S-04 HC's worst nightmare

OK, after a few hiccups I have the save from Mike. He says:

mike_p said:
OK. Here's the save. Moscow was too tough a nut to crack since it was on a hill, so I attacked St. Pete's instead hoping to get some promotions. As of the save, we are 99% to take it with our last quecha on the scene, but the battles didn't go as well as a I hoped. Not sure if we want it or not, so I left it untaken with the quecha still to move. I think we should take it so we can whip out some more quechas to take Moscow.

Yes, lets take St. Petes. Moscow is ridiculous, with 3 gems, gold and pigs in the BFC.



sooooo - Not banned yet
Cosmichail - Banned, then unbanned
mike p - Just Played, Banned
Qwack - Not banned and UP for 15, soon to be banned
pindicator - On Deck to be banned
blid - French

EDIT: and lets convert to buddhism to get the +1 happy in Cuzco
 
HC is still upset about that Jungle game when we left him with a little town and jungle. He wasn't too happy about that and somehow used "hacking" to disable some of it's opponents. A dastardly plan indeed.

PS. That happened to Mike too? Was told it is a system glitch of some sort and being investigated. AlanH helped me out if Mike needs help.
Almost afraid to post in fear of it happening again. It happened just when I was about to the use upload file system. (I could have easily attached but find can keep better track in easy upload and delete when not needed)
 
Qwack, in the short term I suggest you attach your save file instead of using the "easy" upload system - I hope this avoids bannination. I've pmed a mod to get mike unbanned and to investigate the problem.
 
Yeah, it happened when I was uploading the save. But it looks like it's all better now.

And I suggest everyone toggle the resource bubble things to on. Otherwise it's too easy to miss things like the wheat on a hill under a jungle or silver or gold under a forest.
 
Qwack, in the short term I suggest you attach your save file instead of using the "easy" upload system - I hope this avoids bannination. I've pmed a mod to get mike unbanned and to investigate the problem.

I dont understand.. Do you mean the "Manage Attachments" thing. Because thats what I usually use anywyas.
 
After the turnset I just had.. I think I believe that this curse you talk about is real...

Start off by attacking St.Petersburg at 99.8% odds, we win and take it for 57 gold and free worker.



Next turn, barb warrior attacks our quecha from across river and wins at 21.1% odds. Meh!!! :mad:



Catherine shows up with a archer near St.Petersburg and another one 2 tiles behind. I decide that its better to attack this archer and have a turn to heal rather than letting her attack with 2 archers at the same time. So I attack at 94.1% odds.. and LOSE1!! :mad: :mad:

The worker we captured could have been recaptured a turn later, but knowing the AI, it would probably fortify the archer in the city rather than stealing the worker, so I decided not to disband, and I was right, this gives us enough time to move worker away from St.Petersburg.

Next turn I attack with quecha from north at 63% odds, and fortunately we win... but he gets weakened badly, making it unable to take the second archer down and retake St.Petersburg. IW comes in 1870, we have no iron, but Catherine does. Good thing is even immortal AI wont have iron working this soon, so we probably have a bit more time before she starts pumping out axes.

I move 2 more quechas towards St.Peters and attack. First one loses at 35% odds, which was expected, but his job was to weaken the archer. Second one goes in at 75% odds anad LOSES. WTH? :mad: :mad: :mad:

So yeah, thats the story..... Not exactly a turnset I would brag about. I have 4 more quecha's at St.Petersburg ready to attack next turn against 2 archers. 2 of the quechas are slightly weakened, lets hope next players luck is better than mine...

Because of the craptastic RNG luck I had, I dont think we can grab Moscow now..

save:
 
lurker's comment: Thunderfall's theory is the auto-ban kicks in if you try to upload a file with one of three illegal extensions: .php .htm or .exe Is there any chance that was happening here?
 
Oh man Qwack, I don't know if you guys want me up next in line then. My pRNG luck lately has got me back in a ranting mood. Hopefully I'll hold myself back when it's time to report for Epic 8. In any case, I doubt I can play tonight (but will if I can) and tomorrow is my birthday and I definitely can't play that evening. So if blid can play before Tuesday 7pm Pacific US time, perhaps we should swap.
 
Nothing you can do against bad RNG. I had bad RNG running through my YYY-01 turnset (8% followed 4% odds losses against AI) and in last SGOTM turn (no spoilers but the odds of what happened were 1/1000).

@pindicator : I can't play tomorrow and have another SG to play on tuesday so we better keep roster as is. As for now, it is high time I get to sleep :)
 
AlanH, at the time I was trying to upload a save with the civ4savedgame extension. I do recall at first when accessing the file upload page I ended up on a page telling me I didn't have authorization which I didn't understand how I got there. Then I tried again and the autoban kicked in.

All I ever upload is civ4savedgame only and nothing else.
 
I was uploading civ4savedgame and possibly jpg files, but nothing else as far as I know.
 
Fortune favors the bold: too bad I wasn't bold, I might have missed a great window for taking Moscow, but as it is we still should be able to take the city in the next turnset. I did take one town, though:

s041540bcstpetevc2.jpg


I waited for our Quechas to heal, and then we marched on St. Pete's. As if karma was about to come full swing, we won both battles at 20% & 57% odds and St. Pete's was ours! I started a barracks, chopped it out, and then connected the town to our capital. It's building Quechas now, albeit slowly. It's a pretty crappy town, to be honest.

Barbarians are starting to show in the south. Several times I've moved the lone archer to the grassland mine to entice a barb warrior to attack across river and uphill.

Our troops our now converging around Moscow: I had 4 troops nearby with only 2 visible defenders, but didn't move to attack -- that hill makes defense very tough to crack. Now Moscow has 3 defenders and one is a CG archer -- but we have 6 Quechas nearby and 2 more en route. I think that 8 should be enough. Here is the picture around Moscow now.

s041150bctroopseg3.jpg


The lone archer is being sent to promote our Quechas. Currently St. Pete's is defenseless because I wanted to cut the road from the archer. Our back Quecha will be able to make it to the town in a turn. At the same time, Moscow is currently undefended as the archer is being used to prevent a barb warrior from pillaging our improvements. A quecha will finish next turn to stop the unhappiness.

Currently science is turned off. We learned Writing, Priesthood, and Pottery, and I figure we can just burn through the cash I'm earning. I was thinking about heading towards Math for Construction, or Alphabet to trade technologies, or maybe even Metal Casting because we're about to pick up a lot of metal happiness when we take Moscow.

Speaking of taking Moscow, I think that could be done in the next turnset. You're going to want more than 2 quechas per archer because Moscow is on a hill. I looked and a Cover promoted Quecha attacking that city had a 2% chance of winning, which means some Quechas are probably going to die without even doing damage. So bring LOTS! I imagine the 8 I have in the vicinity should be enough as long as there are only 3 defenders.
 
Got it
Expect to play tomorrow, hopefully we'll get that russian capital

Was about to argue that St Pet had 2 food resources and that was enough to make it viable and then I saw that rice on an ice/hill gave only 1 food :crazyeye:
And how would you spread irrigation to a farm on a hill ?
Hope we'll get more out of the banana plantation
 
I've got our workers irrigating the grassland beside the hill. I'm hoping that will spread irrigation when Civil Service comes online, and that will at least make it an okay tile.

My favorite tile is Corn on a flood plains (but Pigs are good too)!
 
Why will the ice rice hill only get 1 food? I thought it would be 1 for resource plus 1 when we farm it, plus 1 when we irrigate it post-CS. Let's hope buddhism spreads there soon. The floodplains, dyes and bananas make that city pretty good IMO. Some production too from the iron.
 
Back
Top Bottom