I want to apologize for not answering earlier, but I had a really bad day most of the day. I'm better now, and will take my time to answer to you now:
Another great update to this Saga. Keep it up friend!
EDIT: Yes, I very much enjoyed my conversation with the Axeman. Perhaps, I do take superlatives too seriously. Thanks for the humor.
Sun Tzu Wu
Maybe it'll help you, but I personally see superlatives not as an absolute value, but more as a strong form of emotion. I thought about the word "always" already, and the explanation that I'd use to describe it, would habe been "
almost at every time"

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That is an awesome picture of
Bcool dying.
The English have been routed Mmm
And you got a few civs to Friendly. Things are looking up!
I also like how
BigBoss has 80% chance to retreat and even if it it does it
still does collateral damage.
Now that's a sweet unit indeed.
BigBossPlayer performed amazing in that round. I personally didn't think that a unit like that could be of such great value and the real reason for me creating an 80% withdrawl GG (that could do collateral for most of the round too) was basically pure fun. I thought "it's impossible that BBP always lets himself farmed, I'm gonna make him indestructable now" , then realizing that the chances of him in fights weren't even as great as expected (I personally find 95% for a GG already quite low) , but when doing some basic math (I'm not very good on that particular topic in math, think the name is "stochastic" , a topic I didn't have in school) I found that 80% withdrawl basically means that I could use him in 3 fights that basically had 0% chances with quite a good survival rate, and 95% chances i. e. mean that the chance for surviving 10 fights is still somewhere near 50%.
Someone may correct me on that math, it's basically ment to say, that BBP was a unit of greater value than I had expected.
This Replay just has everything...lots of information, presented in an awesome way, and great humor (Sun Tzu Wu explaining things to the Axeman is my favorite too).
I now fully understand why you were so concerned about getting a good techrate as well as having lots of troops. You've conquered Lizzy relatively fast, but at the rate some of these AIs tech you'll need a lot more advanced units for some of them (and this is also a problem I experience with my own games when going to war early - being able to conquer one or two AIs but being hopelessly behind in tech afterwards and unable to win more wars with my outdated troops). It will be very interesting to see how far you'll get with those Cho-Ko-Nus.
That's a very important experience you have made there, and one which I made myself in the previous games to this round too! Conquering 1-2 targets is basically something that I could ensure in all of my games, but being in a good position afterwards was something I only achieved when not forgetting about economical developement and diplomacy, so to get a really good game, I had to focus on the various disciplines, and economical developement i. e. contradicts war somehow because Cottages are a weaker source of production than farms, so it's somehow about getting the most out of all disciplines while not disregarding a single one. Focussing on one discipline in special and achieving success there is really easy, but beeing "broadly good" good requires a lot of work and good focus.
Oh yeah! The heroes are back in action. Epic thread. Coincidentally, the first time I ever won domination where I only had three cities (really only the capitol was any good), I played China and Cho-Ko-Nu rushed. Pretty fun unit.
The thing I've found that really makes a game turn out special is when the diplo falls in place. You've done a world class job on that this game. Looking forward to the next update!
I agree on that experience with the Cho-Ko-Nu's, I loved those from my first round. It's the ability to "leech themselves upwards" that I displayed, so to get stronger with every single unit sent in that I find so amazing about them. I've played so many rounds in which I thought "uh, 15 defenders, need at least 2 for each so 30 attackers" , but with cho-ko-nu's, the fights after the first ones are really easy. Think someone once said "cho-ko-nu's are the only unit, that always win in a fight, given one has enough numbers" , and this information is true

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In my opinion, the Courthouse is one of the best economic buildings one can build. It reduces maintenance costs significantly and its effect has no dependence on either the Wealth or Research slider. Unless one is running State Property, it is best to build Courthouses in cities that are distant from both the Capital and the Forbidden Palace. At the very least, enough Courthouses should be built to build the Forbidden Palace.
In my opinion, assuming one has Code of Laws or is Gilgamesh and has Priesthood, one is well advised to build Courthouses in any empire with a large number of cities, particularly those cities that are both far from the Capital and the Forbidden City.
Thanks again for another great chapter!
Sun Tzu Wu
I agree that the mechanic of courhouses is something really great, but I find their cost really ridiculous at most times! 1 Courthouse costs as much as a Cuirrassier, and in most rounds I played before, I reached Communism like 500 AD, that's not much time for Courthouses to pay back. Also, with small empires, maintenance is usually so low, that it's possible to trade for enough money to fill the deficit without problems, but those Conquest rounds on Large / Hugs maps, ridiculous. The round I played before this one (the one with AGG-AI, you remember) , I could hardly afford 0% (yes, that means zero) research sometimes. I'm not really sure, if the larger maps don't have a worse scaling for maintenance, but I'm guessing so, because I cannot remember having had any problems with maintenance with Standard settings. I guess that's just one more thing that the "Standard / Normal elitest" tend to forget when they say "wuaeh, Huge Marathon is so easy" .
That's what I'm talking about! Excellent update! Is there any rule on how much xp each unit get if they both are on the tile when ceremony happens?
I agree with STW on Courthouses.
XP from GGs gets split equally between the units sharing the same tile, so if 2 units stand on 1 tile, both get 10 xp. If XP cannot be splitted absolutely equally, the units further in the line (so the one's more to the right of the screen) get slightly less xp then the ones before that. Like that, it's very easy to know eaxactly which unit will get how much xp, like i. e. 3 units, 1st gets 7 xp, 2nd gets 7 xp, 3rd gets 1 xp less.
I guess Jwitti was referring to your character in your avatar, dual wielding sword (sword art online). The update was as usual very very good. I had a good laugh. First thing I checked after this weekend was this thread and I wasn't dissapointed

The attack on Washington will be nailbiting. I have been caught by the AI many times unguarded feeling invulnerable only to meet a stack that has like 30-40 units more then my stack of 40 highly promoted units. Lets hope this will not happen to you. Keep up this great read.
I think he refered to that, but I said something about my writing style and wrote x / y or so. I'm btw. seriously thinking about changing that avatar, I cannot remember having gotten in so much trouble in these forums since I use him. Son Goku before also wasn't better, that's why I'm thinking southpark again.0
No
WastinTime of course will come and tell me that Sith-lords are the only true avatars that should be taken, but I cannot share that experience. I just got 2 ideas for what avatar I could take, I'm generally against girl-avatars for the same reason I'm against sith-lords, they're both evil, so something I could never be!
Regarding war against Lincoln, you're thinking the right direction, anyhow in this case, luck will be on my side

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Same!
Also unit promotions and your future planning (Catapults and target) opens windows for me.
Diplomacy has been an amazing help, I have always ignored the other Civs believing that at Deity level they would be unmovable. Glad to see that not only are they not unmovable but getting AI friends looks to be a big key to getting ahead......
I'm glad that you could find something with which you can improve

. I still don't get why people are finding my explanation of diplomacy so good, but maybe I've forgotten how complicated diplomacy in Civ can be. I learned good diplo really early because of those Sushi games that I played with max opponents where I had to stay at cautious at least for most of the game, I do remember now that this made me quite mad back then...
Yes, I liked

As I like the rest of the thread.
I'm sure many better players would agree on that and stress the importance of logistics in war (healing times, maximizing unit movement, X units where X units are needed).
You did very well in that war against Elizabeth. It's impressive. Blietzkrieg!
I still think a couple of Swordsmen would have served you well
I agree with you on the importance on those points, when trying to achieve a really competitive winning date. Things like i. e. using the ring of healing, so healing units on adjectant tiles i. e., or knowing that a Medic III will cause units to normally heal when being in enemy territory was something that greatly improved my finish times.
And I'd really like to pick on you
BiC for your spelling of
Blitzkrieg, I'd really like, but unfortantely I cannot remember any word from the german language starting with "Bli
e" , so I have to skip on that

. Maybe you can remember the writing better when you associate what "Blitz" means, because that's the german word for "Lightning" , and Lightning only gets written with an I but no E.