RB1 - Cuban Isolationists

Sullla said:
Feel free to take your time with these turns, Sirian. I'm leaving in a couple hours on a roadtrip down to North Carolina for the UNC/Maryland football game tomorrow. I won't be able to play any turns in this game until Sunday, as a result. Of course, England will be a landscape of smoking craters by that point in time, so I can come back in order to take charge of the post-war reconstruction. :)

Perfect timing! :D

Sometimes it's better to be lucky than good. :lol:


- Sirian


PS: Go Terps!
 
IBT 1880AD:

(In Between Turns -- aka "the AI's turn")

The lone, UNPROMOTED Infantry unit we sent across the border attracts the attention of English generals.

They send an Infantry of their own, and it dies.

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They send a Catapult, and it dies.

They send a Catapult, and it dies.

They send a Grenadier...

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...and it dies, but wow! Packed a wallop. :eek:

They send a Catapult, and it dies.

They send in the Knights vs our beaten down unit and mop us up.

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So, we killed five units, some 390 shields worth of enemy units.

But on the General forum, fights like this are headlined like this:

"ZOMG Knight killed my INFANTRY UNIT!111!!11111!!One!!wun11!1!11"

:rolleyes:

Watching the whining about "spear vs tank" and "invincible longbows" has been highly entertaining.
Seriously, you have no idea how funny that is! :lol:

Now if I had put some Woodsman promotions on that sucker... :groucho:

Anyway, you can see the position we've arrived at along the front.

So ends the zeroeth turn. :bounce:
 
1882AD: Discover Flight.

We enter the Modern Age, brought to you by Soren(TM) brand wristwatches. [pimp]

Precision instruments for precision players. :thumbsup:

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:lol: :rotfl: :lol:

:mischief:

OK, enough silliness. :D

Now it's time to start my first turn. :cool:


- Sirian
 
Come on Sirian, you and I both know what the "5:23" stands for. Anyone who thinks about the watch's "brand name" for a little while should be able to figure it out too. :)

All this noise and not even played one turn yet? Time to get crackin! :whipped:
 
Sullla said:
Come on Sirian, you and I both know what the "5:23" stands for. Anyone who thinks about the watch's "brand name" for a little while should be able to figure it out too. :)

All this noise and not even played one turn yet? Time to get crackin! :whipped:


Birthday? Pivotal point in the game's release/development cycle?
 
Sullla said:
All this noise and not even played one turn yet? Time to get crackin! :whipped:

Oh I've played a turn. I just haven't finished reporting on it yet. :mischief:

These things take time, you know. :cool:


- Sirian
 
Sullla said:
Come on Sirian, you and I both know what the "5:23" stands for.

If there's only one right answer, you're not looking at a strategy game.

Maybe you should take a second look at the question. ;)

:lol:

Some things are just fated, you know. :crazyeye:


OK, OK, back to cropping screenshots. :p


- Sirian
 
Sirian said:
If there's only one right answer, you're not looking at a strategy game.

Maybe you should take a second look at the question. ;)

Well ...

According to the Wikipedia, the Wright brothers patented Flight on May 23rd, 1906. Given that Flight kicks off this age ...
 
Don't you know that 5 is the magic number? As is 23? 2+3 is 5, which is thus even and odd at the same time? 23 also spawns 17 as a magiv number, by ways of 40. Just go through history and see how many important events coincide with these numbers.

(alright, enough rambling. 5 points to anyone who spots the reference)
 
Soren's birthday? And here I thought it had something to do with the Illuminati and the Law of Fives! :lol:

...

Wait, Soren's a member of the Illuminati?!? :eek:
 
whaou, a da vinci code thread on civfanatics?
5 and 23 are "prime numbers" (not sure of the translation), can be divided only by 1 and themselves
and 5 is the 3rd one
23 is the 9th one
wich mean 03/09, September third (european) or March 9th
on the third of september, aggripa defeats Sextus Pompeus, San Marino creates the republic of San Marino, and the WWII starts

on the 9th of March, first battle between to ironclad warship (no, you know why there is ironclad in), the barbie dolls debuts, first ford mustang, Dan Rather final broadcast on CBS evening news...

All is Hidden, find the truth, Muaa aha aha ah !!! (ok i you look for me, i'm outside)

nice the birthday thing, should be in the easter eggs thread

keep going this game, i love it

Edit: My 100th post
 
Everyone has such creative answers! We should start a new thread for this so that we can get back to the Cuban succession game!
 
Sirian said:
They send in the Knights vs our beaten down unit and mop us up.

Woo, come on England, show these upstart Cuban's who's boss :ar15: :ar15:


Sirian said:
But on the General forum, fights like this are headlined like this:

"ZOMG Knight killed my INFANTRY UNIT!111!!11111!!One!!wun11!1!11"

:rolleyes:

:lol: Don't know why, but I found this hysterical :D Alot of people seem to get very upset about spearmen beating tanks. If you have tanks and they have spears then this is the least of your problems :)
 
1882AD: There are English invaders on Northwest Island! :eek:

rb1-189.jpg


Like, wow. Let me explain why this is so impressive.

1. It takes a turn to load units on board a ship.
2. These units had to be ALREADY LOADED AND WAITING.
3. They have landed directly on our only source of Horses.
4. They actually threaten that city. It is not heavily defended.
5. That city also supplies one of our two Oil sources.

Their ships even retreated to the safety of their own waters!
(Not that they could know we are playing by variant rules!)

Look again, though. Two ships stacked just across the border: Frigate and Galleon.
Our Destroyer can attack because it won't actually leave our waters.

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So we killed a Frigate. I'll come back later to respond to the invaders.


Along the main front, here is our situation:

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I'm looking at attacking the Infantry on top of that 4-stack with my Tank.
I promoted to Combat I and Pinch, which gives me net +35% vs Gunpowder unit.

Our Tank slays their Infantry, then I Blitz. (Attack again on same turn with same unit!)

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You need Blitz Promotion to Blitz, but Tanks start with it.

Now I use my remaining promotion to go to Combat II and heal half my damage.

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It is often wise to specialize your units.
Earlier you saw me attacking cities with Tanks promoted to City Raider III.
Those tanks would have NO bonus attacking infantry in the field!
Or defending, for that matter (any defending).
Combat and Pinch promotions work on attack or defense.
Pinch only affects Gunpowder class units, though. No help vs Cavalry or Artillery.

So I have some tanks for fighting in the field, and some for taking down cities.
It is generally unwise to mix these too much.
Combat/Pinch Tanks can still attack cities, but not as well.
You really have to put some forethought in to what you have vs what you need.


I use some of our Draftees to fight obsolete Knight units:

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Wow, bad luck for that last unit. They are exposed now, and weak, and WILL die.
(I'm not throwing more units away trying to cover them.)
(Sorry, guys! You took one for your country!)


Cannon unit was trained in Rosa this turn.
I roll them out and use them to slay the Knights who mopped our wounded Infantry.

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I gave them Medic promotion. Some Medic units are ESSENTIAL to maintaining an offensive.
Cannons are among the last units in a large stack to be attacked, so they make good Medic II units.
 
Our forward Tank will attack that Knight on the hill above York.
Since that is a two-move venture, it would end his turn anyway, so...
I use the "free" extra move up first, to scout York.

Wow. ELEVEN units inside York! :eek:

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OK, just for the record, in case you hadn't noticed...

THIS AIN'T CIV3, FOLKS! :lol:

Eleven units. Man.


OK, attacking those Knights:

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Yeowch! 10.1 Str lost in the fight!
Sometimes the dice won't go your way.
Of course, in Civ4 you can overcome that by bringing a superior unit (which is FULLY HEALED).
The unit can be inherently superior, or it can be the right type vs the target.
If you've got the right promotions in place... :)

Civ4: Sometimes it's better to be good than lucky! :hammer:

Note that the Pinch promotion on that Tank was NO HELP vs the Knight.
However, we have taken that hill, and that is the launching pad for the assault on York.


The tank that went Ice Fishing:

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The enemy down there has fled! They did not suicide, but instead THEY RAN!


OK, just for the record, in case you hadn't noticed...

THIS AIN'T CIV3, FOLKS! :lol:

:cooool:


- Sirian
 
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