Here we go:
I hit enter and Shanghai falls:
Our troops up north (too far away to be upgraded) takes care of the nearby barb camp. We loose one brute but get a fresh one. THe most eastern guy is set to explore egyptian land while the scout goes up north. Remaining troops rally friendly territory in order to be upgraded and stop the Iroquois (renamed "the growing menace").
As Iustus noted, another city-state wasn't far from one of our brute, say hello to Bucharest.
We finish AH (which reveals horses in the cap) and start on the wheel.
We meet Kuala Lumpur the next turn.
The plantatino near city 2 is done so we sell it to the french.
The first iron mine is done. We proceed to upgrade a couple of warrior/brute (I think I noticed a difference in the price of upgrading a brute compared to a warrior but maybe I was dreaming -need to check this).
A couple of workers are in range of the two remaining iron tiles the same turn (funny what the hazard can do), we thus buy the southern one.
Our OBs with Iroquois ends but we need them to use their roads (thus fastening up the come back of our brutes)
We finally find Egypt, mother of all wonders, a bit later...
And yeah, we got another GG from a random fight against barbies.
Iroquois, sorry, the Growing Menace, are in golden age. Seeing those yields is annoying, don't pay attention to it...
We discover Japanese border, up north.
And completes the wheel. Research is set on trapping. We will be able to finish all 4 turns techs before the research agreement with Ramses ends... baring some micro (Iustus should hire two scientists in Berlin the 3 first turns of his round).
Here is an overview of our progress (or lack of
)
Selling some more to the french (no, no favor here... they just are the only one with monney baring the Growing Menace -I didn't check but I feared signing deals with Iroquois would prevent a dow with the new patch-).
See!
Askia wants us to sign a screcy pact, no way.
The growing Menace keeps... growing, annoyingly. Two more cities settled. We really need to strike. (though as I said in last post, it appears a mine + cutting forest is 10 turns... it is so sad)
We complete trapping and I stop.
We found the japanese capital in another news:
Our ally wants us to find another natural wonder... why not but that' no priority.
Our workers completed 2 mines, a plantation. I didn't get the worker turns to do something about Munich unfinished plantation though. I think roading (to get the gpt) is more important right now (since we can hardly sell that many resources, and this being nerfed by the patch -150 gold instead of 300- ), so that's what I started (one tile done from city 2, in directin of Berlin). Additionally I did two turns of farm north east of city 2 (waiting for the wheel). Most troops in need of upgrades are closing our territory (3 brutes and 2 swords are witin our borders already). I think we need to move asa we get those 6 swords.
Finally a city near the dye, deer, and iron resource (south east of Iroquois) could be usefull (maybe buying a settler once we are done with upgrades?).
THoughts, comments?
Roster:
Ras -> finally got to play.
Iustus -> up!
Ungy (if I remember the roster right) -> on deck!
Cheers,
Raskolnikov
edit: oops I didn't mention the builds: a monument in the capital and a couple of libraries iirc.