Welcome to the latest edition of the wildly (un)successful ROTQM series.
In the beginning there was just one lonely lady (Victoria) with 8 angry suitors (Alexander, Bismark, Genghis, Julius, Monty, Mao, Napoleon & Tokugawa).
To re-introduce pholkhero into the vagaries of Civ IV, we're going to recreate this game.
Difficulty: Noble
Map: Pangaea
Mapsize: Standard
Climate: Temperate
Water level: Medium
Starting Era: Ancient
Speed: Epic
Victory Conditions: all enabled, but anything less than conquest is a loss!
Variant: Raging BARBS!! Always War!!
Spots are reserved for returning heroes but the more the merrier if anyone still inhabits this dusty part of the forum.
Roster:
pholkhero
ozbenno
ruff_hi
Nolition
DM SG Rules
Alpha: The quality of your report outweighs the quality of your play. We're here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. [see pholk's signature if you have any questions]
Bravo: Reports should be detailed, with screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play and post within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later. Looking at you here, pholk!
Delta: Major game decisions (war/peace declarations, city/district placement, Great People placement, I guess even builder improvements) should be arrived at via group consensus.
1. If the team disagrees with you, you can either argue your case better or do it their way. Do NOT just blow them off and do it your way because it's your turn. We're not all special little snowflakes, you especially.
2. If there is no consensus and you're up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude [unless Greyfox comes back and plays after pholk] and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home. Party On, Dude!
Foxtrot: Thread spam is good. We're here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, esp as many of us haven't been around in a while and haven't "seen" many of you in long time, if ever. However, dont be jerk. Looking at you here, Rex!
Golf: Automate sparingly.
1. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off.
2. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
And if anyone cares to delve into other games in the series check out
Return of the Quantum Monkeys - Loss
Refrains of the Quatrain Mavens - Loss
Revenge on Those Queen Muthaz - Loss
Really OK Thanks For The Memories - Won
Rune Oaths Terrify Quarrying Midgets - Won
Raging Over The Quarreling Mountains - Won
In the beginning there was just one lonely lady (Victoria) with 8 angry suitors (Alexander, Bismark, Genghis, Julius, Monty, Mao, Napoleon & Tokugawa).
To re-introduce pholkhero into the vagaries of Civ IV, we're going to recreate this game.
Difficulty: Noble
Map: Pangaea
Mapsize: Standard
Climate: Temperate
Water level: Medium
Starting Era: Ancient
Speed: Epic
Victory Conditions: all enabled, but anything less than conquest is a loss!
Variant: Raging BARBS!! Always War!!
Spots are reserved for returning heroes but the more the merrier if anyone still inhabits this dusty part of the forum.
Roster:
pholkhero
ozbenno
ruff_hi
Nolition
DM SG Rules
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We're here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. [see pholk's signature if you have any questions]
Bravo: Reports should be detailed, with screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play and post within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later. Looking at you here, pholk!
Delta: Major game decisions (war/peace declarations, city/district placement, Great People placement, I guess even builder improvements) should be arrived at via group consensus.
1. If the team disagrees with you, you can either argue your case better or do it their way. Do NOT just blow them off and do it your way because it's your turn. We're not all special little snowflakes, you especially.
2. If there is no consensus and you're up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude [unless Greyfox comes back and plays after pholk] and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home. Party On, Dude!
Foxtrot: Thread spam is good. We're here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, esp as many of us haven't been around in a while and haven't "seen" many of you in long time, if ever. However, dont be jerk. Looking at you here, Rex!
Golf: Automate sparingly.
1. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off.
2. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
And if anyone cares to delve into other games in the series check out
Return of the Quantum Monkeys - Loss
Refrains of the Quatrain Mavens - Loss
Revenge on Those Queen Muthaz - Loss
Really OK Thanks For The Memories - Won
Rune Oaths Terrify Quarrying Midgets - Won
Raging Over The Quarreling Mountains - Won
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