Really furious!

Here is a new save, I loaded the old (unconverted) one, resaved it, then converted that. (This was on a fresh launch of civ).

Both the converted saves you uploaded seem corrupt, as I crash loading them. Can you load them yourself? (The deluxe version has no trouble opening saves that have been converted, it only is a problem going the other way).

-Iustus
 

Attachments

While this might prove a good path, it seems this was never proposed during the discussion ( we were talking of either military traditin or saving for patronage) ... :mischief: (no big deal, I just LOVE military tradition for the fun units it bring :lol:)

Yeah, you're right. I just wanted to adopt some SPs before settling Munich, and took the liberty of choosing them. Full Honor just seems the right policy to adopt since we go for domination and do not build any units.

Do you want some more turns once we can open the save (seriously what were they thinking about???) and comment a bit?

No, I'm fine, go ahead. From my point of view, my turn was dedicated to exploring and getting iron, and that is done. So we can go wherever we want to go, I see no "must-have" or "must-do" except iron-mining, of course.

I'd probably upgrade two soldiers in Berlin and Munich after the first iron mine is done, and go for Grand River with GG (in Munich) assistance. Iroquois troops are far north now, so Grand River is vulnerable, and it's the only source of Hiawatha's iron. We also have two brutes and a scout (just passing) on the front-line between Wu and Hiawatha, they can do some assault as well.

Here is a new save, I loaded the old (unconverted) one, resaved it, then converted that. (This was on a fresh launch of civ).

Both the converted saves you uploaded seem corrupt, as I crash loading them. Can you load them yourself? (The deluxe version has no trouble opening saves that have been converted, it only is a problem going the other way).

-Iustus

Thank you so much, hope that the game can be continued now. I can load one of my converted saves, actually. Well, it's quite strange, maybe the script has some hidden flaws, or my game, or my Windows, or something else. :sad:

And can you imagine, guys, how troubled SGs are going to be after first DLCs are released? :mad:
 
No, I'm fine, go ahead. From my point of view, my turn was dedicated to exploring and getting iron, and that is done. So we can go wherever we want to go, I see no "must-have" or "must-do" except iron-mining, of course.

Ok, will got the save in the evening and post my thoughts for the incoming turns.

And can you imagine, guys, how troubled SGs are going to be after first DLCs are released? :mad:

What I am afraid is that the SG community gets really thin because of this policy (DLC) :shake:

Cheers,
Ras
 
I assume you had no trouble opening the save?

Looking at the save, some random thoughts:

1) We need to explore south of Vienna, there is almost certainly a barbarian camp there.

2) Unknown city state in the far east, next turn will reveal who

3) It might be better to go for Metal Casting/Steel rather than fill quick techs, not certain

4) We may want to consider befriending all the city states that have iron

5) If you look at "Military Overview", you will see we have supply for 2 more troops at our current population/city count. Each population point adds one half (giving us 5 total from population), each city adds two (giving us 6 total from cities), plus 5 base.

6) We could put a city down south to get the iron, but that would cut into our barbarian factory.

7) There are several nice city spots to the north/ north west

-Iustus
 
I assume you had no trouble opening the save?

Sorry, I didn't get time yesterday for this. Will do in a few hours and finally post a plan.

A short comment on tech path though: If we do go for steel, we thus bypass any research agreements? Furthermore math wouldn't be more usefull (courts, cats, and coliseums are close to that tech iirc)?

Here is a rant about those btw (OT but I have dozen of rants about civ5 like that and somehow I will be in better mood if it goes out :)):

Spoiler :
those are incredibly bad designed: seriously, they said they wanted civ more newby friendly to attract the larger audience possible, fine, if they want. But this is just wrong. It ofc removes the interesting strategic choices linked with tech trading, slingshoting... but there is worst.
If you try to do in spirit and do play with research agreements, you quickly realize that you need to basically fill up all cheap techs to be efficient. And of course, it's completly broken asa you get a bit of a tech lead as the AI won't ever refuse a RE and their prices are ridiculous (increase of 100 gold for 4000 more science, yes please)...

Conclusion about RE: to be efficient you have to be repetitive, dumb, and they quickly kill challenges (because of course the AI even on immortal/deity can't tech properly). So please Firaxis, do something, at least for SP. In MP it's a different story as tech trading was unbalancing there anyway so it's good they tryed something different.
 
I suggest growing the cap to size 6 (time it with completing the library) and build another settler to get those resources in the north we lack.

Upgrade a few Brutes to swords and look for an opportunity target (most likely Hiawatha)

I don't think we're in a hurry to get any new tech so we can backfill some cheaper ones and sign a few more RA to get the expensive stuff. However, if we need something to give us happy :) for after our war/expansion, Coloseums are the best option.
 
:mad: [pissed]

Hum Iustus's save doesn't work here... if someone (Estarioll or Iustus?) is kind enough to try another conversion, it would be very cool... otherwise I will swap myself with someone able to open the last save... :lol:

Thanks you Firaxis :love:

edit: oops, it appears I haven't linked Estarioll's report... tsk tsk
 
:mad: [pissed]

Hum Iustus's save doesn't work here... if someone (Estarioll or Iustus?) is kind enough to try another conversion, it would be very cool... otherwise I will swap myself with someone able to open the last save... :lol:

Thanks you Firaxis :love:

edit: oops, it appears I haven't linked Estarioll's report... tsk tsk

Did you try both of them? (particularly the second one)?

As far as research agreements, I do not understand the mechanics of how they work:
1) Do both civs get the same tech?
2) If so, does that mean it has to be one they both lack and can both research?
3) Is the tech predetermined when the cost is decided? (ie, can you figure it out by the cost?)
4) If so, what happens if you research the tech on your own before the research agreement completes?
5) Does the research agreement help the civ that has the tech lead or the tech deficit more?

-Iustus
 
I tested the two most recents one (from Estarioll and yours)... I will try again but otherwise just grab the save, I will play after you and before Rusten.

1) No, and that's the problem. It's a random tech from the one available. It doesn't have to be the same tech for each civ. That's why asa you play with RE, it's best to backfill cheapest techs so u get a free big one. Moreover, the more advanced civ has higher chance to get a big tech, increasing the tech gap. Humans are able to abuse this, while it doesn't seem the AI is.

And no, the tech isn't decided once the RE is signed. The price increases (it seems so) if you are more advanced (maybe that's the number of techs of each partner which matters). Though I didn't see more than 350 (400 maybe)...

5) As u guess the more advanced... :D

Ras
 
I think there is an issue with the conversion script. The converted files are crashing for me, I will contact Gyathaar.

Here is another save, which crashes for me (for Gyathaar to examine)

Also added the original unconverted saves

-Iustus
 

Attachments

I will have a look at it..

I assume you are using the version in from the sticky thread? the first version had an issue which would sometimes corrupt saves

Edit: I tried to convert too.. and the converted version crashes for me too. so there has to be a bug somewhere yes.. will update you when I fix it :)
 
Hmm.. looks like one of the cities in the game had gotten some kind of memory corruption or something.. it has gotten several binary data values ( with mixed in partially readable letters) where it was supposed to have text strings referring to xml keys for buildings...

looks like I will have to write code to parse though the data the same way as the game instead of searching for the last entry before walls of babylon so the script still works if such memory corruption has occurred
 
Hmm.. looks like one of the cities in the game had gotten some kind of memory corruption or something.. it has gotten several binary data values ( with mixed in partially readable letters) where it was supposed to have text strings referring to xml keys for buildings...

looks like I will have to write code to parse though the data the same way as the game instead of searching for the last entry before walls of babylon so the script still works if such memory corruption has occurred

Can you fix the corruption? Which city? (or is it one we have not found yet?)

-Iustus
 
I dont know.. ( just assume its the cities that has lists of buildings in them.. since the number of such lists seems to scale with number of cities in a game)

I am really puzzled with how to parse the data... in all other cases these lists are:

integer (number of buildings)
for each building:
integer (number of letters)
letters
integer

but this doesnt fit for this case where all buildings after broadcast tower is binary strings...

the corruption is not there in the save from 1280BC, so it happened in the last turnset some time
 
the number of strings is the value I expect (1 more than normal without babylon)
but the string length value doesnt seem to match the length of the following values ..
 
the number of strings is the value I expect (1 more than normal without babylon)
but the string length value doesnt seem to match the length of the following values ..

They changed the code format of buildings for the DLC version? Is there a pattern between the string lenght value and the lenght itself? Maybe some kind of linear combination? (Bah I will have a look at the save format even if I am afraid I won't be of being of any help... :lol:)
 
Estarrioll, what is your autosave frequency? Do you have some older saves Gyathaar can examine?

Considering the other bugs I have seen, I suspect it is just true memory corruption. What about just changing the binary garbage to a sane value?
 
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