Welcome to our conglomeration of the Misfits/Gypsy Kings/Chokonuts for SG14. Let the games begin!
The following are the rules that have been passed down through many generations of SG competitors and competitions and modified as needed.
The following are the RULES for competing as a member of the Misfit Gypsy Nuts. All participants are EXPECTED to follow these rules, if you choose not to, please let me know which rules are at issue, and then we can discuss options.
1. All standard GOTM rules apply. Mainly, we get 1 shot, no replays, period!
2. No viewing other team threads, period!
3. Have FUN, compete fairly, argue your points until your fingers bleed, or you convince a majority that your plan is superior!
The following rules taken directly from Murky Waters! Edited as needed, all credit given to Erkon!
This time around, we shall have more fun, learn even more and perform better than ever!
The following rules apply to all players in the Misft Gypsy Nuts SGOTM 14 team.
Ensure that you have read and understood the rules provided by the administrators (C-IV SGOTM Reference Thread)* and follow any ongoing discussion at the SGOTM 14 Maintenance Thread
The next player shall post a ”got it” within 24 hours of the upload of the previous game. Else the next available player has the right to post the ”got it”. These rules replaces guideline 6 and 7 in the C-IV SGOTM Reference Thread. To ensure a smooth handover, please post the ”got it” within 24 hours. The rest of the team needs the in between 24 hours to solve who's next. It is mandatory to wait at least 12 hours after the "got it" before you play, and it's recommended to wait at least 24 hours after the ”got it” before you play. Else, the difference in time zones and busy work days may prevent players to post useful advice. If you for some reason have to "unget it", please post within 24 after the "got it" if possible. We aim to play two turn sets / week.
I would like us to use something that a lot of other teams practice: a pre-play-plan. Before you start playing, please post a short plan for your turns set, including the following topics: builds, military activity per theatre, tile improvements, research, civic switches, diplomatic actions and miscellaneously. You don't need to write a novel. A sentence or two for each topic will suffice. Lets take it from there and see how it falls out. Hopefully this will enable each player to feel more responsible and active. It is not intended to replace the incredible amount of interference advice from the rest of us.
One other thing I would like us to test is a mid-turn-set upload. If you are playing while others are online, please upload and the rest of us can review the save.
I don't want the above to be a burden, so feel free to use it and we can evaluate half way into the game if these ideas are good or not.
No-one is forced to play a turn set. You don’t need to announce the reason for skipping a turn set. Any players can swap turn sets if they announce the swap in time. Since the captain has a memory capacity of a demented gold fish, I urge you to make it clear when you intend to skip a turn. Please post as quick as possible to reduce unnecessary confusion and delays.
Please use smilies and emotes in your posts as much as possible. Jokes, humor, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Several of us are not native to the English language (R1 for example use's American English). The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond. With this in mind I would like to encourage all and everyone to trash talk to your hearts content, particularly when dV screws up.
Don’t be afraid to post things that may appear stupid or evident. Each player have strengths and weaknesses. There are numerous examples in the SGOTM4, SGOTM5 and SGOTM6 thread when the most simple rule has been unknown to several of us (such as the difference between peace treaty and cease fire). Don’t be afraid that other members will think you are stupid. As a captain, I am obliged to post the most stupid questions to ensure that the rest of the team appear brighter.
Issues where we cannot reach consensus is resolved by the active player. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. It’s better to delay the game a day than build the Globe Theatre in the wrong city. Don’t be afraid of making mistakes though. We all screw up once in a while.
Don’t promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, don’t hesitate to bring that up for discussion. We all have very different experiences from promotions, for example barrage/CR for cats and combat vs other promotions.
Don’t play intoxicated (from alcohol, drugs or smoke). Don’t play when you are too tired. Or when you have your kids/wife screaming at you.
Try to keep track of the diplomatic events each turn, and visit each city regularly. It’s mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We don’t want to pollute the great person pool. Please respect the micro management plans.
Please contact AlanH if your game crashes, even if you can repeat all your moves.
If you PM the team, please ensure every one receives a copy.
Remember that a lot of players read what we post. Don't be rude or disrespectful to any player not on our team.
Try to run a test game or two before we start. Your experience may either confirm or contradict some one else's, and is therefore valuable.
The goal for Team Misft Gypsy Nuts is to end among the top three teams. The ambition is to grab the GOLD!
This is the motto of the Captain: "We have an ambition to perform well and of course we want to win the gold laurel. We also want to have fun while playing and we want to learn more. It's more important to me to have fun than win the gold, and I think that it's the same for most players."
Ensure that your autosave config is set every turn. Don't forget to enable all HOF settings in case you lost them during a dual-install or whatever reason. And set the first-turn-setting to first turn = 0. This will reduce future confusion.
When you state the turn/year research is completed (or any other event), please use the turn/year that is stated by the event log. Research for example is completed at the end of a turn. The pop up thus shows the turn after the tech is learned.
When the game is over, and the staff has confirmed it's over, you are free to read other team threads. When their game is over, and the staff has confirmed it, you are free to post in their threads as well.
Ok, if you have bothered to read this far, you are eligible to either a) ignore this crap or b) provide valuable comments.
Mostly cut and pasted from last game....please ask/say if something doesn't feel right or you have a different idea!
The roster order is....
1) McArine -just played
2) Ronnie1 - UP NOW..GOT IT
3) Sleepless - on deck...assuming comp is working
4) Jericho Hill - in the hole
5) Ozbenno - waiting
6) Grifftavian - waiting
Advising only as of November 21st
Adrianj
Conquistador63
JonShaw
da_Vinci
AWOL
Mighty Dwarf
ngraner42