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Rule with Faith

Rule with Faith

Hi JFD ! Your mod seems great ! I tried to play with it but there are w few unexpected changes : Great company appears in the great People panel, but there is no documentation about it existing in the wiki or somewhere else, and no way to get point for them (maybe normal ? Wouldn't seem strange that these companies are buy only). Also there are a few changes to governors, like Liang having the old +100% harvest bonus from Magnus as tier 1 (Magnus stil has his +50% bonus).
As these are undocumented and don't seem in final state, I was wondering if it wasn't a work in progress version ? I'm playing with the version from the google drive for rise and fall.
 
That version is a beta. It has some incomplete features, as it was intended to just fix the conflicts with the last patch. As I'm not really focused on Civ VI modding right now and in general my interest in Civ VI has considerably waned, it is provided as is. I recommend people use the official Steam version if they're bothered by it. Everything you see is functional, however - just not polished or not finished (I intend to rework all the Governors, hence Magnus and Liang).
 
Hello JFD. I sure that you would fix the bugs and various database error with the last patch, but before you have to release the new update, I have to explain all bugs that I saw before and after spring update if you have know before are include with:

Before Spring Update:
- 1: The "Leader_Titles" are not working in most of my mod although I have these table after Civs title, as well as "Religion_Titles" and "POLICY_JFD_EMPIRE" Title. Just this "Civilization_Titles" only were work fine. I don't know if I have put my LoadOrder higher than Rule with Faith's since I have to prevent from error with government title like "GOVERNMENT_JFD_ABSOLUTE_MONARCHY" or "GOVERNMENT_JFD_POLIS" since database say that these government don't exist because they might came later than title table that have those government.
- 2: Empire Policy cause freeze (for some case) while taking enemy city in different continent. Because it show reward in timeline.
- 3: Have Absolutist Legacy with Sainthood policy card while being Absolute Monarchy cause Great People's faith cost down to just 1 faith.
- 4: Lack of Tier 4 (or Tier 3) building to unlocked late legacy card such as Liberal Legacy card for example.
- 5: AI likely stuck at Noble Republic for entire game rather being adopted late government since they were Tier4 government not Tier3.
- 6: End Game Timeline can't view. As well as In-game timeline were not animated and broke for example: Player have train Unique Unit before player choose new government, the timeline show that player choose government first before player have train Unique Unit. (I don't know if this were error or something)

After Spring Update:
U1gzn52.jpg
- 1: Most of UI system were broke as player can't see any promotion at the front page of Governors.
- 2: Database Error with Moksha promotion.
2C9Oh7S.jpg
- 3: Test this mod while not yet patch with last update will cause many error like this image above. Being revolt into a Free Cities but the culture border still remain as previous owner of the city and still remain as it after being capture by other civilization. I don't know if this mod have conflict with that above, but I sure that it was this mod since I don't see this bug while not play with RwF.

Plus:
- Keep change the Polis and Horde government to came later civics since the AI will change as soon as player can unlocked the code of law.

I sure that you might have see this before being patch the mod. Let me know if you have know these bug. Please don't be rush.
 
Is there any chances of a version with functional Merchant Republic being uploaded to Steam Workshop? It's really frustrating to avoid it because it basically gives no relevant bonuses.
 
It functions for me, everytime I've tested it, everytime its reported.
Yes, you have fixed in mid may... for the version here. The version on Steam, however, was last updated in February and still has a broken merchant republic.
 
Yes, you have fixed in mid may... for the version here. The version on Steam, however, was last updated in February and still has a broken merchant republic.

That version is a beta. It has some incomplete features
As I'm not really focused on Civ VI modding right now and in general my interest in Civ VI has considerably waned

Combine the above with the fact that you're hardly asking in the most polite fashion, and I feel the chance is pretty clear. His solution is full of incomplete components, which he'd either have to complete or remove in order to upload to the workshop in the fashion you want, which when combined with the fact that he has very limited interest in/time for working on the project in the first place sums up to a hotfix being very unlikely. If this issue bothers you so significantly then I'd go misquote Mischa but apparently bc1's removed it from EUI's OP so I'll just go with the classic Be The Change You Want To See...
 
I tried Rule with Faith without Rise and Fall, but I get an error code (3045188730) and get thrown back into the main menu.

I tried reintalling Civ6, using the provided hotfix.exe for Rise and Fall (which I actually shouldn't need) and deleting my Cache folder and the Mods.sqlite file.

The only reasonable problems I've found are these three lines in Modding.log:
(very often) Enabled Mods (in no particular order):​

(l. 365) ERROR: Failed to apply updates to gameplay database.
(l. 366) ERROR: Rolling back database to a good state.​


Thank you in advance!
 
I tried Rule with Faith without Rise and Fall, but I get an error code (3045188730) and get thrown back into the main menu.

I tried reintalling Civ6, using the provided hotfix.exe for Rise and Fall (which I actually shouldn't need) and deleting my Cache folder and the Mods.sqlite file.

The only reasonable problems I've found are these three lines in Modding.log:
(very often) Enabled Mods (in no particular order):​

(l. 365) ERROR: Failed to apply updates to gameplay database.
(l. 366) ERROR: Rolling back database to a good state.​


Thank you in advance!

Latest RwF version isn't designed to be used without RaF. Try looking at some of the suggestions made towards iPad users, since many should also apply to you.
 
Hello JFD. I have found serious bug with in this Mod in your last update (Version date 7/1/2018, Steam version) as I will list here:
srGCNsy.jpg
1: Game crash when I have recruit Catherine Booth as I used method just recruit through faith since Absolutist Legacy with their government is OP. (According to ArtDefs, the proxy model didn't exist but the model database is exist, as well as other Female Great Prophet which they are using female great writer model, I sure that cause might came from ArtDefs error so they remove all reference and leave just "") and I don't know if we allow to train these Great Theologian since we have ton of Great Prophet point but no Great Theologian point were increase (save by our special unique SQL like Sega unique building Grand Library and Dinogi Household world wonder as both grant point for all great people that include to all mods, although we not yet release the mod). Also, Great Company model just show up as Warrior instead of an different model since their model database didn't exist. (We know that the custom model is not yet add)
2: Some Database also error with "INSERT OR REPLACE INTO TypeTags (Type, Tag)" as you just loading with "FROM TypeTags WHERE UnitType = 'UNIT_SWORDSMAN';" instead of "FROM TypeTags WHERE Type = 'UNIT_SWORDSMAN';", I'm fix by change "UnitType" to "Type" if they were using same table were (Type, Tag) since "UnitType" didn't exist in TypeTags.
3: "PSEUDOYIELD_JFD_GPP_THEOLOGIAN" have twice database which they show something like this in Database "ERROR: UNIQUE constraint failed: Types.Type", so we fix by delete one line that don't used.
4: Most of National Policy are incomplete (See below).

I have

Plus:
1: Sukritact's Policy Manager display National Policy not correctly. But sure that Sukritact will fix this after as official steam version of Rule with Faith is update.

I'm sure that this is beta version and you may have busy to work on or not, I don't sure if you notice this, let me know.

- Lady Tomoya Dinogi.
 
Latest RwF version isn't designed to be used without RaF. Try looking at some of the suggestions made towards iPad users, since many should also apply to you.

But this version should be compatible with vanilla Civilization 6. Mods in general are working, its only the Rule with Faith (Vanilla) mod which doesn't work with my pc. The Rule with Faith (Vanilla) mod does work with the pc of a friend of mine. I don't know whats so different with my freshly installed Civ6 version (also deleted the entire MyGames\Civilization 6 folder). He doesn't have Rise and Fall either btw.
 
Oddly, I cannot get this to work with Hellblazers City Overview Interface. It will be fine for maybe 15 turns, but the second or third time my build cue is empty, the Choose production screen will not appear, no matter what I do, which is pretty much a show stopper. Anyone run into this and have a workaround? I love the looks of this mod, but Hellblazers' mod has come to seem like a necessity to me.
 
Oddly, I cannot get this to work with Hellblazers City Overview Interface. It will be fine for maybe 15 turns, but the second or third time my build cue is empty, the Choose production screen will not appear, no matter what I do, which is pretty much a show stopper. Anyone run into this and have a workaround? I love the looks of this mod, but Hellblazers' mod has come to seem like a necessity to me.

I don't believe RwF touches the CityPanel or Production thing in any way, but if there is an issue your Lua log should show it.
 
Hi - I think I might have found a bug or two in MP.

Playing MP, teams, and I don't get the +2 Food/+2 Prod bonus for trade routes to an Ally when I pick that card (whose name I don't recall). I could swear I got it while playing MP without the mod ...

Other potential issues -- the Alliance is automatic when you are playing as teams, BUT:
1) I can't upgrade troops in my Ally's borders
2) I even have to negotiate for Open Borders
3) I can't declare any sort of special alliance type (though I think this was also an issue without the mod)

I am 90% sure that #1 and #2 work fine without the mod.
 
Running Merchant Republic, I am finding that sometimes a Commercial Hub and Harbor grants first level building, sometimes not.
 
Hi

There seems to be a bug in RwF_GameDefines_Units.sql (Version downloaded fro this page). On five locations UnitType should be Type in stead, e.g.
INSERT OR REPLACE INTO TypeTags
(Type, Tag)
SELECT 'UNIT_JFD_CELTIC_WARRIOR', Tag
FROM TypeTags WHERE Type = 'UNIT_SWORDSMAN';

\Skodkim
 
I'm getting an error when I unlock Political Philosophy. I can choose the government but I cant fill it with policies.

Lua-log shows the following error.
Spoiler :

GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_Card_Religious
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_Card_Cultural
Runtime Error: assertion failed
stack traceback:
[C]: in function 'assert'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2447: in function 'PopulateLivePlayerData'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion1\UI\Replacements\GovernmentScreen_Expansion1.lua:20: in function 'PopulateLivePlayerData'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2030: in function 'RefreshAllData'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2047: in function 'OnGovernmentChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: attempt to index a nil value
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: in function 'ChangeActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1263: in function 'PopActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1421: in function '(anonymous)'
Lua callstack:
Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: attempt to index a nil value
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: in function 'ChangeActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1263: in function 'PopActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1421: in function '(anonymous)'
Lua callstack:
Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: attempt to index a nil value
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: in function 'ChangeActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1263: in function 'PopActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1421: in function '(anonymous)'
Lua callstack:
Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: attempt to index a nil value
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1229: in function 'ChangeActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1263: in function 'PopActiveCardMouseover'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:1421: in function '(anonymous)'
Lua callstack:
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_MilitaryCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_EconomicCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_DiplomacyCard
GovernmentScreen: Governments_Card_Cultural
GovernmentScreen: Governments_Card_Religious


I use a combination of mods, including newest version of CQUI and RwF (just returned to Civ6 today didn't find anything on compatibility so it was trial and error) downloaded from this page today. Only these two contain modified versions of governmentscreen.lua/*.xml files.

I tried removing the government files from CQUI with no luck so I tried switching around and removed the ones from CQUI in stead - also no luck.

Is anyone else experiencing this? Can anyone help?

\Skodkim

Edit: Just did some more digging after a nights sleep and it's the same if I delete all other mods and only use RwF (cleared cache). Soon as I get to Political Philosophy I'm stuck with no possibility to change government :cry:
Spoiler :

InGamePopup: Governments_EconomicCard
InGamePopup: Governments_EconomicCard
InGamePopup: Governments_EconomicCard
InGamePopup: Governments_DiplomacyCard
InGamePopup: Governments_DiplomacyCard
InGamePopup: Governments_DiplomacyCard
InGamePopup: Governments_Card_Cultural
InGamePopup: Governments_Card_Cultural
InGamePopup: Governments_Card_Religious
InGamePopup: Governments_MilitaryCard
InGamePopup: Governments_DiplomacyCard
Runtime Error: assertion failed
stack traceback:
[C]: in function 'assert'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2447: in function 'PopulateLivePlayerData'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion1\UI\Replacements\GovernmentScreen_Expansion1.lua:20: in function 'PopulateLivePlayerData'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2030: in function 'RefreshAllData'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's Rule With Faith\Lua\UI\Overrides\GovernmentScreen.lua:2047: in function 'OnGovernmentChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'


Edit2: PPS, it seems the bonus to production of Holy Sites from the Cleric governor is broken. I don't seem to be getting the 15 production modifier, while I get the 15% science modifier when using the Educator
 
Last edited:
I tried going to the Discord but for some reason is says that my invite has expired or that I may not have permission to join - hope I haven't been banned :shifty:

\Skodkim
 
Fixed Atlas' issue, and also (probably) fixed Escape because that was starting to annoy me :p

Interestingly, an issue similar to Atlas' can be found in vanilla, because Firaxis missed a bit when they arbitrarily and unnecessarily changed how they track legacy bonuses...

Hi,

The fix works great except for one problem: Tier 3 and Tier 4 Governments are stacked together.

Z59vsjV.jpg


Could you post a fix for this? I tried messing around with the grid section in the file but I'm not any good at programming...

Thanks!
 
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