(0) 1966AD OK, I spend quite a lot of time just staring at the map, trying to figure out where our units are and how best to move them. Sirian's done a great job of attacking, naturally, but he did miss one or two tricks. First of all, where are the settlers?

We need extra settlers to fill in some of the cultural borders - remember, Rome's got a city on a separate island to the north, and we can't reach it without expanding our borders and sending a transport. I queue up some settlers to take advantage of that. Yes, I recognize that we're going to swap to Universal Suffrage soon, but it's still good to have some settlers on hand!
(1) 1967AD Unbelievable amount of stuff finishes. How many cities do we have again? Oh yeah, we have 60 of them now!

Lots going on, no doubt. We also get the annoucement of about a half dozen border expansions, most of them in the conquered Indian territories. It's hard to keep track of it all!
Two Peaks founded on the spot where our settler was located. Now we just need some more settlers! First military action of the turn does not bode well!
Wow, the odds of that happening aren't very high (especially with a stealth, sheesh!) but those SAM Infantry *CAN* shoot down air units. Pretty rare for them to do enough damage to kill one outright though! Then our second stealth ALSO gets intercepted (although fortunately not killed). Geez! Only two SAMs in there, and they BOTH intercept our stealths? I think Sirian used up all our good luck on his turn! Anyway, our other air units enjoy the typical success:
Lots of damage, city defenses cut in half, etc. Then time to send in the tanks, naturally:
Old hat by this point in time. By the way, wasn't it nice for Rome to line up their whole navy in Ardea for us to sink?

When the city was captured, they all went down to the bottom. I suppose the Roman captains scuttled their fleet rather than let it fall into Cuban hands, kind of like what the French did with their Mediterranean fleet did in 1940. But I'm straying from the subject here...
Rome appears to be regrouping for a last stand at Pisae - in any case, there are three infantry with City Garrison promotions heading in that direction. Well, rather than let them use those promotions in the city, I catch them out in the open with our tank:
Not gonna let you reach that city! Incidentally, that's a Barrage III/Combat II tank there. Along with the standard Blitz promotion that all armored units have, he's got a total of SIX promotions. Wow, what a champ!

Time to upgrade him to Modern Armor and let him kick even more behind. The other two infantry on that tile are cleaned up as well.
Promoting a unit doesn't allow you to airlift it? Hmm, I guess you learn something new every day. I'll just have to airlift the unit next turn... Actually, that's incorrect, I was trying to airlift a unit in a city that didn't have an airport!

Finally, the Greeks show up with a real naval unit this turn, a battleship in the east! Our own battleship intercepts:
The battle is dead even, 52 vs. 52 on the combat strength, so of course we end up losing it, heh. Our destroyer who was accompanying the battleship then takes it out. See, this is why you need to use task forces for your navy! Even though the luck went against us, we simply used another unit that we had on hand to get an even exchange. Next battleship to be finished will head to replace this one.
Well, that's turn ONE. Oh wait, I still have eight more to go? Hmm, this is going to take a while!