I got banned too
Turn 0 : switch from maths to alphabet. By the time we'll be able to trade, maths would be known by all those immortal AI
Turn 1 : kill the barb warrior with the archer. Capital finished queshua and starts a lib. I configure it to slow growth and get more commerce since we hit our happiness cap. A russian archer tries to go for undefended StPet but a queshua is put there for defense. I will have to attack 8 vs 3 hoping that Cathy won't have another archer in between. Just to make sure the odds are on our side, I pillage a mine knowing that Cathy will have 1 turn using it freely
Turn 2 : I kill the archer near StPet before he pillages a farm.
Cathy has a fourth archer in Moscow

I try to bait her to attack with quesha surrounding the capital
Turn 3 :
dancing around Cathy capital, waiting for my 9th attacker.
Turn 4 :
Cathy 4th archer has disappeared somewhere ??? . I decide to attack with 8 guys
attack : 2.6/3
attack 2 : 1.3/3
attack 3 : 2.6/3
attack 4 : 2.6/3->2.2/3
attack 5 : 2.6/3->2.1/3
attack 6 : 2.2/3->1.3/3
attack 7 : 2.1/3->0 with 35%odds. A lucky strike here.
attack 8 : 1.3-> 0 with 80% odds.
Attacker 9 can't move this turn but we're down to 3 queshas to 1 archer
Turn 5 :
Cathy fourth archer is back from nowhere. Damn
Attack at 28% odds and loose. Archer wounded
Attack at 35 % odds and loose. Archer 2 down to 0.2
Attack at good odds and win.
Turn 6 : My quesha gets a promotion. Russian archer don't and remains at 0.2. I attack at 100% odds and win
That was a close call. Our queshua army was blown out
A cultural civ capital at a hill is a hard nut to crack. We lost 8 queshas just to take Moscow
That barb archer is annoying, he dosen't want to take what was a huge cost for us huh ? Please heal quickly my queshua
I also realize we have trade routes with Monty and Louis. I open trades with Louis, don't want to mess with that nut Monty on our door. Guess he'll have to die next.
Turn 7 : I send the worker in Moscow to road the gems before we get out of revolt and can mine them but he meets a barb archer. Oops, gladly he still has 1/2 movement point
The other archer is heading for undefended StPet. I whip the quesha there.
Turn 8 : barb archer attacks at St Pet and looses.
A barb axe appears
I send the archer to the hill, give him guerilla and fortify him. I think after that I should have put him in capital to benefit from the +40% defense and give him city garrison, but I hoped to defend the mine too. I'll see if it's a mistake.
Anyway, I don't like to take chances so I whip the capital lib for 2 pops. The overflow should give us an archer in time.
I could have switched to an archer and whipped him next turn for 1 pop, but I hate popping 1 guy and especially when at happiness cap
Turn 9 : barb closes in.
St Pet finishes another quesha and goes for a granary. I send the quesha to check on the situation of Novgorod, the last russian city
The archer in cpital needs 2 turns to complete, the time needed for the axe to get at the capital
Turn 10 :
The barb pillages road to capital ????? we have a river flowing from Moscow to our capit so all cities are still connected
The archer attacks moscow and don't even scratch the quesha defending there
Turn 11 : Capital finishes archer, goes for a buddhist temple. I just realize we already had a religion

That open borders with Louis was not needed maybe. Your call to cancel it when we are able to, though we may not be able to pick any religion at the moment with the hindu monty and the jewish Izzy so close
The axe attacks our archer fortified on hill and looses. Ourrah
Moscow out of revolt. People there are bery pissed, city is starving. Whip an archer there, so anger is dissipated.
A barb warrior appears at Moscow
Turn 12 : Moving out troops. I want my queshas free to take a shot at NovGorod
Turn 13 :
Axe near Cuzco, Axe near Moscow. Maybe going after Novgorod isn't such a good idea. What are those immortal AIs doing ?
Turn 14 :
Eastern axe chases a spanish scout. Good for him, he'll probably go for an aztec city next
The western barb axe is at Moscow door. The archer there just killed a barb warrior last turn. He gets city garrison I and fortified in city. He has a quesha to help him in case of dire need
Turn 15 :
There was dire need. That damn RNG is back at work again
I am sure that axe (now at 1.5) would get promoted and attack again and may take back Moscow. There is not enough pops to whip an archer so I whip a quesha knowing well that they don't hold against axes. But we don't have a better choice. Hopefully, next time the axe would be wounded enough that we can take him down in forest
Iron mine in Moscow is due in 2 turns
You can take a look at Novgorod. It has 2 archers, one of them with City garrison I. The city shares borders with Izzy.
Good luck sooooo