1882AD: There are English invaders on Northwest Island!
Like, wow. Let me explain why this is so impressive.
1. It takes a turn to load units on board a ship.
2. These units had to be ALREADY LOADED AND WAITING.
3. They have landed directly on our only source of Horses.
4. They actually threaten that city. It is not heavily defended.
5. That city also supplies one of our two Oil sources.
Their ships even retreated to the safety of their own waters!
(Not that they could know we are playing by variant rules!)
Look again, though. Two ships stacked just across the border: Frigate and Galleon.
Our Destroyer can attack because it won't actually leave our waters.
So we killed a Frigate. I'll come back later to respond to the invaders.
Along the main front, here is our situation:
I'm looking at attacking the Infantry on top of that 4-stack with my Tank.
I promoted to Combat I and Pinch, which gives me net +35% vs Gunpowder unit.
Our Tank slays their Infantry, then I Blitz. (Attack again on same turn with same unit!)
You need Blitz Promotion to Blitz, but Tanks start with it.
Now I use my remaining promotion to go to Combat II and heal half my damage.
It is often wise to specialize your units.
Earlier you saw me attacking cities with Tanks promoted to City Raider III.
Those tanks would have NO bonus attacking infantry in the field!
Or defending, for that matter (any defending).
Combat and Pinch promotions work on attack or defense.
Pinch only affects Gunpowder class units, though. No help vs Cavalry or Artillery.
So I have some tanks for fighting in the field, and some for taking down cities.
It is generally unwise to mix these too much.
Combat/Pinch Tanks can still attack cities, but not as well.
You really have to put some forethought in to what you have vs what you need.
I use some of our Draftees to fight obsolete Knight units:
Wow, bad luck for that last unit. They are exposed now, and weak, and WILL die.
(I'm not throwing more units away trying to cover them.)
(Sorry, guys! You took one for your country!)
Cannon unit was trained in Rosa this turn.
I roll them out and use them to slay the Knights who mopped our wounded Infantry.
I gave them Medic promotion. Some Medic units are ESSENTIAL to maintaining an offensive.
Cannons are among the last units in a large stack to be attacked, so they make good Medic II units.