Okay, I'm sceptical about the culture variant, but we made some progress. First of all we got a useful event. I decided to gamble, and it paid:
No religious diplo victory yet...
Welcome to the revolutionary concept of Confucian Defense :
We've proven that the world is round indeed...
Now Freddy is what I'd call cruel - workers for breakfast. Okay, I lost two workers to the barb on our island too .
Well, the people at our cap are somewhat stubborn, aren't they?
When our Macemen support arrived the days of Cuzco wre doomed. It really hurt to hit that "BURN" button. It really did...
Cyrus has resettled in former Viking lands...
We have a GS in the capital. I suggest going for an Academy for +4 Culture and the science boost...or maybe bulbing part of Liberalism...
Imhotep
SpoilerThe Log :
Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------ Turn 325/750 (1525 AD) [23-Apr-2009 21:23:33] 80% Research: 145 per turn 0% Culture: 123 per turn 0% Espionage: 8 per turn 20% Gold: -11 per turn, 181 in the bank
After End Turn: Cahokia grows to size 16 Gondar finishes: Confucian Temple Aksum finishes: Hindu Monastery
Turn 326/750 (1530 AD) [23-Apr-2009 21:25:53] Gondar begins: Confucian Missionary (4 turns) Aksum begins: Hindu Temple (4 turns) Galley promoted: Combat I 80% Research: 154 per turn 0% Culture: 126 per turn 0% Espionage: 8 per turn 20% Gold: -10 per turn, 31 in the bank
After End Turn: A Town was built near Gondar
Turn 327/750 (1535 AD) [23-Apr-2009 21:29:00] While attacking just off shore, Trireme 1 (Cahokia) (3.00/3) defeats Persian Work Boat (Prob Victory: 0.0%) 70% Research: 138 per turn 0% Culture: 126 per turn 0% Espionage: 8 per turn 30% Gold: 1 per turn, 21 in the bank
After End Turn: A Village was built near Aksum
Turn 328/750 (1540 AD) [23-Apr-2009 21:30:19] While attacking in Greek territory near Argos, Caravel (1.98/3) defeats Greek Galley (Prob Victory: 79.3%) Caravel promoted: Combat I 70% Research: 139 per turn 0% Culture: 126 per turn 0% Espionage: 8 per turn 30% Gold: -2 per turn, 22 in the bank
After End Turn:
Other Player Actions: Attitude Change: Alexander (Greece) towards Frederick (Germany), from 'Cautious' to 'Pleased'
Turn 329/750 (1545 AD) [23-Apr-2009 21:31:24] 70% Research: 139 per turn 0% Culture: 126 per turn 0% Espionage: 8 per turn 30% Gold: -5 per turn, 20 in the bank
After End Turn: Gondar finishes: Confucian Missionary Aksum finishes: Hindu Temple
Turn 330/750 (1550 AD) [23-Apr-2009 21:32:36] Aksum begins: Aqueduct (5 turns) While attacking just off shore near Essen, Trireme 1 (Cahokia) (3.00/3) defeats Incan Work Boat (Prob Victory: 79.3%) Gondar begins: Theatre (5 turns) 70% Research: 139 per turn 0% Culture: 127 per turn 0% Espionage: 8 per turn 30% Gold: -5 per turn, 15 in the bank
After End Turn: Johannes Kepler (Great Scientist) born in Cahokia
Other Player Actions: While defending in the wild, Worker loses to Barbarian Warrior (2.00/2) (Prob Victory: 20.7%)
Turn 331/750 (1555 AD) [23-Apr-2009 21:33:55] While attacking in Native American territory near Aksum, Dog Soldier (4.00/4) defeats Barbarian Warrior (Prob Victory: 100.0%) 70% Research: 139 per turn 0% Culture: 127 per turn 0% Espionage: 8 per turn 30% Gold: -4 per turn, 10 in the bank
After End Turn: A Town was built near Gondar
Turn 332/750 (1560 AD) [23-Apr-2009 21:35:40] 70% Research: 140 per turn 0% Culture: 127 per turn 0% Espionage: 8 per turn 30% Gold: -4 per turn, 6 in the bank
After End Turn:
Other Player Actions: Attitude Change: Frederick (Germany) towards Cyrus (Persia), from 'Pleased' to 'Friendly' Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Friendly' to 'Pleased' Attitude Change: Cyrus (Persia) towards Frederick (Germany), from 'Pleased' to 'Friendly'
Turn 333/750 (1565 AD) [23-Apr-2009 21:36:34] Gondar begins: Confucian Missionary (4 turns) 60% Research: 122 per turn 0% Culture: 127 per turn 0% Espionage: 8 per turn 40% Gold: 10 per turn, 2 in the bank
After End Turn: Aksum finishes: Aqueduct
Other Player Actions: Attitude Change: Frederick (Germany) towards Cyrus (Persia), from 'Friendly' to 'Pleased' Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Pleased' to 'Friendly' Attitude Change: Cyrus (Persia) towards Frederick (Germany), from 'Friendly' to 'Pleased'
Turn 334/750 (1570 AD) [23-Apr-2009 21:37:49] Aksum begins: Taoist Pagoda (9 turns) While attacking in Incan territory at Cuzco, Catapult 2 (Cahokia) loses to Incan Longbowman (6.00/6) (Prob Victory: 10.5%) While attacking in Incan territory at Cuzco, Catapult 1 (Aksum) loses to Incan Longbowman (6.00/6) (Prob Victory: 10.5%) While attacking in Incan territory at Cuzco, Maceman (6.64/8) defeats Incan Longbowman (Prob Victory: 70.9%) While attacking in Incan territory at Cuzco, 7th Dog Soldier of Cahokia (4.96/8) defeats Incan Longbowman (Prob Victory: 67.8%) While attacking in Incan territory at Cuzco, War Elephant (4.96/8) defeats Incan Longbowman (Prob Victory: 66.4%) While attacking in Incan territory at Cuzco, War Elephant 1 (Gondar) (5.12/8) defeats Incan Spearman (Prob Victory: 87.3%) While attacking in Incan territory at Cuzco, Spearman (1.00/4) defeats Incan Horse Archer (Prob Victory: 96.8%) While attacking in Incan territory at Cuzco, Anti-Horse Corps I (3.40/4) defeats Incan Horse Archer (Prob Victory: 96.8%) Judaism has spread: Cuzco Confucianism has spread: Cuzco Captured Cuzco (Huayna Capac) Razed Cuzco Judaism has been removed: Cuzco Confucianism has been removed: Cuzco Cuzco lost 80% Research: 157 per turn 0% Culture: 127 per turn 0% Espionage: 8 per turn 20% Gold: -10 per turn, 215 in the bank
After End Turn: Cahokia finishes: Buddhist Stupa Gondar finishes: Theatre
Other Player Actions: While defending in German territory near Berlin, Trireme 1 (Cahokia) (0.75/3) defeats German Trireme (Prob Victory: 96.9%) While defending in German territory at Munich, Trireme 1 (Cahokia) loses to German Trireme (0.32/2) (Prob Victory: 1.2%)
Battle Stats: Units victorious while attacking: 10 Units victorious while defending: 1 Units withdrawing while attacking: 0 Units defeated while attacking: 2 Units defeated while defending: 2 Units escaping while attacking: 0
maybe we could become 'removalists' and if we find a nice building in a city that we capture, we can take it apart - ship it home bit by bit and then put it back together.
Looking well, we are heading for Liberalism, should be the first there. Question is Nationalism or Astronomy. Nationalism is needed for Hermitage. Astronomy is to ensure we do not lose to a conquest.
The remaining take to build the temples, and cathedrals, and confused the capitol.
As for military, we probably will be clearing up those new settlements. Build more ships, we need them soon.
You know how we think that various groups on the internet steal our great ideas? Well, it has even spread to the GOTM! Look at the latest GOTM. You are playing as Isabella but with a twist: This game is a 3-city challenge. Instead of a settler, you start with 3 newly founded cities, and play with the OCC flag set (obviously, the start is WB'd and you are given your 2nd and 3rd city) but it is taylor made for a cultural victory.
Anyway, played through to the discovery of Liberalism ... and I took ? as our free technology (got to preserve a little bit of mystery!
I killed 2 small cities (oops - forgot to pillage so I just left that money on the ground for Fox ). Also found some my Cyrus cities that we can reach with our galleys (soo slow). Unfortunately, the big cities he has there are just too big for us at the moment - 100% defenses, with longbows, pikes, etc. I'm loaded our units back onto our galleys and started looking for a softer target.
I built 3 friggn conf missionaries for our capital. Two failures! One is currently on his way to catch a galley / ferry ride to the capital. Third time is the charm?
I small prize to whomever gets our Capital confused (no using WB!).
Education came in and I dialed down research to 0% while we built some universities. Our Great Scientist was converted into an academy (sort of like killing him and putting him in the foundations - guess that increases people's desire for knowledge so that they can become also found a building.
Research power before University in Capital ... 100% Research: 232 per turn
Research power after University in Capital ... 100% Research: 248 per turn
Hmmn - doesn't seem like much of an improvement. I might have mistakenly left our capital in 'max hammer' mode (swapped to that while biulding the Uni. Checking the last turn ...
100% Research: 275 per turn
Yeah - that's better.
Spoilerlog :
Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------ Turn 335/750 (1575 AD) [24-Apr-2009 16:21:06] Research begun: Education (6 Turns) Research begun: Liberalism (6 Turns) Research begun: Astronomy (25 Turns) Research begun: Education (6 Turns) 100% Research: 192 per turn 0% Culture: 169 per turn 0% Espionage: 8 per turn 0% Gold: -33 per turn, 293 in the bank
After End Turn: Cahokia grows to size 17
Other Player Actions: Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Friendly' to 'Pleased' Attitude Change: Huayna Capac (Inca) towards Frederick (Germany), from 'Friendly' to 'Pleased'
Turn 336/750 (1580 AD) [24-Apr-2009 16:27:04] 7th Dog Soldier of Cahokia (Maceman) promoted: City Raider III 1st Galley of Cahokia (Galley) promoted: Combat I Cahokia finishes: Academy 100% Research: 228 per turn 0% Culture: 175 per turn 0% Espionage: 8 per turn 0% Gold: -31 per turn, 260 in the bank
After End Turn:
Other Player Actions: Attitude Change: Alexander (Greece) towards Huayna Capac (Inca), from 'Friendly' to 'Pleased' Civics Change: Huayna Capac(Inca) from 'Vassalage' to 'Bureaucracy'
Turn 337/750 (1585 AD) [24-Apr-2009 16:30:17] 100% Research: 228 per turn 0% Culture: 175 per turn 0% Espionage: 8 per turn 0% Gold: -31 per turn, 229 in the bank
After End Turn: Cahokia finishes: Christian Temple
Other Player Actions: Civics Change: Cyrus(Persia) from 'Barbarism' to 'Bureaucracy'
Turn 338/750 (1590 AD) [24-Apr-2009 16:31:36] Cahokia begins: Christian Monastery (3 turns) 100% Research: 228 per turn 0% Culture: 177 per turn 0% Espionage: 8 per turn 0% Gold: -30 per turn, 198 in the bank
After End Turn: Tech research finished: Education Aksum grows to size 15
Turn 339/750 (1595 AD) [24-Apr-2009 16:33:51] Research begun: Liberalism (10 Turns) 100% Research: 232 per turn 0% Culture: 177 per turn 0% Espionage: 8 per turn 0% Gold: -33 per turn, 168 in the bank
After End Turn: Gondar finishes: Confucian Missionary
Other Player Actions: Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Pleased' to 'Friendly' Attitude Change: Huayna Capac (Inca) towards Frederick (Germany), from 'Pleased' to 'Friendly'
Turn 340/750 (1600 AD) [24-Apr-2009 16:36:11] Gondar begins: University (12 turns) 100% Research: 232 per turn 0% Culture: 177 per turn 0% Espionage: 8 per turn 0% Gold: -34 per turn, 135 in the bank
After End Turn: Cahokia finishes: Christian Monastery
Turn 341/750 (1605 AD) [24-Apr-2009 16:37:18] Cahokia begins: University (6 turns) 0% Research: 16 per turn 0% Culture: 168 per turn 0% Espionage: 8 per turn 100% Gold: 81 per turn, 101 in the bank
Turn 342/750 (1610 AD) [24-Apr-2009 16:38:50] While attacking in Persian territory at Ecbatana, War Elephant (3.52/8) defeats Persian Catapult (Prob Victory: 99.3%) Captured Ecbatana (Cyrus) Razed Ecbatana Ecbatana lost 0% Research: 16 per turn 0% Culture: 168 per turn 0% Espionage: 8 per turn 100% Gold: 83 per turn, 195 in the bank
After End Turn:
Other Player Actions: Attitude Change: Frederick (Germany) towards Cyrus (Persia), from 'Pleased' to 'Friendly' Attitude Change: Cyrus (Persia) towards Frederick (Germany), from 'Pleased' to 'Friendly'
Turn 343/750 (1615 AD) [24-Apr-2009 16:40:58] Gondar begins: Confucian Missionary (5 turns) 0% Research: 16 per turn 0% Culture: 168 per turn 0% Espionage: 8 per turn 100% Gold: 83 per turn, 278 in the bank
After End Turn: Aksum finishes: Taoist Pagoda
Turn 344/750 (1620 AD) [24-Apr-2009 16:42:05] Aksum begins: University (7 turns) 0% Research: 15 per turn 0% Culture: 178 per turn 0% Espionage: 8 per turn 100% Gold: 81 per turn, 361 in the bank
After End Turn: Cahokia finishes: University
Other Player Actions: Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Friendly' to 'Pleased' Attitude Change: Huayna Capac (Inca) towards Frederick (Germany), from 'Friendly' to 'Pleased'
Turn 345/750 (1625 AD) [24-Apr-2009 16:42:51] While attacking in Greek territory at Mycenae, Maceman (6.96/8) defeats Greek Pikeman (Prob Victory: 99.5%) Confucianism has spread: Mycenae Captured Mycenae (Alexander) Razed Mycenae Confucianism has been removed: Mycenae Mycenae lost Cahokia begins: Catapult (2 turns) 100% Research: 248 per turn 0% Culture: 182 per turn 0% Espionage: 8 per turn 0% Gold: -34 per turn, 464 in the bank
After End Turn:
Other Player Actions: Attitude Change: Frederick (Germany) towards Huayna Capac (Inca), from 'Pleased' to 'Friendly' Attitude Change: Huayna Capac (Inca) towards Frederick (Germany), from 'Pleased' to 'Friendly'
Turn 346/750 (1630 AD) [24-Apr-2009 16:44:16] 100% Research: 239 per turn 0% Culture: 182 per turn 0% Espionage: 8 per turn 0% Gold: -33 per turn, 430 in the bank
After End Turn: Cahokia finishes: Catapult
Turn 347/750 (1635 AD) [24-Apr-2009 16:44:57] Cahokia begins: Catapult (3 turns) 100% Research: 258 per turn 0% Culture: 182 per turn 0% Espionage: 8 per turn 0% Gold: -36 per turn, 397 in the bank
After End Turn: Gondar finishes: Confucian Missionary
Turn 348/750 (1640 AD) [24-Apr-2009 16:45:52] 100% Research: 258 per turn 0% Culture: 182 per turn 0% Espionage: 8 per turn 0% Gold: -36 per turn, 361 in the bank
After End Turn: Cahokia grows to size 18 Aksum grows to size 16 Aksum finishes: University
Turn 349/750 (1645 AD) [24-Apr-2009 16:46:53] While attacking just off shore, 3rd Trireme of Cahokia (1.47/3) defeats Persian Galley (Prob Victory: 79.7%) Aksum begins: Stable (3 turns) 100% Research: 275 per turn 0% Culture: 187 per turn 0% Espionage: 8 per turn 0% Gold: -37 per turn, 325 in the bank
After End Turn: Cahokia finishes: Catapult
Turn 350/750 (1650 AD) [24-Apr-2009 16:48:16] 3rd Trireme of Cahokia (Caravel) promoted: Combat II Aksum begins: Confucian Missionary (2 turns) Cahokia begins: Maceman (4 turns) 100% Research: 275 per turn 0% Culture: 187 per turn 0% Espionage: 8 per turn 0% Gold: -37 per turn, 288 in the bank
After End Turn:
Other Player Actions: While defending in Persian territory at Pasargadae, War Elephant (0.80/8) defeats Persian Maceman (Prob Victory: 71.9%) While defending in Persian territory at Pasargadae, War Elephant 1 (Gondar) (5.12/8) defeats Persian Maceman (Prob Victory: 71.9%)
Turn 351/750 (1655 AD) [24-Apr-2009 16:50:29] 8th Catapult of Cahokia (Catapult) promoted: Barrage I 8th Catapult of Cahokia (Catapult) promoted: Accuracy Anti-Horse Corps I (Spearman) promoted: Formation 100% Research: 275 per turn 0% Culture: 187 per turn 0% Espionage: 8 per turn 0% Gold: -38 per turn, 251 in the bank
After End Turn: Tech research finished: Liberalism Aksum finishes: Confucian Missionary
Battle Stats: Units victorious while attacking: 3 Units victorious while defending: 2 Units withdrawing while attacking: 0 Units defeated while attacking: 0 Units defeated while defending: 0 Units escaping while attacking: 0
Ok, I will tell you the tech we got with Liberalism ...
Fox also mentioned Nationalism for the Hermatage but ... really ... this game is about smashing things up (isn't it?) ... and what is better than privateers, frigates and heavily laden galleons for that!
Sorry - no pictures - I am sure that everyone is sick of seeing little red writing saying "Conf failed to spread".
Oh: Thought of a nice way to finish this off - tech to frigates, galleons then turn off tech and go culture while your armada sails the 7 seas killing all coastal cities. They AI cannot hit you if it cannot build boats .
Obviously, teching to steel is the plan, I am not sure abt killing all coastal cities will work ... that will win us a conquest victory
PP and Nationalism is still needed before we turned off research. In fact, I suggest taking at least Nationalism first, Hermitage is not easy to build, and we are building it in the hammer-poorest Aksum.
oh, easy there fella ~ i wasn't bickering ~ just honestly confused
but really, your set was the most FANTASTIC SET I'VE EVER SEEN IN THESE BOARDS IN, LO, TEN YEARS!
but seriously, good sets guys ~ maybe it's my ignorant optimism, but i think we have this thing in the bag, culture victory and all. course, you never know . . . I AM involved in the game, so . . .
i've got it. will work on the 3 C's: confusion, culture and conquests ~
and of course ~ everyone steals our ideas ~ they're, uhm, what's teh word...oh yeah, awesome
sorry guys, but i was just hammered this week expectantly. i told you i coach fox's relatives on the badminton team, but I just got handed after-school tutoring this week, too.
I knew it was going to be rough, and wanted to squeeze it in sunday, but . . . and then i've just been dead tired every night. see my kids for 10 minutes before they go to bed ~ all that crap.
boo hoo
poor me.
in any case, though, i DO need a skip this time 'round. Or even a swap. Once the weekend hits, I'm kid-and-wife-free!
edit: and of course, i stand bravely before your satirical, forthcoming comments
Think for a while, I decided we still need Bureaucracy for a while ... plus I am going gamble on Taj Mahal -- if we get a golden age, we can then switch away from Bureaucracy and Slavery,
Having said that, I switched to Nationalism. While warring is fun, our objective is still to win culturally. We need to get Hermitage up ASAP. I presume we are in 0% research for the money to upgrade our galleys, but really, it is far easier to build more galleons and retire those galleys. Also, I focuses our pop on those hamlets. We need them to be full town by the time we switch to 100% culture, so please don't get diverted from what is really needed.
good news:
Third time the charm, huh? So, what did I win? Never feel better getting confused.
bad news:
Well, I was half-hearted to begin with ... so no big deal there.
Although I have been ranting abt focusing on culture, I doesn't mean I ignore military totally.
I got us Nationalism, and we have a scientist pop. Not sure if academy is worth it at this stage, or should we bulb part of PP?
We should build the Hermitage in Gondor, and may be the cheapest cathedral as well. In retrospect, we should have settled the great artist from Music (would have served us better than saving him for bulb) ... but what's done is done. Now is too late.
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