1831
Update 12
Stats
https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdENnSWJjMnZMaU1jeGNaeFMxMjBNVlE&usp=sharing
THE GREAT WAR
(And Introduction of Military Tech)
The Alliance of Rome
Roman Empire
Eyalet of Egypt
Great and Holy Orthodox Empire of Ethiopia
Anti-Roman Alliance
Federal Republic of the Coastal Nations
Inner Dominion of China
Russian Empire
The Glorious Corps
League of Urun
Unitary State of America
Republic of the Rio Grande
Leadership gained in battles is doubled.
Leadership is no longer used in battles. Leadership is used to increase Army or Naval Tradition, which works like military tech. Army Tradition can’t be traded, LP can.
Existing LP has been converted into Tradition based on preexisting power ranking as well.
Army and Naval Tradition both factor into rankings now.
AUTOMATED LP MARKET
You can automatically buy and sell LP now for 26 EP each. Like armies and fleets, you can not use LP until the next turn.
Check this section every turn, as the price can and will change every turn.
If you do not have a capital, you cannot buy LP.
GLOBAL ECONOMIC NEWS
Two countries had an economic boom this turn. When a country is randomly selected for an economic boom or bust, further RNG rolls are determined who is affected. Having a trade agreement or free trade agreement increases the chance of being affected.
After initial affected countries are determined, more rolls are determined who they affect, and so on. A country won’t “infect” twice. Riccio, for instance, has so many agreements that it was hit affected once in its own economic boom, and three times in China’s boom. However, once the “those affected by Riccio” roll is done, it isn’t done again to prevent endless rebounding.
For this turn, anybody with just normal trade relations weren’t affected because I wanted to see how it would go with just trade agreements/FTAs. In the future, anybody who has normal trade relations and above will have a chance to be tapped.
Economic downturns work the same way and can be equally dramatic. (10)
GREAT WAR IN EFFECT
REVOLTS
The Republic of Indiana has risen up against the Unitary State of America!
The Caliphate of Libya (again) has risen up against the Eyalet of Egypt!
The Sultanate of Borneo has risen up against the FRCN!
If you want to claim one of these rebels as a client (and therefore control their orders) post so in thread. Highest ranked country that is at war with the rebel’s enemy gets control.
GLOBAL AFFAIRS
Every country now has a new trait listed on the stat sheet depending on its power relative to others.
NPCs have been to various spheres depending on a player’s rank. Sphered countries can be traded. The only way to remove a country from a sphere is if the sphere holder gives it up.
The ranks are
Insignificant(<-2)
Minor (-1-0)
Regional (z-score 0-1)
Great (1-2)
Superpower (2-3, not extremely likely)
Hyperpower (>3, gamebreaking)
But since these things are based on a z-score, don’t get too bent out of shape. Some countries have inflated scores due to having a large bank (which only count for little), for example. Manufactories also weigh more in the calculation than provinces (because they weigh more in trade than provinces). An army weighs more than a province or manufactory. A fleet weighs the most.
GREAT POWERS
Merchant Empire of Riccio
Federal Republic of the Coastal Nations
Inner Dominion of China
Russian Empire
REGIONAL POWERS
British Empire
Principality of Greater Wallachia
Roman Empire (-)
The Bauarish Empire of Holy Rome (-)
MINOR POWERS
New Kingdom of Norway
The Great and Holy Orthodox Empire of Ethiopia
Baltic Union
Romania-Moldova Kingdom
The Glorious Corps
Republic of Quebec
Kingdom of Iceland
Baikal Horde
Birmingham Trade League
Eyalet of Egypt
Unitary State of America
Republic of the Rio Grande
Castilian Empire
Republic of Indiana
League of Urun (-)
New Libyan Caliphate
Sultanate of Borneo
COMMENTARY
The Great War has, quite predictably, caused quite a stir in the cosmic order of things. The Roman Empire, winning many victories but also suffering many defeats, especially on the high seas, has suffered a devastating setback this year culminating in defeats on the fronts with Wallachia and Russia. In Greece, the Republic of the Rio Grande was repulsed and in India, the Romans made great gains, with the theater being the only scene of visible success.
The Unitary State of America entered the Great War and was defeated in every possible war, from the botched invasion of Egypt through occupied Ethiopia to the defeated armadas that attempted to land troops in Libya and Persia. The USA’s entry into the war has caused a chaining situation, with Ethiopia and the Glory Corp being dragged into the war on one side or the other.
The Holy Roman Empire, too, has fallen on hard times thanks to mismanagement.
As the world enters another year of massive war, many are questioning whether the war is worth the massive loss of life.
Final GM Notes
Do NOT post “trade agreements with all” or “accept all” at all in this thread ever. If you sign trade agreements or free trade agreements, you must put that in your orders and you must list every country you are signing with. You also must mention all alliances you are joining, defensive pacts being signed, non-aggression treaties, and embargoes in your orders.