Project SYNTHESIS

Lol other things have kept me occupied, but I already knew I wanted to include this feature for a while.

You seem adept with the coding mechanisms for CiA. Where exactly is this minor civ feature controlled?
 
As far as i know, it is in the python (although you will also have to modify the xml to add the flags etc); i dont think it is in the CvGameCoreDll. If u want i can try to merge the features myself while u can concentrate on other things. If it works ill upload it or tell u what to do.

PS: Ive been wanting to ask this for a long time, How much of a lag do minor civs really create? (without settler map; with prespawned cities)
 
Ya, tell me if simply making python/ xml changes works, and nothing is required from the SDK. I always thought adding minor civs required you to increase the civ limit.
 
No, i already checked the the Sdk u uploaded (does that version have the features we are talking about). I think he made them that they are still somehow independent but with variations
 
Suggestion: Shouldn't you expand Byzantine's flipped territories into North Africa(mostly Egypt)?

I realize the mod is on hold, and this isn't that big of a problem, but I'm just throwing it out there.
 
I'm sorry to dig this issue up again, but I couldn't find a solution.
The SVN Update asks for a login, wich I don't have. When will this be solved? If the newest (working) build is out there?
 
No, i already checked the the Sdk u uploaded (does that version have the features we are talking about). I think he made them that they are still somehow independent but with variations

I think it has the features. Not confident. Recompile the DLL and see if it still works.

Suggestion: Shouldn't you expand Byzantine's flipped territories into North Africa(mostly Egypt)?

I realize the mod is on hold, and this isn't that big of a problem, but I'm just throwing it out there.

There was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.

I'm sorry to dig this issue up again, but I couldn't find a solution.
The SVN Update asks for a login, wich I don't have. When will this be solved? If the newest (working) build is out there?

This is not something that needs to be "solved." I've done it on purpose because of the instability of the current SVN version. In a day or two it should be back up.
 
There was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.
The main reason was that in most cases (especially after AI autoplay), Africa is not controlled by Rome so it feels even weirder than Greeks if it flips to Byzantium. Also, it would make their UHV easier.
 
here was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.

I was thinking about that too, I was playing as the Romans and it felt really weird that I still had control of Egypt and Babylon, thinking that they would flip. Great idea imo, after all most of those territories they spawn with on the 600AD start.

Oh, that's great! :goodjob:
 
On the subject of the Byzantines it would seem strange to me if they even did spawn if the Romans never made it out east. If the Greeks control the Byzantine spawn area then it wouldn't make much sense for the Byzantines to just pop up in 330AD or whatever it is (unless of course Greece is a Roman vassal I suppose). But I guess the real issue impeding a historical simulation here is the ai's inability to recreate the a true Roman Empire. Heck, I just loaded a game as the Byzantines where Rome didn't control all of Italy (Milan was garrisoned by a celtic warrior yet at the same time Rome was able to go out and grab Tyre :confused:).
 
I was thinking about that too, I was playing as the Romans and it felt really weird that I still had control of Egypt and Babylon, thinking that they would flip. Great idea imo, after all most of those territories they spawn with on the 600AD start.

Oh, that's great! :goodjob:

It was actually your screen shot in the OMG thread that gave me this idea.

On the subject of the Byzantines it would seem strange to me if they even did spawn if the Romans never made it out east. If the Greeks control the Byzantine spawn area then it wouldn't make much sense for the Byzantines to just pop up in 330AD or whatever it is (unless of course Greece is a Roman vassal I suppose). But I guess the real issue impeding a historical simulation here is the ai's inability to recreate the a true Roman Empire. Heck, I just loaded a game as the Byzantines where Rome didn't control all of Italy (Milan was garrisoned by a celtic warrior yet at the same time Rome was able to go out and grab Tyre :confused:).

This shouldn't be an issue when I release the next version. The last version I released had a copy of DoC in which Leoreth turned off the Roman UP, which basically gives conquerors to the Romans.

Also, I was pretty confident that the Byzantines don't spawn if Greece is around and only if an unstable Rome controls the area. Correct me if I'm wrong.
 
Can I get a screen? The year/ turn? What event might cause it? A savefile? Can anyone else report a similar crash?

As far as CvCiy.cpp is concerned, it isn't relevant to the game. The exclamation point just means it didn't sync when you last updated the SVN. The only reason the .cpp and .h files are in there are for fellow modders interested in the source code.

Actually, it seems to only happen when I start a game as Byzantium. I played a game as Ethiopia and it never crashed.
 
Also, I'm changing the Persian UP to +3 extra trade routes until the year 1750. And I'll probably weaken the UU.
 
Sorry for the triple post but- the SVN is now back online. Feel free to update. It doesn't have everything and the Safavids are highly unbalanced because I haven't changed all their modifiers in the SDK yet.
 
Also, I was pretty confident that the Byzantines don't spawn if Greece is around and only if an unstable Rome controls the area. Correct me if I'm wrong.
The Byzantines only spawn if Greece is dead and Rome controls at least one city in the Greek core. The Roman stability has no impact on it, and player controlled Byzantium obviously spawns regardless.
 
Hey, I had an idea. Adding Realistic Culture Spread and/or Fixed Borders (or whatever modcomp that allows units to expand your borders) to RFC. It might work.
 
I see. Well I'm gonna have to change it then to make sure Roman stability is at least shaky or less for them to spawn.
 
Last time you said it was Babylon. :confused:

What I meant to say was that I was able to play Babylon without error. Sorry for the confusion. After the Babylon game was over, I tried to load a game as Byzantium. It didn't work, and I for some reason assumed it was a bug across all civs. Then I tried Ethiopia, which did work, so I'm guessing it's just a problem with Byzantium.
 
Hey, I had an idea. Adding Realistic Culture Spread and/or Fixed Borders (or whatever modcomp that allows units to expand your borders) to RFC. It might work.

Ya, I might do that eventually.

What I meant to say was that I was able to play Babylon without error. Sorry for the confusion. After the Babylon game was over, I tried to load a game as Byzantium. It didn't work, and I for some reason assumed it was a bug across all civs. Then I tried Ethiopia, which did work, so I'm guessing it's just a problem with Byzantium.

I see... not sure what it is. Tell me if it happens with the latest SVN revision.
 
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