Sorry, I picked up MW2 yesterday and I haven't been able to put it down since. Anyway,
I will run and hide from the really big midget (bit of an oxeymoron now that you think about it).
3: You twitch around on the floor like an insane fool. This pleases the giant midget, and so he allows you to be his minion.
Damn. I make a healing device from brownies
1: You find that now that they are covered in snot, they are quite useless. You throw up at the sight of them. Puke attracts brownie fairies.
ROLL TO DODGE!:
4: you make it out with just a few bumps and scratches. (-2 hp)
The brownie fairies turn around and are inches from destroying you, before their leader yells "STOOOOOOOOOOP!" He examines you for a moment. He then recognizes you as the god depicted in the prophecy. Once, long ago, a god was said to have created the brownie fairies in a library full of bizarre creatures and stange events. He disappeared, but it was said that one day he would return to lead the bronie fairies again. You have gained a small army of brownie fairies. Use them well.
EFFECT ADDED: LEADER OF THE BROWNIE FAIRIES. You get a few more brownie fairies each turn. SPEC. ABILITY: BROWNIE MEDICAL AID. Call for brownie medical aid, restoring some health (based on roll). Cool down is 2 turns.
I pull a steel chair from underneath the ring and use it to distract the referee.
I say "D45 3n0u9h F00! Y0! 90D 0' D1C3! C0M3 D0Wn H3R3 4nD W4573 D15 F00!
ROLL TO DODGE!:
5(-4=1): He wastes you F00! DEAD.
I possess the giant midget.
5: You rush at the giant midget at full speed. As you make contact with his body, you feel an extreme cold. You have possesed the giant midget. Plus, bestrfcplayer is now your minion. Cool. ALIVE. Also, some of the midgets decide to join you. You have gained 4 midgets.
EFFECT ADDED: MIDGET GENERAL. You and your minions get +1 on all rolls to dodge.
SPEC. ABILITY: WHERE ARE THEY COMING FROM?!?!? Summon more midgets (based on roll). Cool down 2 turns.
I make a quick heal, using my extra roll due to error.
5: Just before you bleed out, your teammate rushes out to help you. You have avoided death. This time. (+5 hp) ALIVE. Three fire giants and a black cat appear around you.
EFFECT ADDED: DEMON. You have some magical powers, and instead of becoming DEAD, you become INJURED. If you roll a 5 or a 6 while INJURED and trying to get up, you will become ALIVE again with 5 hp. SPEC. ABILITY: BLACK CAT. Order your black cat to walk by the selected target, causing them to get -2 on all rolls for a turn. Cool down 2 turns.
I search the room for a highly useful waepon, or magical stick.
2: You step on a rake. (-8 hp) ITEM ADDED: rake (trap)x2.
You may laugh now, boy, but someday that rake may save your life.
EFFECT ADDED: TRAP MASTER. Each turn you can create up to 3 traps. SPEC. ABILITY: JUST AN ILLUSION. Go back in time and replace yourself with an illusion, allowing you to evade the effects of the previous roll. Cool down 2 turns.
I drink the blood of one of my midgets to fully restore my life.
5: You drink the blood of one midget (hp restore). But at the sight of this the midgets lose all trust they had for you and attack.
ROLL TO DODGE!:
4: you come out with a few cuts a slightly sore testicals. (-3 hp)
One of the midgets decides to forgive you. Your army now includes both a mouse, and a single midget.
EFFECT ADDED: ROMAN EMPEROR. Every turn, you can create a single weapon that isn't insanely powerful (as defined by me). SPEC. ABILITY: MOUSE CONVERSION. Convert a neutral or hostile creature to your cause. Cool down 2 turns, 3 when your army reaches a certain size.
I build a Nullstone Midget!
5: You build a Nullstone Midget. Unforunately, the world is not ready for such a thing. So, it takes form of something else already in exsistence. To be exact, 2 ice dragons.
EFFECT ADDED: THE ARTIST. You can create one piece of clothing/armor that isn't insanely powerful (as defined by me) each turn. SPEC. ABILITY: CREATION. Create a new minion. Cool down 1 turn.
I, if lynched, becomes a giant midget werewolf in order to kill the people trying to kill me.
3: the thing you become is too great for this world. You are not allowed re-entry.
I try to prevent Charles' Li's lynching.
"Charles Li didn't do anything!"
3: Unfortunatly, you could not save poor Charles Li. (Charles Li is DEAD)
ITEM GAINED: LIFEBRINGER healing device.
EFFECT ADDED: HEALER. You can heal 1 player/minoin each turn (Based on dice). You don't win by the same perameters as the other players, you win by keeping the players alive as long as you can. You have infinite health, but you can't attack anyone. SPEC. ABILITY: UBERCHARGE. Give another player infinite health for a turn. After that turn, their health returns to whatever it was before the UBERCHARGE. Cool down 2 turns.
On second thought, I don't try to lynch Charles Li. Instead, I cast a spell to heal myself.
6: The 90D 0' D1C3 turns to you, extends his index finger, and suddenly a ray of light shines down from the sky. Your wounds are healed, your vest turns into a white and black suit of armor, your knife becomes a sword of mighty strength and magical power, the dead cat and kitten brains come together and form into a powerful attack/riding tiger. The 90D 0' D1C3 has chosen you to be his hero against the armies of the players, to smite the living. Good luck. You'll need it.
ACHIEVEMENT UNLOCKED: THE CHOSEN ONE. You are the 90D 0' D1C3's hero, sent to kill the players and fight their armies.
EFFECT ADDED: HERO OF THE D1C3 G0D. You gain +1 on all rolls. SPEC. ABILITY: DIVINE INTERVENTION. Call the D1C3 G0D for help, and he will go back in time and turn your previous roll into a 5. Cool down 2 turns.
Same again for my action.
3: you still cannot cure your AIDS. However, 4 of the local deathclaw turn to your cause, and give you the cure. You are teleported back inside with them.
EFFECT ADDED: WASTELAND SURVIVOR. You and your minions take less damage when you are hit. SPEC. ABILITY: GET AWAY FROM THERE! Summon a super mutant behemoth for one turn. Cool down 2 turns.
This is gunna get interesting.