Replay #8 4 µ m8s <3

it means both- using the information and illustration of your skill and reasoning, but including the humor as well.
 
Another hero update!

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This picture is ment to prepare you for what's going to follow:



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Nice picture: (70 AD)



Lizzy wants to join the party with a Chariot. The heroes see this as an opportunity to let shulec gain some XP, so he become a better healer:



In the meanwhile, DMOC went a different route, and also tries to still come in time:



But what he didn't expect, was that the British Forces are so starved of XP, that they're forgetting they have forgotten their pride:



DMOC was even right with thinking that those English would be so bad, that he could even kill another one although being wounded:[/b]



(If you ever played an MMO, you know that scenes like that happen every day, and also to you, if you're a really good player. Basically the hate of the people against the stronger / better one's there is so great, that they are led to do really poor things, like "zerging" single persons with complete groups or even multiple groups, because that is their only chance to get at least some XP. The really strong / good players in those games anyhow are so strong, that they usually often manage to still kill part of the group(s) that are attacking them. )

Now that the heroes know that english troops have farmed their friend badly, and that they are trying to reach the chinese empire, they know they must take Oxford immediately because it's the shortest way to send some troops to intercept those rtards. Anyhow, it's a really bad day for the chinese. Here we see bcool having 95% chances:



And here we see bcool from another angle:



Following is BigBossPlayer:



But BigBossPlayer retreats!



Time for Zx Zero Zx to save the mood and the honor of the group:





But even though Zx Zero Zx can really lighten up a day, there are things even he cannot influence: Lincoln aquires Longbows from somewhere:



It must be honestly said, that the chances for him to not reach them before the war, were almost non-existent. The time is currently 100 AD, and that's already really really late, showing again, that the setting I choosed (high + low peaceweight AIs fighting each other -> low tech-tempo) works like a charm.

I've just read Jwitti's post, and thought it'd be good to give some additional information, so that you get a better clearview: This screen shows my use of City-Garrisons:



What you can see, is, that I'm leaving my cities mostly unguarded. I use city-garrisons for Happiness and when I need to protect a city at the border with the Civ I'm at war with, but that's really it. Really every troop that I currently have (with the exception of that Chariot I forgot in Phoenix) is on the attack, and that's probably the main reason, why this war looks so extremely easy. Take a look at the numbers:



Showing that I got 18 cities atm.



Now subtract 1 Cho-Ko-Nu as a city-garrison for all those unguarded cities: Yes, with leaving city-garrisons in cities that don't really need them, I'd have no offensive army that could conquer something atm.!

Now take those 18 cities, and assume that I'll be able to guard 15 with a Warrior instead of a Cho-Ko-Nu:

A Cho-Ko-Nu is 90 :hammers: , a Warrior only 22, so with every Warrior-guard I'm saving 68 :hammers: . Now 15 * 68 = 1020 :hammers: ! To be able to imagine what sum that is, take the cost of a single Cho-Ku again, which is 90, so by using Warriors as city-Garrisons where I can, I gain an attack-force of 10 Cho-Ko-Nu's!

I also market the time for you, which I took myself for playing up to this point, which is 30h! 30h, is more than a usual game with standard settings takes, or if I were the one playing that game, it's somewhere near that time (I usually play 50h for Standard / Normal Domination) , showing that this game really was played with a huge effort!

We'll continue later on this, what can be said until now, is, that I think that those things, are really making the difference between a normally played round, and one that is ment to get a #1 position in HoF that is ment to last!

------------------------

Back to the war:

If you played very close attention, you noticed that I left a city (Canterbury) which is slightly behind the front, undefended too. This is a very good trick, and leeds to situations as the following:



The Cho-Ko-Nu's you see there, are STW & Flashhand, and of course they're successful with farming the Chariots that Lizzy sent to heroically re-conquer Canterbury (98 and 99% chances) .

Also the other troops that tried to reach the chinese core-cities get successfully farmed:



And it's just these little things, that also add up a lot over the cause of a round. The first screen shows, that there are exactly 2 heroes to farm the 2 Chariots that Lizzy sent, and the second screen shows 3 attackers for the 2 units that entered chinese borders. Working efficiently with troops, so knowing how much troops are needed where exactly, is something that BiC would describe as another quality of a warmonger.

The next screens show the same, efficient troop-movement and warring:



Showing, that even with still being at war with Lizzy, I'm already moving onto the next target (Lincoln) . This is really "nonstop-war" !
I'm also already gathering information and planning the war against Lincoln in greater detail. One notice I made was "I have 6 catapults + 23 Cho-Ko-Nu's now. For attacking Lincoln, I must focus Cho-Ko-Nu production and build at least 4 more Catapults to have at least 10" (The number I'll need to work with 2 Stacks and to fully destroy the defense of a city having Walls) .

Screenshot btw. was from 130 AD so T182.

160 AD (T184) the war against Lizzy is over:



The time at which I DoWed Lizzy, was 350 BC (T150) , so the complete war against her took exactly 34 turns!

So in 34 turns, the chinese empire... :
  • Went up from 4 cities to 18!
  • Trippled its amount of offensive units (30 to 10) !
  • Almost quadrupled it's Research (over 300 BPT compared to 80) !
  • Went from having begun on researching Music to fully completing Education!
  • Moved the Palace, built the HE and the GT and with that created a city with an amazing capability of Research and Troop-production!
  • Produced almost 4 Great Persons! (GP, GA, GS and 1 almost complete. )
  • Built the Parthenon, the Great Library and the National Epic!
  • Went from -7 GPT (at 100%) to -140 GPT even with the Shrine gaining 20% in power (40 GPT to over 50 GPT) !
  • Built Granaries + Forges in almost all cities, numerous Barracks and Theaters!
  • Rised from the last place in Demographics & score towards the 1st!
  • Chopped and improved the land greatly! This includes that Calendar resources were aquired raising the Happiness-limit from 6 to 14!
  • Switch from initial Civics to Civics that have and will last for Centuries, kept it's ability to produce Missionaries if needed!
  • Created enough Espionage to see the Research of various Civs!
  • Specialized all cities!
  • And it got (3) strong Allies, that are willing to trade every tech at every time!

I'm sure that you found this post very interesting.

Thankful and interested for / in comments,

Seraiel
 
:wow:
I came out of my vacation to read this update.

I was reading along, it is the middle of the night here. My mother is sick and upset. I was trying to comfort her all through the day. She was finally resting in the other room. As I read your update, I hit on the conversation of STW.
My explosion of laughter woke up the whole frikkin neighborhood.
I still have tears in my eyes!

Thank you!
 
My favorite part was the death of bcool. (Nothing personal, bcool!) It was just the funniest part for me. btw, what technique do you use to capture those action shots?
 
:wow:
I came out of my vacation to read this update.

I was reading along, it is the middle of the night here. My mother is sick and upset. I was trying to comfort her all through the day. She was finally resting in the other room. As I read your update, I hit on the conversation of STW.
My explosion of laughter woke up the whole frikkin neighborhood.
I still have tears in my eyes!

Thank you!

I'm very glad about this positive initial reaction to that conversation with STW, because I was slightly worried about him maybe taking it wrongly. However, like I've learned myself and some others of you will know, love is where the fun is, so this shows STW that he's being loved, and that that conversion, which is humorous, shows that he's getting attention and that we like him for how he is. It could be misunderstood in a way that I wanted to show STW as being ********, but of course, this is neither the case, nor was it my intention. I just noticed STW having a slight problem with the word "always" lately, and think that love is always the right way to help with something.

Regarding your mother I really hope that she'll get better, and I'm glad that you enjoyed that update :) . Making someone laugh is something making me smile, because developing humor for me is hard work.

My favorite part was the death of bcool. (Nothing personal, bcool!) It was just the funniest part for me. btw, what technique do you use to capture those action shots?

:D .

The technique for capturing those action-screens is actually really easy, I just wait for the right moment, and then press Print-screen :) . Also glad that you could laugh :) .
 
Another great update to this Saga. Keep it up friend!

EDIT: Yes, I very much enjoyed my conversation with the Axeman. Perhaps, I do take superlatives too seriously. Thanks for the humor.

Sun Tzu Wu
 
I can't believe I didn't know this thread was here! Thanks for the PM, Seraiel!

I'm only on page 3 of reading it, so I have to catch up before I can make specific comments. But this looks so awesome! :goodjob:
 
That is an awesome picture of Bcool dying. :goodjob:

The English have been routed Mmm

And you got a few civs to Friendly. Things are looking up!


I also like how BigBoss has 80% chance to retreat and even if it it does it still does collateral damage. :eek:

Now that's a sweet unit indeed.
 
This Replay just has everything...lots of information, presented in an awesome way, and great humor (Sun Tzu Wu explaining things to the Axeman is my favorite too).

I now fully understand why you were so concerned about getting a good techrate as well as having lots of troops. You've conquered Lizzy relatively fast, but at the rate some of these AIs tech you'll need a lot more advanced units for some of them (and this is also a problem I experience with my own games when going to war early - being able to conquer one or two AIs but being hopelessly behind in tech afterwards and unable to win more wars with my outdated troops). It will be very interesting to see how far you'll get with those Cho-Ko-Nus.
 
Oh yeah! The heroes are back in action. Epic thread. Coincidentally, the first time I ever won domination where I only had three cities (really only the capitol was any good), I played China and Cho-Ko-Nu rushed. Pretty fun unit.

The thing I've found that really makes a game turn out special is when the diplo falls in place. You've done a world class job on that this game. Looking forward to the next update! :goodjob:
 
Wow! I haven't played Civ for a while, but this really makes me want to get back to it! I keep thinking "I never knew about that trick... or that one... or that one!" and wanting to see if I can learn enough from your replays to maybe finally get from Monarch to Emperor level! :crazyeye: Leaving cities ungarrisoned, having a warrior pump, controlling the diplomacy... all of that stuff. And I can't believe all of that took only 34 turns. That is just amazing!

And just in case you wondered, I had pizza tonight for dinner! :D
 
I will try to answer later to your posts, now is just not a good time, and I want to bring the next update. You're basically all right, and yes, this round is moving with epic speed... :rolleyes:

Some additional information which I found interesting or informative:





Informing you that Maintenance has begun to play a huge role.







Peace with Peter was because of the need of Philosphy (Education is finished, so Liberalism would already be available) .

Peace with De Gaulle was logical, because there weren't any more diplomatic bonuses I could aquire, and with maintenance so high, every bit of money is welcomed.



When not actively sharing a war, one loses 1 point in diplomacy, therefor I waited with those peacedeals until I just had shared the war again for 10 turns, to assure I was only losing 1 point, not 2.



Telling that Brennus built the AP *lol* . At least like that, we don't have to think about when and how to build those AP-temples (Brennus is the only Hindu on the map, he's totally isolated and only his cities have that religion) .



Lincoln is researching Engineering. At least its not Guilds, but with him having Castles, We're in need for a lot more siege.



London is ready! Palace built, HE built, GT built... I decided for some Macemen, because a CR3 Mace is a lot stronger than a Cho-Ko-Nu, so some of them to help pick of the top-defenders won't hurt.



The "Super-Shrine" is still gaining in power, it's generating over 50 GPT already. I thought seeing this picture would be interesting, and I thought that keeping you informed about "the 3 big cities" (London, Nottingham, Bejing) was interesting. Bejing however hasn't changed, therefor no update needed.



Again mostly informative, I decided to build Courthouses in the big cities because of maintenance being so high. This is something I don't do in usual rounds, because Courthouses are imo way too expensive for what they give, but I strongly think that that decision is justifyable in this case.



Really valuable information: The AI can only choose 2 techs in advance, so with not trading the AIs paper, they cannot choose to go for Liberalism!
Also showing: Many AIs have greatly catched up in tech, of course not by researching techs themselves, but of course because they still trade in their "groups" (Buddhists, Judes) .

Last screen is of greater importance then expected at first:

Question is, how it's possible to keep the greatest tech-advantage possible over all AIs, while still get their technologies, so this is the situation:
  • Trading Paper + Theology to Peter wouldn't be good, because that'd mean breaking the Paper-block. Peter is an AI that trades techs when only 10% know it, meaning, if Peter would get Paper, it'd be available on the open market immediately, therefor, no choice.
  • We need to get Optics from Asoka somehow, because it's not clear, if the +1 movement bonus from circumnavigation won't play any role (meaning it could save a turn or 2) .
  • We have to make sure that we get Guilds + Engineering somehow. Especially Engineering is extremely important, because it enhances our capabilities of moving the Cho-Ko-Nu's around effectively by 50%.
This is an espionage update which is ment to help:



Yes, the fuq! Peter is researching Gunpowder already! Good though: We'll be able to get Engineering for basically nothing from Frederick! (He's totally backwards, so we can give him a load of crap for that tech) .

That rules out how we'll get Engineering. Now we still need Philo, and we need Guilds.

We can get Guilds through trade from our friends, question is for what?

Answer: We'll get Guilds for Philo, Theo and Music from Washington!

Yes. Guilds has no real priority at all to us, the only benefit we'd get from it, would be that we could research Gunpowder faster ourselves. There's no possibility to trade it from Roosevelt but to again break the Paper block, breaking the Paper block is no option.

Now that leaves us with the initial question: How do we get Philo?

Answer: We'll get Philo for Engineering which we'll get from Frederick!

I know, this probably doesn't really help you, but what will help you, is, that for this, I had to think hours and hours in the game!

These are the conclusions I made from playing very many games and from being who I am:
  • Trading Paper away is not worth it.
  • Waiting can be really valuable!
  • Trading techs in batches (like get tech A for tech B from AIA on T0, then trade tech A + B for tech C from AIB on T1 then trade tech A + C for tech D from AIC on T2 and then waiting until again trading tech A + B for tech ...) is something good, because

I observed tech-trades very closely in that round and found that AI will trade tech, when it gets the chance. I know that Tachywaxon told me that AI trading a tech is a diceroll, but my experience is, that all 25 sides of that dice are saying "I need to annoy the player, trade totally unbalanced techs like i. e. Drama for Education now" :D .

----------------------

160 AD:





For trading Paper:
  • Research could be decided immediately.
Against trading Paper:
  • Could cause all AIs to have Paper really soon.
  • Would probably result in one AI picking Education -> Liberalism by chance.
  • Philosophy is fastened up by having Drama and by having CoL, therefor it could be easily researched in 5 turns.
Thought: "Try to gain time" .

175 AD: Situation is still the same.



Thoughts:
  • Get Religion + Spy to Peter (this is because I discovered Peter researching Gunpowder just then) .
  • Aquire information about Lincolns defenses, try to locate his Stack.

Scenarios:





Pro Cannons:
  • Cannons are ultimately strong.
Pro Rifles:
  • Cannons + Cho-Ko-Nu's is a really weak combo, because Cho-Ko-Nu's only have base-STR 6, and they already do collateral.
  • When aquired early enough, Rifles can be almost as strong as Cannons.
  • Cho-Ko-Nu's can be upgraded to Rifles.
  • Rifles can be drafted.
Main argument for Rifles: Rifles unlock Cavalries, and Cavalries are the unit to conquer large maps! I still know from my game with Caesar, that the thing that takes longest, is moving the units over the map! Having faster moves is the greatest advantage one can get when playing a Huge map.

Contra-Cuirrassiers:
  • Super-early Rifles > medium-late Cuirrassiers.
  • Nationalism is a tech that can usually be easily aquired from AI, Printing Press and its followups however can not.

Time played on that turn: 1h 15min!

190 AD, a Great Scientist gets born!



I use him to bulb Printing Press:



Screenshot shows how things happen simultaniously. While deciding on the path of research, the first heroes have already reached Shanghai, a Sentry-Chariot has almost reached Lincolns territory to locate his Stack and find out about his defenses, and the heroes that are still hanging back because they conquered Lizzy's last city don't cost any time in this case because they can conquer Las Vegas without problems (I planned to operate with multiple stacks anyhow) .



Ok, the Sentry-Chariot went another way, but this is mainly to demonstrate what info I'm gathering on Lincoln and to show what we're up against.



Troops are gathering in Shanghai.



Only valuable information: Lincolns defenses are pathetic. His troops are probably fighting Peter somewhere.

There is something of more interesting though:

[/IMG][/URL]

What's up with Shulec? Has he some troubles with Methos?

Let's jump in the GG-merging-ceremony... :





BigBossPlayer sometimes is causing confusion, but could anybody say that he had bad intentions just from that screen? :|



A screen from the same turn showing the current war-plans I have at that turn and telling that the heroes still need time to heal (this tells something about how little time passed and that the units are really slow without Engineering) .

And this is 1 turn later...



3 Stacks of which 1 has no Siege against a 14 cities empire with a Power-rating of 0.6?

Hmmmmm...

As always I'm interested in your comments towards this update.

All the best,

Seraiel
 
In my opinion, the Courthouse is one of the best economic buildings one can build. It reduces maintenance costs significantly and its effect has no dependence on either the Wealth or Research slider. Unless one is running State Property, it is best to build Courthouses in cities that are distant from both the Capital and the Forbidden Palace. At the very least, enough Courthouses should be built to build the Forbidden Palace.

In my opinion, assuming one has Code of Laws or is Gilgamesh and has Priesthood, one is well advised to build Courthouses in any empire with a large number of cities, particularly those cities that are both far from the Capital and the Forbidden City.

Thanks again for another great chapter!

Sun Tzu Wu
 
That's what I'm talking about! Excellent update! Is there any rule on how much xp each unit get if they both are on the tile when ceremony happens?

I agree with STW on Courthouses.
 
I guess Jwitti was referring to your character in your avatar, dual wielding sword (sword art online). The update was as usual very very good. I had a good laugh. First thing I checked after this weekend was this thread and I wasn't dissapointed :D The attack on Washington will be nailbiting. I have been caught by the AI many times unguarded feeling invulnerable only to meet a stack that has like 30-40 units more then my stack of 40 highly promoted units. Lets hope this will not happen to you. Keep up this great read.
 
Leaving cities ungarrisoned, having a warrior pump, controlling the diplomacy...

Same!

Also unit promotions and your future planning (Catapults and target) opens windows for me.

Diplomacy has been an amazing help, I have always ignored the other Civs believing that at Deity level they would be unmovable. Glad to see that not only are they not unmovable but getting AI friends looks to be a big key to getting ahead......
 
P.S.: I hope reading this post made BiC happy <3
Yes, I liked :D As I like the rest of the thread.
And it's just these little things, that also add up a lot over the cause of a round. The first screen shows, that there are exactly 2 heroes to farm the 2 Chariots that Lizzy sent, and the second screen shows 3 attackers for the 2 units that entered chinese borders. Working efficiently with troops, so knowing how much troops are needed where exactly, is something that BiC would describe as another quality of a warmonger.
I'm sure many better players would agree on that and stress the importance of logistics in war (healing times, maximizing unit movement, X units where X units are needed).

You did very well in that war against Elizabeth. It's impressive. Blietzkrieg!
I still think a couple of Swordsmen would have served you well :p
 
It looks like France might take Houston before you get there. How big is that stack he has sitting 1N of Houston?
 
Unfortunately I cannot answer to some of the feedback as I don't feel good when doing it. I therefor will only answer to the questions and then begin on writing the next part, and hopefully there'll come a time at which I can answer to those posts aswell.

That's what I'm talking about! Excellent update! Is there any rule on how much xp each unit get if they both are on the tile when ceremony happens?

I agree with STW on Courthouses.

XP is splitted up between the units on a plot, so with 2 units, every unit gets 10 XP, with 3 units, first 2 get 7 xp and the 3rd gets 6 xp, and similar.

It looks like France might take Houston before you get there. How big is that stack he has sitting 1N of Houston?

I had to open the game to be able to see what you mean.

De Gaulle is not at war with Lincoln, he's at war with Washington, and the stack north of Houston, is from Washington aswell. Very hard to see this because both are purple and I brought no recent updates on the war situation.

Seraiel
 
I want to apologize for not answering earlier, but I had a really bad day most of the day. I'm better now, and will take my time to answer to you now:

Another great update to this Saga. Keep it up friend!

EDIT: Yes, I very much enjoyed my conversation with the Axeman. Perhaps, I do take superlatives too seriously. Thanks for the humor.

Sun Tzu Wu

Maybe it'll help you, but I personally see superlatives not as an absolute value, but more as a strong form of emotion. I thought about the word "always" already, and the explanation that I'd use to describe it, would habe been "almost at every time" ;) .

That is an awesome picture of Bcool dying. :goodjob:

The English have been routed Mmm

And you got a few civs to Friendly. Things are looking up!


I also like how BigBoss has 80% chance to retreat and even if it it does it still does collateral damage. :eek:

Now that's a sweet unit indeed.

BigBossPlayer performed amazing in that round. I personally didn't think that a unit like that could be of such great value and the real reason for me creating an 80% withdrawl GG (that could do collateral for most of the round too) was basically pure fun. I thought "it's impossible that BBP always lets himself farmed, I'm gonna make him indestructable now" , then realizing that the chances of him in fights weren't even as great as expected (I personally find 95% for a GG already quite low) , but when doing some basic math (I'm not very good on that particular topic in math, think the name is "stochastic" , a topic I didn't have in school) I found that 80% withdrawl basically means that I could use him in 3 fights that basically had 0% chances with quite a good survival rate, and 95% chances i. e. mean that the chance for surviving 10 fights is still somewhere near 50%.

Someone may correct me on that math, it's basically ment to say, that BBP was a unit of greater value than I had expected.

This Replay just has everything...lots of information, presented in an awesome way, and great humor (Sun Tzu Wu explaining things to the Axeman is my favorite too).

I now fully understand why you were so concerned about getting a good techrate as well as having lots of troops. You've conquered Lizzy relatively fast, but at the rate some of these AIs tech you'll need a lot more advanced units for some of them (and this is also a problem I experience with my own games when going to war early - being able to conquer one or two AIs but being hopelessly behind in tech afterwards and unable to win more wars with my outdated troops). It will be very interesting to see how far you'll get with those Cho-Ko-Nus.

That's a very important experience you have made there, and one which I made myself in the previous games to this round too! Conquering 1-2 targets is basically something that I could ensure in all of my games, but being in a good position afterwards was something I only achieved when not forgetting about economical developement and diplomacy, so to get a really good game, I had to focus on the various disciplines, and economical developement i. e. contradicts war somehow because Cottages are a weaker source of production than farms, so it's somehow about getting the most out of all disciplines while not disregarding a single one. Focussing on one discipline in special and achieving success there is really easy, but beeing "broadly good" good requires a lot of work and good focus.

Oh yeah! The heroes are back in action. Epic thread. Coincidentally, the first time I ever won domination where I only had three cities (really only the capitol was any good), I played China and Cho-Ko-Nu rushed. Pretty fun unit.

The thing I've found that really makes a game turn out special is when the diplo falls in place. You've done a world class job on that this game. Looking forward to the next update! :goodjob:

I agree on that experience with the Cho-Ko-Nu's, I loved those from my first round. It's the ability to "leech themselves upwards" that I displayed, so to get stronger with every single unit sent in that I find so amazing about them. I've played so many rounds in which I thought "uh, 15 defenders, need at least 2 for each so 30 attackers" , but with cho-ko-nu's, the fights after the first ones are really easy. Think someone once said "cho-ko-nu's are the only unit, that always win in a fight, given one has enough numbers" , and this information is true :) .

In my opinion, the Courthouse is one of the best economic buildings one can build. It reduces maintenance costs significantly and its effect has no dependence on either the Wealth or Research slider. Unless one is running State Property, it is best to build Courthouses in cities that are distant from both the Capital and the Forbidden Palace. At the very least, enough Courthouses should be built to build the Forbidden Palace.

In my opinion, assuming one has Code of Laws or is Gilgamesh and has Priesthood, one is well advised to build Courthouses in any empire with a large number of cities, particularly those cities that are both far from the Capital and the Forbidden City.

Thanks again for another great chapter!

Sun Tzu Wu

I agree that the mechanic of courhouses is something really great, but I find their cost really ridiculous at most times! 1 Courthouse costs as much as a Cuirrassier, and in most rounds I played before, I reached Communism like 500 AD, that's not much time for Courthouses to pay back. Also, with small empires, maintenance is usually so low, that it's possible to trade for enough money to fill the deficit without problems, but those Conquest rounds on Large / Hugs maps, ridiculous. The round I played before this one (the one with AGG-AI, you remember) , I could hardly afford 0% (yes, that means zero) research sometimes. I'm not really sure, if the larger maps don't have a worse scaling for maintenance, but I'm guessing so, because I cannot remember having had any problems with maintenance with Standard settings. I guess that's just one more thing that the "Standard / Normal elitest" tend to forget when they say "wuaeh, Huge Marathon is so easy" .

That's what I'm talking about! Excellent update! Is there any rule on how much xp each unit get if they both are on the tile when ceremony happens?

I agree with STW on Courthouses.

XP from GGs gets split equally between the units sharing the same tile, so if 2 units stand on 1 tile, both get 10 xp. If XP cannot be splitted absolutely equally, the units further in the line (so the one's more to the right of the screen) get slightly less xp then the ones before that. Like that, it's very easy to know eaxactly which unit will get how much xp, like i. e. 3 units, 1st gets 7 xp, 2nd gets 7 xp, 3rd gets 1 xp less.

I guess Jwitti was referring to your character in your avatar, dual wielding sword (sword art online). The update was as usual very very good. I had a good laugh. First thing I checked after this weekend was this thread and I wasn't dissapointed :D The attack on Washington will be nailbiting. I have been caught by the AI many times unguarded feeling invulnerable only to meet a stack that has like 30-40 units more then my stack of 40 highly promoted units. Lets hope this will not happen to you. Keep up this great read.

I think he refered to that, but I said something about my writing style and wrote x / y or so. I'm btw. seriously thinking about changing that avatar, I cannot remember having gotten in so much trouble in these forums since I use him. Son Goku before also wasn't better, that's why I'm thinking southpark again.0

No WastinTime of course will come and tell me that Sith-lords are the only true avatars that should be taken, but I cannot share that experience. I just got 2 ideas for what avatar I could take, I'm generally against girl-avatars for the same reason I'm against sith-lords, they're both evil, so something I could never be!

Regarding war against Lincoln, you're thinking the right direction, anyhow in this case, luck will be on my side :) .

Same!

Also unit promotions and your future planning (Catapults and target) opens windows for me.

Diplomacy has been an amazing help, I have always ignored the other Civs believing that at Deity level they would be unmovable. Glad to see that not only are they not unmovable but getting AI friends looks to be a big key to getting ahead......

I'm glad that you could find something with which you can improve :) . I still don't get why people are finding my explanation of diplomacy so good, but maybe I've forgotten how complicated diplomacy in Civ can be. I learned good diplo really early because of those Sushi games that I played with max opponents where I had to stay at cautious at least for most of the game, I do remember now that this made me quite mad back then... :mischief:

Yes, I liked :D As I like the rest of the thread.

I'm sure many better players would agree on that and stress the importance of logistics in war (healing times, maximizing unit movement, X units where X units are needed).

You did very well in that war against Elizabeth. It's impressive. Blietzkrieg!
I still think a couple of Swordsmen would have served you well :p

I agree with you on the importance on those points, when trying to achieve a really competitive winning date. Things like i. e. using the ring of healing, so healing units on adjectant tiles i. e., or knowing that a Medic III will cause units to normally heal when being in enemy territory was something that greatly improved my finish times.

And I'd really like to pick on you BiC for your spelling of Blitzkrieg, I'd really like, but unfortantely I cannot remember any word from the german language starting with "Blie" , so I have to skip on that :( . Maybe you can remember the writing better when you associate what "Blitz" means, because that's the german word for "Lightning" , and Lightning only gets written with an I but no E.
 
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