RB1 - Cuban Isolationists

1972AD (continued): Reinforcements arrive at the Battle of Vilcas:

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Vilcas has a pretty tough looking garrison. Our Armor looks tougher, though. :lol:


Less numerous reinforcements arrive at the battle of Ainu:

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That looks like a problem. Especially since I burnt most of our airstrikes on Vilcas!


Our tanks roll.

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The gateways to Inca have fallen. The heartland lies before us.

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Mmm, toasty.



Fahrenheit 532, the temperature at which cities burn.
plasma.gif
:aargh: :aargh:
 
1972AD (continued): Our forces in Greece have little to do but to advance.
Our transports drop off more loads of units up there.
20-something total? Counting both sorties.


Now to defend the homeland.
We've got nothing but bare bones over here!

I pull units from every city in range. Mechs take out their Riflemen.
Then it's on to Infantry tackling their Knights.

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I almost LOST AN INFANTRY attacking their Crossbow.
Then the last unit we had in range was a Musketman.

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(I remember training that unit! Looks like we trained them well!)
After the horse archers fall, that leaves only the catapults.

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I expect them to pillage the mine and the railroad. Rat bastids.


1973AD: Their fleet, instead of fleeing, spitefully goes for our unguarded Nets. :rolleyes:

I'm not rolling eyes at them, but at us, for not guarding the nets. *sigh*
I'm too busy training armor to look after our navy properly.
I'll have to, like, train a new ship on this round. Or something. :lol:

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Of course we DO have ships over there. Just not enough to sink a large fleet.

On the up side, the two cats bombed city defenses, instead of pillaging.

That's good news for us. It also means they were going for the city!
Odd that the survivors fail to realize that I countered their mission.
They would actually have done their cause more good to pillage.


The battle of Herakleia:

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Hera was no match for the Hydra. (Will Athena or Zeus fare any better?)

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Our primary base camp is established. I give it an appropriate name. :satan:

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We shall visit the wrath of Vulcan upon their heads.
 
1973AD (continued): Two stacks of our armored cavalry advance on Halicarnassus.

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"Knock Knock"

"Who's there?"

"Halicarnassus"

"Halicarnassus who?"

"You have been diagnosed with the treatable disease 'Halicarnassus'."

"We have?" :eek: "What's the cure?"

"Fahrenheit 534." [pissed]


The battle of Yokohama:

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Fahrenheit 532: we are the firemen, coming for you.

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The flames... they are so lovely, billowing plumes of smoke for miles and miles on end.
 
You should rename your commando Combat V tank "Guy Montag."
 
1973AD (continued): Our bombers in the north are already looking ahead to the NEXT target!

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This, of course, assumes we're going to roll them up at Halicarnassus.
Perhaps it was unwise of me to assume that! :lol:


IBT 1973AD: Alexander throws the kitchen sink! :eek: :eek:

He targets one of our two main stacks and begins with Artillery:

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More Artillery:

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Yet More Artillery(TM) :eek::

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Note that the text messages are describing PREVIOUS results.
Current fights are based on the animations.
A fight ends before its text message comes up.
By the time it comes up, the next fight is underway!

Marines:

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SAMs:

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Cavalry:

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WE HAVE LOST A MODERN ARMOR! :eek:

More Cavalry:

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They WITHDREW! (They survived.)

Yet More Cavalry(TM) :eek::

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WE HAVE LOST ANOTHER ARMOR!

Yet Still More And More Cavalry(R):

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They are sending in the Marines!

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"And another one gone. Another one gone. ANOTHER TANK BITES THE DUST! Hey!" :lol:
 
WE'RE DROPPING LIKE FLIES NOW, BABY! Yeah! :beer:

Every dog has his day. :cooool:

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Just like that, they have erased an entire army!

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AND THEY AREN'T DONE YET! :lol:
 
This is why I love the Civ4 combat system. :thumbsup:

Just because you have the tech lead doesn't mean "game over" on the battlefield.
I don't why there are so many players fussing about "spearman vs tank".
We KILLED the spearman vs tank issue from Civ3. It's dead dead dead as a doornail!

I once saw a Greek Hoplite (3 def spearman) kill off FIVE TANKS in a game of Civ3.
That was RBCiv3 Epic Fifteen "Soyuz", and the hoplite was fortified on a mountain.
That kind of result is not possible in Civ4.
In Civ4, you may get a spearman (more likely a longbow in a city on a hill) to kill ONE tank.
ONE. That's it. One.

The unit strength values for that are 28 for a healthy tank...
6 plus probably 200% in bonuses (18 net, plus a First Strike) for the Longbow.

In Civ3, the hoplite in the mountain is +100%, and fortify is plus 25% more.
What's that? A 7 strength net? Or is it 8? Vs a Tank at 16.
One 3-str-base hoplite, effective 8 str, beat FIVE 16-str tanks in a row!
In Civ4, that would be ONE, tops.
Beat one, then wounded and get slaughtered by the next.

The reason is that wounded units lose both Strength and Hit Points.
This is so awesome for game balance, it's tough to describe in a few words.
Weaker units can destroy larger ones by ganging up on them.
Soren found a way to simulate "group combat" while still executing the battles one to one.
Each successive unit "piling on" to the same target gets MUCH better odds than the last...
...because a wounded unit loses strength geometrically.

100% health unit does 100% damage to its foe in each combat round that it "wins".
It also has 100% of its hit points left, so it can survive more rounds.

A unit engaging who has 75% of max Str does only 75% damage on each successful combat round.
THIS USUALLY MEANS IT NEEDS TO WIN MORE TOTAL ROUNDS TO DESTROY THE NEXT TARGET.
Meanwhile, not only does it need more rounds to win, but it has fewer hit points, too.
Meaning that it can survive fewer "lost" combat rounds.
AND on top of that, the odds of winning each round are measured by strength.

The efficacy of wounded units goes down fast. At 80% strength, they are still potent.
By the time they get down to 60%, though, they are seriously hurting!
People whine about "unrealistic" combat but this is as realistic as it gets!
In real life, units that have taken 40% losses are typically categorized as "destroyed".
Their effectiveness as a cohesive, well-led fighting force is gone.
Many of their key leaders will be dead. Equipment wiped out. Panic setting in. Etc.
But more important than the realism is the game balance.
People complain that "army units are gone".
NO! EVERY GROUP OF UNITS ON THE BOARD NOW ACTS AS AN ARMY UNIT!
They can combine their effects, piling on one target or stack.

It's !@#$! brilliant. :beer:


Anyway...

The Greeks used their Artillery first, to peel off the "toughest" hit points off the top of my stack.
Then they simply drove the meat in to the grinder until they wore us down.

It's as if an "army unit" of about fifteen Greek Cavs, Artillery, and Marines...
...attacked our "army unit" of three Armor and three Mechs, in the Hills.

Their losses: thirteen units, give or or take.
Our losses: six units, 100% casualties.

ONE UNIT TO ONE UNIT, the luck factor is almost completely gone in Civ4!
Yet you can combine weaker units in a series of attacks and still be effective.
You have to be willing to take some losses, though!

This opens up the gameplay by orders of magnitude.
I think it's the foundational cornerstone of the whole system.


ON WITH THE SHOW

Alexander's armies continue to press their attack.
Now they are coming at our second stack with Cavalry:

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Those units rolled luckily and withdrew.

Where's the Artillery? Without some Splash Damage, this is a much tougher fight for them!

Marines:

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Cavs:

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More Cavs:

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Yet Still More and More Cavalry(R):

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Infantry:

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More Infantry:

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Yet Still More Infantry(TM):

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AND THEY ARE STILL NOT DONE YET!
 
SAMs:

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More SAMs:

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More Infantry:

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Yet Still More and More Infantry(R):

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Whew. Finally, that's over. :)


Geeze-o-Criminy. That was like the Battle of Kursk, or something. :lol:

They easily threw more than two dozen units at our forward stacks.

Not too shabby for a bunch of lines of code, eh? :D


Every dog has his day.

Then it's my turn again. :cooool:


- Sirian
 
gah, not to be too off topic since you are back to exping your fleet of modern armor but....

on the screenshot you took of your explorer window on the game disk Sirian...

I see moo and moo3 as well as moo install and amoo.

being a die hard fan of the original Moo (first game to go on every pc AND it sits proudly on my 1gb usb keychain to torment others!) I'm curious why moo2 is missing.

I myself gave up on moo2 long ago, just curious if you did as well or it's hidden under another folder.

oh and ufo as well, the era of microprose.:goodjob:

Great thread btw, really opened my eyes to late game combat.

Cheers!
-Liq
 
MOO (the original) is still alive and well at RB and, by extension, here at CivFanatics where we do our MOO SGs. Check out the MOO forum in the Other Games section, or visit RB!
 
oooo moo sg's


::drool::


thanks for the heads up, I thought I was the only person that loved moo still. During my modding days at the old delphi moo3 board, all I heard people talk about was moo2 this and moo2 that.

I better get klackon over to the othergames section then huh?:mischief:

Cheers!
-Liq
 
Not quite and do not give up on Moo2, it is a great game as well. I can't say that about moo3.
 
Flotorius said:
What a fight by the AI!
A hell of a kitchen sink.

Isn't it cool that they held their fire on the first two turns? :thumbsup:

They waited until they had most of their forces in place, then came at me all at once! :cool:

Soren has pushed the AI way ahead of where it was in Civ3, in terms of strategic behaviors.


1974AD: Our third Golden Age has come to its end.

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The borders of Fahrenheit 532 have expanded.

Note the damage done to my second stack. Not too shabby!
One unit is down below 10% health! It's got 9/100 HPs left!
That Armor unit almost kicked the bucket.

(Say. We could use a bucket-kicking smiley. What do you think?)
(Maybe somebody will draw a good one, some day.)


On the Incan front, the enemy Air units are doing all they can to slow our advance.

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This is a result from razing so much. We've "outkicked the punt coverage"! :lol:

Our units have moved out of range of our air cover.
A priority for me before this round ends is to set up a forward base on southwest continent.
Sulla will not be entirely pleased with my depletion of our air forces.
(I've been training Mechs and Armor, and some planes HAVE BEEN LOST!)

Note that in the shot above, the "unit row" at the bottom is not the same stack you see on screen.
That unit row is sitting in Fahrenheit 532 on northwest continent.
Sometimes just moving the view, and not reclicking to a new stack, looks confusing.

The unit stats on the left, however, do match the stack you see at Vilcabamba.

First let me deal with this interloper who pillaged a Cottage at Fahrenheit 532.

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He didn't even scratch the paint on our Armor, that time.


OK, another look at the forces we have at Halicarnassus:

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Aw nuts. No unused promotions on hand. What you see is what we have.

Hali looks pretty well defended, too. However some of those units are wounded.
We also brought bombers.

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-23% damage, -14% damage. Those are values vs a city lacking Airraid Shelters.

With the ability to wound their units, our wounded vs their wounded looks good for us.

A look at what's in there, post airstrikes:

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Could... get... ugly... (For them!) :lol:
 
1974AD (continued): The Push for Halicarnassus.

First I send in our lone unhurt Armor:

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City Raider III -plus- Barrage. That is beyond nastiness. :lol:

BLITZ TIME!

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(No that's not the same fight. Check the XP difference.)

Mopping up the bleeding and broken Cavs at the end is little trouble.

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Status: 532

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DEFINITIONS

532, v tr. 1) To raise the temperature (of a city) to 532 degrees Fahrenheit. 2) To erase (a city) from the map by raising its temperature. 3) To burn an entire (obsolete) enemy SoD (Stack of Doom) with high tech units. ... intr. 1) To "go for Conquest" by burning down everything in your path, so as to prevent triggering Domination before you wipe out all rivals. ... n. 1) The temperature at which cities burn. 2) A state of pursuing Conquest.

Used in a sentence:

"We just 532ed those poor bastards."
"OMG! He's going 532 on them!"
"What should we do, guys? Go for Space? Domination? Or 532?"

:devil:


Enemy Artillery approaches Fahrenheit 532. Guess what that means. :satan:

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Burn, Baby, Burn!
 
1974AD (continued): In case you missed it in the shot earlier, Incans have Robotics.

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That is an Incan Mech. And this city lies outside Airstrike range!


The Battle of Huamanga:

Check out our City Raider III Modern Armor with LOSING ODDS! :eek:

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"Feeling lucky today, punk?" :lol:

"Go ahead. Make my day."

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Our forces cry out for vengeance! :hammer:

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Guy Montag charges in to the breach! He's taking licks! These are some tough customers!

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Note that it is a lot tougher to hit cities where no bombardment has lowered defense bonuses!

Tougher, but not impossible. :cooool:

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532ed!
 
Is this an image-intensive page or what? :eek:

I'd hate to be trying to load this on dialup. :lol: (Even though the shots are all jpegs.)

Hope you are enjoying the show.


- Sirian
 
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