imposed a strict policy of self-isolation and limited trade to keep the “poisonous” ideals of Flemish and Portuguese traders from infecting Incan society. However, recent skirmishes with Flemish migrants prospecting for precious metals showed the inadequacy of the Sun Kingdom’s forces, and a belated modernization program has begun.
---
Europe:
Holy Roman Empire [of the German Nation]/Fulda
Emperor Frederick VI, King of the Germans/Dachs
Size: Large
Government: Federative Empire (+2)
Bureaucracy: Competent
Income (Agriculture/Industry/Trade): (4/7/3) (-4 upkeep) = 10 ep/turn
Taxation: Significant
Quality of Life: Decent
Confidence: Admiring
Army: 5 divisions (Professional), 20 divisions (Veteran), 20 divisions (Good)
Navy: [10 squadrons (Better) – Kiel] [5 squadrons (Better) – Hamburg] [3 squadrons – (Normal) – Veneto] [5 squadrons (Better) – Humboldt*] *Capital of Imperial Orinoco
Military Description: Excellent land military technology, particularly in artillery. Good morale and notable leadership. Naval power is middling for a European power, not very large but fairly modern.
Technology: Heavy industrialization on the domestic front, steam powered vehicles and excellent infrastructure. Advanced chemistry and metallurgy, large military-industrial complex.
Colonies: Deutsch-Orinoco [Valuable/Medium/Respecting/5 divisions (Better)]
Deutsch-Westafrika [Insignificant/Tiny/Tolerating/2 divisions (Normal)]
Society: Broader German Identity contrasted with lingering regionalism, half-assimilated Czech minorities, dissatisfied Italian and Polish minorities, widespread patriotism, Roman Catholic, militaristic, urban discontent, rapid industrialization.
Nation Description: <see first page - cut for size>
Holy Kingdom of France/Tours
King Henri V (Cardinal Théophile Araigne)/North King
Size: Above Medium
Government: Theocratic Authoritarian Monarchy (+1)
Bureaucracy: Organized
Income (Agriculture/Industry/Trade): (4/4/2) (-3 upkeep) = 7 ep/turn
Taxation: Significant
Quality of Life: Tolerable
Confidence: Respecting
Army: 10 divisions (Veteran), 30 divisions (Good), 10 divisions (Green)
Navy: [20 squadrons (Good) – Brest], [10 squadrons (Better) – Barcelona], [5 squadrons (Good) – New Leon]
Military Description: France’s armed forces are excellent, but lacking the new weaponry of the HRE and Flemings, or the colonial reach of Portugal and Arcadia. Morale and discipline are very high.
Technology: Infrastructure is adequate in France, less so in Iberia and Africa. Scientific development is tightly regulated by the increasingly conservative ACC. (Avignon Catholic Church)
Colonies: Algerie [Productive/Medium/Tolerating/10 divisions (Good)]
Nouvelle Leon [Viable/Small /Admiring/2 divisions (Veteran)]
Society: Theocratic, xenophobic, ultra-nationalistic, frustration among younger army officers/officials, puppet king and pope, some urban discontent, major rural conservatism, smuggling, mostly-assimilated Iberian minorities, dissident Leonese minorities, major conscription, skilled secret police.
Nation Description: Unlike the Eastern Uniate Catholics which remain in full communion with the church, the schism between Rome and Avignon was complete. A divided Europe gradually fell away from the Avignon Catholic Church, resulting in an increasingly bitter (and isolated) France. Both the Avignon Pope and the King gradually lost their power to an influential cabal of Cardinals, the most notable of which, Cardinal L’Azyr, prosecuted the Fifty Years War ending in the Sack of Britain, the Rape of Flanders, and the formation of the Kingdom of Arcadia. While France managed to push back a coalition of enemies and keep her core territory intact, it remains a strictly controlled, semi-feudal society as the tide of industrialization washes across Europe. Additionally, it has no strong allies, as even Hungary has returned to the Roman Catholic fold after its’ subjugation by the HRE. While the military is ruthless and strong, loyalties are divided between the symbolic power of the King and the real power of the ACC. The newest Cardinal could prove to be a cunning diplomat who restores French primacy, a tyrannical despot causing an Arbeitist rebellion or a military coup, or perhaps even a reformer. Only time will tell.
Flemish Empire/Antwerp
King Hendrik II (Executive Treasurer Isenbrant van der Linde)/Azale
Size: Large
Government: Constitutional Parliamentary Republic (+3)
Bureaucracy: Efficient
Income (Income (Agriculture/Industry/Trade)): (2/3/8) (-7 upkeep) = 6 ep/turn
Taxation: Balanced
Quality of Life: High
Confidence: Loving
Army: 10 divisions (Veteran)
Navy: [20 squadrons (Veteran) – Rotterdam], [15 squadrons (Good) – Nieulande*], [10 squadrons (Good) – Malaya] *Nieu Zeeland
Military Desciption: Land military is high quality, emphasis on colonial support/training, mobility and flexibility. Advanced nautical skills are on par with the best, i.e. Arcadia and Portugal.
Technology: Advancing, experimentation with steam power on sea and land. Good urban infrastructure/design. Major disparity between Flanders/Brazil and the African/Asian colonies. Excellent medicine, optics, and theoretical physics.
Colonies: Nieu Zeeland* [Wealthy/Huge/Respecting/10 divisions (Tolerable)] *Flemish Brazil
Gouden Kust [Productive/Tiny/Tolerating/3 divisions (Normal)] *Flemish West Africa
Vlaams Kongo [Minor/Small/Tolerating/2 divisions (Normal)]
Vlaams Zambezi [Unimportant/Small/Respecting/2 divisions (Normal)]
Vlaams Indië [Productive/Medium/Discontent/5 divisions (Veteran)]
Vlaams Maleisië [Wealthy/Small/Tolerating/3 divisions (Veteran)]
Society: Commercial, maritime, diverse colonial ethnic populations, Flemish diaspora, Roman Catholic, moderate, democratic, conservative-leaning countryside, liberal-leaning port cities, anti-French sentiment, institutionalized racism in Brazil, booming colonial trade, upkeep issues. Growth of labor organizations and steam power.
Nation Description: The Flemish state has existed in its’ current form since seceding peacefully from Imperial power in the later Middle Ages. Except a brief interlude when it was fragmented by French invasion in the Fifty Years War, it has remained mostly united and peaceful, integrating many Dutch cities into the common Flemish culture. Colonized in the 16th and 17th centuries, New Zeeland has proven an excellent investment, the core of a far-flung colonial empire which helps maintain the exceptional wealth and prosperity of the Flemish homeland. The constant threat of French invasion keeps the nation fairly conservative and defense-minded, however. Further abroad, a colonial rivalry with Portugal is now starting to heat up, with commercial competition and proxy wars in Asia causing increased tensions. Despite its’ small size, Flanders is a great power to be reckoned with on the European stage.
Portuguese Empire/Lisbon
Empress Maria I/conehead234
Size: Huge
Government: Absolute Monarchy (Colonial Viceroyalties) (+2)
Bureaucracy: Competent
Income (Agriculture/Industry/Trade): (5/3/10) (-9 upkeep) = 9 ep/turn
Taxation: Moderate
Quality of Life: High* (Colonial levels vary by colony and ethnic treatment)
Confidence: Respecting
Army: 10 divisions (Veteran)
Navy: [20 squadrons (Veteran) – Lisbon], [10 squadrons (Good) – Tavira*], [5 squadrons (Good) – São Inácio**] [10 squadrons (Good) – Goa] *Eastern Coast of Mexico **Southern Africa
Military Description: Generally excellent, though some colonial garrisons are undersupplied. Portuguese steelmaking is the best in the world, and their ship design is first-class.
Technology: Advanced but disparate, due to incredibly far flung colonies. Mexica and the homeland have burgeoning industry. Experiments into long-range communication and aeronautics are beginning.
Colonies: Mexica [Valuable/Huge/Respecting/5 divisions (Veteran), 10 divisions (Normal)]
Edmundsland [Viable/Medium/Discontent/7 divisions (Veteran)]
Malagasy [Backwater/Small/Tolerating/2 divisions (Normal)]
Zanzibar [Viable/Small/Tolerating/3 divisions (Normal)]
Gujarat [Wealthy/Medium/Discontent/5 divisions (Better)]
Java [Valuable/Medium/Unhappy/3 divisions (Better)]
Canton [Valuable/Large/Discontent/7 divisions (Veteran)]
Society: Racial diversity, communication/logistics issues, Roman Catholic, maritime power and excellence, English/Flemish minorities, Asian subject populations, ongoing industrialization.
Nation Description: Queen of the seas, Portugal is mistress of the largest colonial empire in the world, with outposts on every continent but Australia. During the Fifty Years’ War, several colonies were captured from Flanders and the crumbling Kingdom of Britain. In order for the empire to keep from collapsing under its’ weight, several viceroyalties were created, some semi-autonomous from Lisbon. Despite the threat of stagnation, Portugal maintains one of the world’s strongest and largest militaries. They’ll need it for the coming conflict, especially as tensions rise with Japan and the Xin Ming.
Principality of Montferrat/Montferrat
Prince Rudolphe III/
Size: Tiny
Government: Traditional Monarchy (+3)
Bureaucracy: Competent
Income (Agriculture/Industry/Trade): (1/0/1) (-1 upkeep) = 1 ep/turn
Taxation: Moderate
Quality of Life: Rich
Confidence: Admiring
Army: 2 divisions (Better)
Navy: [1 squadron (Better) – Varelle-sur-mer]
Military Description: A small, well-maintained military aimed primarily at protecting the person of the Prince. Exclusively on a defensive posture.
Technology: Pleasantly backwards. Medieval crenellations still adorn the capital, and the countryside is lost in time.
Colonies: None
Society: Agrarian, semi-feudal, aristocratic, Roman Catholic.
Nation Description: An old medieval principality, Montferrat survived by cultivating a strong alliance with the Holy Roman Empire, and making itself a pleasant alternative to France for French exiles. It has accumulated a large amount of wealth, and her gambling houses are notorious with Europe’s nobility.
Republic of Italy/Rome
President Vittore Castiglioni/Flavius_Aetius
Size: Medium
Government: Presidential Republic (-1)
Bureaucracy: Wasteful
Income (Agriculture/Industry/Trade): (2/1/2) (-2 upkeep) = 3 ep/turn
Taxation: Light
Quality of Life: Poor
Confidence: Discontent
Army: 10 divisions [Tolerable], 10 divisions [Green]
Navy: [5 squadrons (Tolerable) – Genoa], [3 squadrons (Tolerable) – Nuova Vicenza]
Military Description: The navy is small and ineffectual, while the army has poor armaments and is ill-supplied. Italian forces are not beyond hope, but need major reforms.
Technology: Early Industrial. German efforts to modernize Italy were cut short after revolution. Balkanized and semi-modern, steadily falling behind.
Colonies: Nuova Vicenza* [Minor/Small/Tolerating/3 divisions (Tolerable)] *Africa
Sapienza* [Insignificant/Tiny/Respecting/1 division (Tolerable)] *Persian Gulf
Society: Growing urban radicalism, conservative countryside, Roman Catholic, anti-German sentiment, anti-Sicilian sentiment, poverty, corruption, political disunity, urban crime, strong nationalism.
Nation Description: Italy had long served as a battleground between the Imperial ambitions of Germany and Egypt, with German victory instituting a puppet state over the country. But the glorious casting off of German oppression some decades ago did not, unfortunately, lead to an Italian golden age, as Italians have yet to rule themselves effectively. Urban squalor and a corrupt political leadership have aggravated political tensions. Successions of presidents have been forced from power, and a growing divide between political factions may culminate in violence. The Papacy has renounced all claims to physical power, but the current government has failed to bring Italy prosperity. Some Italians wish for a return to papal leadership, while others advocate military rule, a stronger Republic, or even a new socialist order...
Kingdom of Poland/Cracow
King Zygmunt I/Justo
Size: Medium
Government: Parliamentary Monarchy (+1)
Bureaucracy: Decent
Income (Agriculture/Industry/Trade): (2/1/1) (-1 upkeep) = 3 ep/turn
Taxation: Moderate
Quality of Life: Tolerable
Confidence: Admiring
Army: 10 divisions (Normal)
Navy: None
Military Description: Doctrine and equipment are partially scavenged from the HRE and somewhat backwards. Tactics are oriented towards defense of the homeland.
Technology: Somewhat backward and rural, efforts are being made to emulate Tverian industrialization. Infrastructure is solid, and future advancement is possible.
Colonies: None
Society: Patriotic, revanchist, pro-Tverian factions, pro-neutrality factions, anti-German sentiment, Roman Catholic, largely rural.
Nation Description: A small, post-revolutionary state, Poland broke off from the Holy Roman Empire in a violent rebellion about twenty-five years ago. It has made moves to align with Tver, but is afraid of upsetting the fragile balance of power between the two rival empires. It remains a destabilizing influence on Polish minorities in Tver and the HRE, who habitually agitate for independence.
Kingdom of Sweden/Stockholm
King Gustav IV/Reno
Size: Small
Government: Moderate Parliamentary Monarchy (+3)
Bureaucracy: Efficient
Income (Agriculture/Industry/Trade): (3/1/1) -2 upkeep = 3 ep/turn
Taxation: Heavy
Quality of Life: High
Confidence: Loving
Army: 10 divisions (Normal)
Navy: 5 squadrons (Better)
Military Description: Largely a peacetime force with some ceremonial functions. Ill equipped for war; some German advisors are working to improve matters.
Technology: Sweden remains somewhat backwards outside of the major cities, but innovations have been seen in agriculture and chemistry.
Colonies: None
Society: Tolerant, peaceful, half-assimilated Finnish minorities, pro-German sentiment, Roman Catholic, minor Arbeitist agitation, largely pre-industrial.
Nation Description: Sweden is a quiet nation with a peaceful history. The Finnish territories were peacefully integrated some centuries ago, and since then the Swedes have backed down from any possible conflict with Norway or Denmark. It is increasingly pushed around by its more aggressive neighbors, and is increasingly leaning towards the Holy Roman Empire, being under strong German cultural influence and in dynastic ties with the Leiningens as of right now. Sweden’s main goal is to avoid the new conflicts which threaten to engulf Europe, but she will stand with her ally if necessary.
Kingdom of Denmark/Copenhagen
/Adrogans
Size: Small
Government: Autocratic Consular Monarchy (+2)
Bureaucracy: Decent
Income (Agriculture/Industry/Trade): (1/3/1) (-2 upkeep) = 3 ep/turn
Taxation: Significant
Quality of Life: Meager
Confidence: Admiring
Army: 10 divisions (Good), 5 divisions (Better)
Navy: [10 squadrons (Normal) – Copenhagen]
Military Description: The recently reformed army is aggressive and mobile, after the Tverian model, buta slight strain on the economy. The navy is modern and growing, but not well led.
Technology: Rapidly advancing, at an almost unsustainable pace. Denmark is a net exporter of weapons and finished goods, but may require more raw materials (i.e. colonies) to sustain her growth.
Colonies: None
Society: Patriotic, anti-Swedish sentiment, anti-German sentiment, xenophobia, major conscription, rapid industrialization, suppressed labor movements.
Nation Description: Poor and militaristic, Denmark has waged several unsuccessful wars against Germany, attempting to reclaim their lost empire. Failure in these has left the kingdom scarred, embittered, and fiercely nationalistic, hoping for revenge against the HRE. Formerly backwards, Denmark is in the midst of a rapid and slightly unsustainable crash industrialization program and military buildup, seeking to keep pace with their southern “neighbor”. Militaristic rhetoric has been ramping up in recent years, but there is a distinct feeling among Denmark’s leadership that her diplomatic isolation has to end…and initial contacts with some like-minded European nations have been favorable.
Kingdom of Tver/Tver
Tsar Mikhail IX/Shadowbound
Size: Large
Government: Authoritarian Parliamentary Monarchy (+2)
Bureaucracy: Competent
Income (Agriculture/Industry/Trade): (2/6/3) -4 upkeep = 7 ep/turn
Taxation: Balanced
Quality of Life: Tolerable
Confidence: Respecting
Army: 2 divisions (Professional), 15 divisions (Veteran), 20 divisions (Good)
Navy: [15 squadrons (Better) – Kronengrad]
Military Description: The Tverian army is the finest in Eastern Europe. Skilled leadership prefers aggressive doctrines and use of light cavalry for scouting and intelligence. The navy is also improving.
Technology: Steam power, mechanization, and mass production are all areas of Tverian specialty/leadership. Munitions are good but not up to the German/Danish level.
Colonies: None
Society: Politically diverse, militaristic, aggressive, highly patriotic, anti-German sentiment, anti-Chernigovan sentiment, growing social democratic movements, urban poverty, military-industrial complex, industrialist mentality.
Nation Description:
Grand Principality of Chernigov/Chernigov (ceremonial), Odessa (administrative)
Grand Prince Mstislav V/alex994
Size: Large
Government: Oligarchic Parliamentary Princedom (+2)
Bureaucracy: Organized
Income (Agriculture/Industry/Trade): (4/3/2) -3 upkeep = 7 ep/turn
Taxation: Significant
Quality of Life: Decent
Confidence: Respecting
Army: 25 divisions (Good), 10 divisions (Normal)
Navy: [15 squadrons (Better) – Theodosia]
Military Description: An aged levy scheme is being replaced with a more current conscription system, and overall Chernigov’s military is fairly strong. Her Black Sea fleet is also unchallenged.
Technology: While not as industrial as Tver, Chernigov is the breadbasket of Europe and in tandem with Sweden, new technology for harvesting and processing crops has been developed.
Colonies: Trebizond [Viable/Tiny/Tolerating/3 divisions (Good)]
Society: Non-Uniate orthodox, patriotic, rural/urban divisions, some industrialization, moderately prosperous, large aristocracy, Buddhist Tatar minorities, Muslim Caucasian minorities, Jewish minorities.
Nation Description: Descended from the old Polonian princes that once unified the South Rus in ancient days, Chernigov coalesced during the early middle ages as a decentralized state under the nominal rule of the Grand Prince. Fighting off and then allying with the Mongols, Chernigov gradually centralized, successfully colonizing the south once the Mongol threat had receded. Advances in agriculture have made Chernigov the breadbasket of Europe, though her industrial development still continues. Chernigov’s old ambitions to control the Balkans and the Straits have met with resistance, first from the (now defunct) Hungarian Empire and Bulgarian Principalities, and now from Serbia-Romea. Additionally, relations with Tver are awful, as Tver’s ambitions are decidedly pointed towards unifying Eastern Europe.
Empire of Serbia-Romea/Tsargrad
Emperor Stefan II/Lord Iggy
Size: Medium
Government: Imperial Autocracy (+1)
Bureaucracy: Decent
Income (Agriculture/Industry/Trade): (3/1/2) -3 upkeep = 3 ep/turn
Taxation: Significant
Quality of Life: Tolerable
Confidence: Tolerating
Army: 10 divisions (Good), 15 divisions (Normal)
Navy: [10 squadrons (Normal) – Tsargrad/Constantinople]
Military Description: Strongly modeled after Germany, with a general staff and integrated cavalry/artillery support.
Technology: Rapidly advancing, though balkanized like the rest of the country, Serbia and Tsargrad are the most advanced areas.
Colonies: None
Society: Uniate Orthodox, large Greek, Bulgarian minorities, assorted smaller minorities, suppression of non-Uniates, militaristic, settler colonies.
Nation Description: Serbia Romea is a Uniate Serbian kingdom that, during the Third Balkan War (1868-1873), won big thanks to the Holy Roman Empire's assistance. Moving its capital to Constantinople, it assumed the identity of a "Byzantine successor state", in order to cement the unity of the Balkan Peninsula, which remains a complete ethnic mess; are you really surprised? Serbia Romea has to balance a multiethnic nation with external pressures from the other Roman Empires of Germany and Egypt, potential revanchist ambitions of Chernigov and an Anatolia brimming with young, aggressive new empires.
Kingdom of Croatia
/
Size: Tiny
Government: Traditional Monarchy (+3)
Bureaucracy: Organized
Income (Agriculture/Industry/Trade): (1/0/1) - 1 upkeep = 1 ep/turn
Taxation: Balanced
Quality of Life: Decent
Confidence: Admiring
Army: 5 divisions (Good)
Navy: 3 squadrons (Good)
Military Description: The Croatian military emphasizes quality over quantity. Troops are remarkably disciplined and have served as mercenaries for other nations.
Technology: Transportation links to Germany have allowed Croatia to begin modernizing, but a traditional lifestyle remains dominant outside of the capital.
Colonies: None
Society: Roman Catholic, nationalist,
Nation Description: Croatia, long threatened by Hungarian imperialism, attached itself instead to the Holy Roman Empire, and has served as a devoted German ally since then.
Kingdom of Hungary
King Jákob II/NPC
Size: Small
Government: Puppet Monarchy (-2)
Bureaucracy: Inconsistent
Income (Agriculture/Industry/Trade): (2/0/1) (-2 upkeep) = 1 ep/turn
Taxation: Significant
Quality of Life: Decent
Confidence: Discontent
Army: 5 divisions (Normal)
Navy: None
Military Description: Artificially small, and under German supervision. Low morale and poorly supplied.
Technology: While Hungary is very urbanized, the death of the empire has caused decay and the exile of many professionals. Some machinery is produced in Budapest, however.
Colonies: None.
Society: Mostly Roman Catholic, anti-German sentiment, anti-Serbian sentiment, widespread unhappiness, Arbeitist presence.
Nation Description: Once a mighty empire, hegemon of the Balkans, Hungary has finally been laid low by the Germans. Partially occupied for several years, Hungary lost most of her core lands and was forced to sign a humiliating treaty with the HRE. The ruling dynasty is viewed with much distaste by the old aristocracy and the lower classes alike. As in some other nations, revolution seems inevitable…