*I can't seem to manage to upload those pics, sorry. But then, they're not that important anyway

*
IHT
Make this deal with Joao
[horse for wine, sheep and 2gpt]
I do some more MM (mainly whipping OFC

) and move most of our units.
(1)
I demand 220g from Willem
(2)
CTD



Reason I wanted to check the Log: S'H... (Willems southermost city) has been captured by JC and recaptured - They are at war then it seems...
(3)
RE:
[we get +100 culture in some city]
Guess what?
[DOW]
IBT
Willem gets a 'no thanks'
[We don't declare on JC]
(4)
I see JCs navy:
[3 galleons, 2 caravels sailing around the southern cape back home into roman lands. Must be the ships that brought the units that quickly captured and lost that city]
Captured the first city:
[Trebizond; the eastern of the two cities between english and dutch land]
Settle a GS:
[... in London...]
(5)
Capture Antioch:
[...]
(7)
Capture the Sistine Chapel:
[... in Nicomedia, southern city of Byzantine core empire]
(8)
Capture another city:
[Angora, the other city between us and willem]
(9) IBT
Water supply of Thessa is poisonned
(9)
Capture yet another city:
[Cimerian, eastern city close to the romans]
As well as the last city of Just's ex-core-empire. I kept it because of the resources
[Iconium, tundra city on fur with deer and fish closeby but not in BFC

]
---
Not much to discuss really. Just keep on killing AIs. I started moving a stack south to meet Willems main stack. The units between London and Constantinople should be spread across Willems 3 border cities. Also some units (I seem to have forgotten to bring units that can actually kill, so there is mainly siege) to finish off the last 2 byzantine cities on the mainland. Also I told Joao to attack that city down there on his island. No action so far...
Also note that I didn't draft once. I don't see the reason in drafting muskets, especially with our overkill army. I upgraded a few cannons and suggest that either after rifling or after astro (which clearly is the next tech after rifling) to shut down research to upgrade everything to redcoats and cannons. I also didn't build anymore muskets but maces instead.
Also note the ~40-50 turns of


in Constantinople... The city was quite pissed when I moved out those units from there (draft madness mainly) and I 2pop-whipped a few maces.
Getting out Galleons quickly should be a target to finish this game as fast as possible. Probabely build a few galleys. We'll have the gold to upgrade them.
We don't need to wait for rifling to declare on Willem. I think we can start warring as soon as our units are in place (around 3 turns maybe).
Some Pics:
[or not, then...

They would've been:
- Tech screen; JC has eco and astro on us, Wang has DR (Islam founded in Pyongyang)
- western 2 remaining byzantine cities
- dutch main stack (around: 10 cats, and 2-4 of each of the following: mace, sword, lbow, HA, phant, knight, pike. All in a city on flat terrain

- general view of our empire]
Any idea for RR3, rolo?
View attachment No Worker Paradise AD-1630.CivBeyondSwordSave