Sana06 - Demigod Luddites

IBT - Maya are building Pyramids
Arabs are building The Oracle

2510 BC - Scouts move. Worker building road next to Lisbon heads to Oporto.

IBT - Nothing

2470 BC - Scouts move. Both workers headed to Oporto

IBT - Mayan warrior approaches Lisbon.

2430 BC - Oporto is in disorder. Mayan warrior three tiles away from Lisbon.Settler is built in Lisbon, starts Granary. Worker still on way to Oporto. Don't want to move Warrior from Lisbon with the possibility of a Mayan attack.

IBT - Mayan warrior moves SW.

2390 BC - Settler moves NW. Scouts move. Oporto still in disorder. Decide to send Warrior for MP to Oporto.

IBT - We see Ottoman spearman E of Oporto. Mayan Warrior moves away from Lisbon. Yey! :D

2350 BC - Settler moves W. Warrior heads to Oporto. We meet Byzantines. Worker roads.

IBT - Mayan Warrior moves away from Lisbon again.

2310 BC - Guimaraes founded NW of Lisbon by Horses, starts worker. MP reaches Oporto.

IBT - Zulu are building Pyramids.

2270 BC - Nothing Special. Move scouts.

IBT - Ottoman Spearman two tiles away from Oporto.

2230 BC - Move Scouts.

IBT - Give into to Arabian demand for 20 gold.

2190 BC - Scouts move.

IBT - Ottoman Spearman gets closer to Oporto, looks to just be passing through.

2150 BC - Oporto finishes Settler! Oporto starts warrior (Not sure how to go with it, next person feel free to change it). Settler moves SE, can't reach the best spot. Worker starts road near Guimaraes.

Overall Thoughts - We are now three techs behind the Ottomans. Zululand, Ottomans, and the Arabs all have iron working. No trades could be made for iron working or the other Ottoman techs. Lux slider is at 20%. We are getting 10 GPT per turn. We can get Iron Working, but it costs 6 GPT, Our gold, and
Mysticism to Zululand, however, Mayans are the only ones who don't have it so we couldn't be able to get anything in return for it. Horseback riding and Mathematics can't be bought from the Ottomans. Doesn't look near as good now.
 
Oporto should make at least 1 if not 2 workers. The answer to sanabas's question about why the workers are not moved there is that it would be a horrendous waste of worker turns. Besides, isn't Lisbon going to become a 4 turn settler factory?

And about the Pyramids, tee hee! I've been rather obsessed with wonders since I started playing. Don't mind that comment. We shouldn't build it.

As for trading, we should wait for a monopolized IW and take it later with other trades. As for HB and maths, those are common techs researched by the AI. We just need to find more. In fact, do we have 2 curraghs out yet? It's too late now though.

Settler factory. Do we need it? Granary in Lisbon would be needed now, if so.
And as for Oporto, what will we build with it? Just extra settlers, right?

Oh, and homeyg is up. (I'm after.)
 
I set Lisbon to Granary after the original settler there was finished.

I didn't switch Oporto because it was already very far along on the production of its settler. Mysticism did nothing for us. We do need to try to make more contacts.

I moved one of our scouts in good position to keep finding more civs. We did find the Byzatines in my turn also. The other scout had nowhere to go for the most part, so he's just now getting back on track.

We don't have any curraghs, Lisbon was producing a settler and Oporto isn't on the coast. I do think we could definately use the settler factory.
 
Bucephalus said:
Do we really need them? We are on Pangea, and have met nearly everyone.

Heh. We haven't met everyone. It may have been more useful earlier on, but so were the settlers, so, meh. We are on Pangaea, yes. I don't think we need them, but one would be nice to get us some contacts. Considering we are now falling behind in the tech race since most of our gold was spent on a tech we can't trade. Curraghs are still very useful on Pangaea. I think we may want to get one or two of them, but it'd be best if Lisbon didn't have to make them.
 
IA Advice: You are portugal, scouts will be more efficient 95% of the time in netting you contacts, and besides they scout land and potential settling sites.
 
Beorn-eL-Feared said:
IA Advice: You are portugal, scouts will be more efficient 95% of the time in netting you contacts, and besides they scout land and potential settling sites.

Very true. I still think one may have been nice.
 
Ok, I might have missed this somewhere, but where the heck is that settler produced by Oporto supposed to be going?
 
Well, he is supposed to be settling again near the cattle, either straight one spot South of the Ottoman Spearman or where the Ottoman Spearman is currently standing.

Basically, near the cattle S-SE of Oporto.
 
Despair888 said:
Well, he is supposed to be settling again near the cattle, either straight one spot South of the Ottoman Spearman or where the Ottoman Spearman is currently standing.

Basically, near the cattle S-SE of Oporto.

Alright, that's what I assumed.
 
Alright, I will probably be flamed to no end for this turnset, but here it goes.

2150 BC - Everything looks good, just wondering where the hell that settler is headed to. Lisbon can and needs to be turned into a 4 turn factory.

IBT: Nothing, Guimaraes: warrior -> worker.

Turn 1, 2110 BC - Change tiles worked in Lisbon to have granary produced 1 turn before growth, same amount of sheilds being produced. Move warrior from Guimaraes towards Lisbon for mp. Meet the Iroquois with eastern scout. Move settler to the location 2 southeast of Oporto.

IBT: Nothing.

Turn 2, 2070 BC - Found Lagos, 2 southeast of Oporto, begin on worker. Change production in Oporto from warrior to settler.

IBT: Nothing.

Turn 3, 2030 BC - Warrior arrives at Lisbon, luxury lowered to 10%. Move worker towards second wheat near Libson, planning to mine.

Do a quick little diplomacy check, everyone except the Zulu has Mathematics. Buy math from the Iroquois for 11 gpt and 51 gold. Get Iron Working from Zulu for Math + 1 gpt.

Now, I know this will put us down for a while, but are we just going to sit on our asses while all the iron is gobbled up?

IBT: Of course, Maya demands Iron Working. I have to give it to them.

Turn 4, 1990 BC - Meet the Byzantines with eastern scout. Btw, we are gaining 2 gpt.

IBT: Nothing.

Turn 5, 1950 BC - Eastern scout meats Japan. We have Mathematics over them, but they have no techs.

IBT: Nothing, Guimaraes: worker -> warrior.

Turn 6, 1910 BC - Send worker to put a road over that mine by Lisbon, we are trying to maximize our gold output, so why skip putting roads over worked tiles?

IBT: Nothing.

Turn 7, 1870 BC - I see that the Mayans already have Iron in their borders, we have an accessible Iron location near us, let's hope we can get to it before the Mayans do. Granary in Lisbon in 1 turn. Raise luxury to 20% to keep Oporto from disorder next turn.

IBT: Nothing, Lisbon: granary -> settler.

Turn 8, 1830 BC - Nothing.

IBT: Nothing.

Turn 9, 1790 BC - Change 1 citizen in Lagos to tax collector to prevent disorder next turn.

IBT: Lagos: worker -> worker.

Turn 10, 1750 BC - Nothing. We are getting closed in by the Mayans. Forget the Arabs as our first war, we need to plop a city next to the iron in the southwest, and fight the Mayans.

Dotmap
sanabas06-01.JPG


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Attachments

Yes! I hate warfare, but for some reason, I'm quite good at it, given a few troops. (See The Fiery French in my signature).

As for those borders, they're facing the wrong way. (The Mayans will have their culture prioritized over ours. Of course, we should have raised/captured the towns by then.)

And please tell me I can at least look at the save without cringing. I will play tomorrow morning and post by 10 AM (Pacific).

In the meantime, discuss how we're ever going to get our money back.
 
Tribute said:
Yes! I hate warfare, but for some reason, I'm quite good at it, given a few troops. (See The Fiery French in my signature).

As for those borders, they're facing the wrong way. (The Mayans will have their culture prioritized over ours. Of course, we should have raised/captured the towns by then.)

And please tell me I can at least look at the save without cringing. I will play tomorrow morning and post by 10 AM (Pacific).

In the meantime, discuss how we're ever going to get our money back.

It's not that bad.

And I forgot to mention, I beleive we now have a 4 turner in the capital once the worker finishes mining, keep it running.
 
It is bad at the moment though. Honestly, spending everything on a tech we can't trade hurt us real bad. (No offense Buc) We're still doing okay though. We're just a few techs behind. We may need to go to war pretty soon though.
 
Darn it! Since you guys traded everything away already, now I have a BORING set. Oh well. It should be interesting.

Oh, and BTW, the new towns will probably begin barracks right away, if that's okay with you all. Then we can start training warriors immediately until the iron is connected. Then swords away (+upgrades). Unless you all want boring old workers.
 
Tribute said:
Darn it! Since you guys traded everything away already, now I have a BORING set. Oh well. It should be interesting.

Well, would you rather us be behind everyone 10 techs for your set? ;)
 
lurker's comment: just a frog's penny's worth: I would have built Guimaraes on another spot, but too late, so I better not complain. :p anyways, my idea was to build a town in this here spot:
horses_sanabasa.JPG

Several reasons I like this location is because...
  • That town is next to the coast (seafaring trait...:gold:)
  • Its on horses, so no disconnection and horses, IIRC, provide extra commerce
  • That town is CxxC from Lisbon and Oporto
  • That town can use Lisbon's other wheat(the one that the worker is currently mining)
  • Settling there gets the fish for extra groth. :food:
 
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