1) There's no point in destroying cities and rebuilding them. It just makes everything more difficult.
Well..
Never mind then
1) There's no point in destroying cities and rebuilding them. It just makes everything more difficult.
Well..
Never mind then
2) The only problem I have with the Missionary thing is with the Vikings. I think that a delay of 400 years to the spread of Christianity might lead to the spread of Islam or Buddhism in the region. On the same note, if u are going to add Orthodoxy it might make more sense to give Vikings the German state religion. I mean Vikings and Early Germans were in close contact as seen by the formation of the Hanseatic League. Also i think it might have been the Early Germans that spread Christianity to the Baltic States and Scandanavia
Dont get me wrong; didnt mean to put u down. Ur idea is more suitable when a city is right next to a more important city. So suppose when Arabs conquer Babylon (in 3000ad), the city is destroyed but Baghdad is founded a tile East. Or when the Egyptians build a city of Per-Waget and the Roamans or Greeks conquer it then Alexandria is founded a tile West. Or when Romans or Byzantines conquer Hattatus, Konya is founded.
(These are just examples; if u guys think this is too deterministic then u can reserve this kind of thing for only a few special cities which are founded in a really messed up spot and will be a bother for human players later on)
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.
Another thing that Ive seen is that cities in Scandanavia grow way too big, I saw a city 3 tiles away from the North Pole which had a pop of 13 in the Middle Ages; this was more than London, Baghdad or Constantinople. Can u make it that the Vikings are more productive and less Growing.
What about spawning an independent Copenhagen in AD 500 (preplaced in the AD 600 scenario), then letting it flip to the Vikings?On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?
That and some Tundra can solve the problem. Imo most resources in Sweden should be concentrated in the Stocklohm-Olso Cross.Maybe some plains up north as opposed to grassland?
On the start screen, when choosing a civ, all GPs are listed as UUs regardless of the choice.
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.
Another thing that Ive seen is that cities in Scandanavia grow way too big, I saw a city 3 tiles away from the North Pole which had a pop of 13 in the Middle Ages; this was more than London, Baghdad or Constantinople. Can u make it that the Vikings are more productive and less Growing.
Maybe some plains up north as opposed to grassland?
-Just to give some prespective, the population of Sweden ins 1580 was 900,000; while the population of France 20 million and the population of constantinople (city only) was 140,000.
Thats a DOC issue, I believe
Are u looking for something besides the ones already present in SOI; which are:Also, guys, could I get some Shia wonder suggestions?
As for your second idea, I was just in the middle of adjusting free population boni so I put that in immediately. Viking cities no longer start with 2 population, but rather 1. In addition I'll change the terrain up in the north.
Dont get me wrong; didnt mean to put u down. Ur idea is more suitable when a city is right next to a more important city. So suppose when Arabs conquer Babylon (in 3000ad), the city is destroyed but Baghdad is founded a tile East. Or when the Egyptians build a city of Per-Waget and the Roamans or Greeks conquer it then Alexandria is founded a tile West. Or when Romans or Byzantines conquer Hattatus, Konya is founded.
(These are just examples; if u guys think this is too deterministic then u can reserve this kind of thing for only a few special cities which are founded in a really messed up spot and will be a bother for human players later on)
U can also modify their settler maps so they are more likey to found Stocklohm, Riga and Copenhagen and less likely to settle near the North Pole.
Not if your culture is present in the city, which influence-driven war seems to introduce whenever you win a battle.If you declare war early, chances are the population is only one. Cities with only one pop are autorazed.