[BTS] SGOTM 25 - Phoenix Rising

===============================
Ok..start noting stuff here - movable stuff:

Mongo Sword 1SW
Choku 2SE over stone
shanghai Galley 2N
Beijing worker (farm FP or move to forest to chop?)
Chariot in New Gang (promote medic/heal in place)
GP galley moves E

unsure on Moscow Chariot

City adjustments? none...Beijing stays on FP

GP Farm - Mids

===================================================

ah..forgot about the forge..yes..could whip into Mids anyway. (or not ;))

Settler for Toku could like come from FV at size 4. We could plant it SW of PL - maybe on that desert tile or inside borders.

ah..we do have two happies coming - gold online next turn and gems in 2. So Beijing can rock out!



So Moscow chariot move to 2E or just 1E and go back?

:lol: yep, my other E..I always do that

Yep, looks like road all the way to Moscow..goes through Silk tile then NW through the cow

he has 2 moves, so I will move back 1NE and then 1SW back to road..get a little scouting

(i'm going to upload soon..basically have made all the moves)

horses 1NW of where that roaming worker stood

uploaded for expert review ;)

pretty good city spot just E of Moscow
 
Last edited:
Shanghai and Moscow yup, this turn we can move Bejing Choko SE and wait what Biz archer does then plan which we transport with galley.
Galley should move 2n1w.

For Moscow we can take 1t healing while still inside our borders and make 5xp chariot medic.
Sword in Mongolia should move sw to join.
We have a road 1N of PL :)

It's forge now or never in Bejing imo, we have 10h (not much) and if we build a forge in quick sgotm games we should do so as early as possible.
I would vote yep forge now, we have enuf units.
Please let's drop the whip suggestions for Bejing, we want this city to grow on hammer tiles..

Farming Bejing floodplains is good imo, more food will be very useful here.

Far west chariot should probably check if road to Moscow is complete for our units?
Otherwise not risking a barb fight ;)

GP farm we could switch to Pyras (failgold) this turn, imo another Sword would be overkill cos galleys have enuf units to transport.
If we switch, Choko can still be 2 pop whipped (into workboat later for HK?).
And we can work Rice again over scientist, food always nice.

Galley in GP should probably move a bit east, getting ready for unit pickup near Shanghai.

Yup floodplains in Bejing, food better.

If you mean west aka the other east.. ;)
Basically i would just like to know our attack route into Moscow.
(and keeping him safe otherwise)
 
Last edited:
No excel for me sadly.
It seems to work fine in OpenOffice as well (free and worth having, if you don't have MS Office :)).

About AI techs, we only know the amount of techs they had, not exactly which techs. Except for the obvious banking and CS we saw in civic changes. And we know they don't have other techs that would allow civic changes they would have preferred, such as Feudalism.
 
Tsing has 2 hammers into an axe so can whip it. Chariots could also take out archer. See what he does I guess. He may take peace anyway.

Attack French, Toku and Russians. Which comes 2nd and 3rd is another matter.

Gift Toku city.

Is banking going to help us here? CS might. No idea what Russians have. We do know Russians in Industrial era? Possibly why they are roading faster? Yes Merc!

Do we want a road for Mongolia and to speed up sword?

Chariot near Russian might as well go east and explore? Or head north and look at coast. Might see culture.

Worker to farm beijing FP is interesting.

We already have 10H in forge. With 23 H we could whip it next turn.

We have not built the city yet! We were also thinking a further city on way to Moscow.

Beijing forge!!! So farm FP and focus on hammer tiles.

Just scout round Russian borders. We will save at best 1 gold if he moves back in borders. Not seen a single barb unit this game. Maybe due to barb cities? Or units/cities already on map.
 
Last edited:
Russian city graphics suggests modern era. Merc would be good, it's not like we'll have too many international trade routes. But we can't steal it until we have Guilds.

What city are you planning to gift Toku?
 
oooh...forge now..gotcha :D ah..that sword was placeholder..did not realize it was started.

Ok..forge in Beijing now and GP switch 1 scientist to rice.

yep, no culture on silk..would require 3rd border pop

(we could move chariot up there next turn, gumbo, as it would not be blind..just concerned for barbs this turn..whether we've seen them or not)

green we goooooo! (ha..i've not done this in so long)
 
Last edited:
Beijing forge?
Work rice too!

Would of been good to see coastline near Moscow. I guess seeing attack route is mian thing.
EP on Toku seems wise.
Green.
 
Biz archer moved away somewhere..he will take peace now.

making the sure moves then uploading

Ok

Spoiler Da Log :
Here is your Session Turn Log from 900 BC to 875 BC:

Turn 79, 900 BC: Phoenix Lair will become unhappy on the next turn.
Turn 79, 900 BC: GP farm will become unhappy on the next turn.
Turn 79, 900 BC: Beijing will become unhappy on the next turn.
Turn 79, 900 BC: Cow fields has grown to size 2.
Turn 79, 900 BC: Cow fields can hurry Axeman for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 79, 900 BC: Hong Kong has grown to size 2.
Turn 79, 900 BC: Hong Kong can hurry Granary for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 79, 900 BC: Fur valley has grown to size 3.
Turn 79, 900 BC: Mongolia will be pacified on the next turn.
Turn 79, 900 BC: You are the worst enemy of Bismarck.
Turn 79, 900 BC: Your Bomber has attacked an enemy Longbowman! (-33% Damage)
Turn 79, 900 BC: Your Bomber has caused collateral damage! (2 Units)
Turn 79, 900 BC: SGOTM25's Swordsman 1 (Yan'an) (6.00) vs Bismarck's Longbowman (4.20)
Turn 79, 900 BC: Combat Odds: 85.7%
Turn 79, 900 BC: (Plot Defense: +20%)
Turn 79, 900 BC: (Fortify: +25%)
Turn 79, 900 BC: (City Defense: +25%)
Turn 79, 900 BC: (City Attack: -30%)
Turn 79, 900 BC: SGOTM25's Swordsman 1 (Yan'an) is hit for 20 (80/100HP)
Turn 79, 900 BC: Bismarck's Longbowman is hit for 19 (31/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 1 (Yan'an) is hit for 20 (60/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 1 (Yan'an) is hit for 20 (40/100HP)
Turn 79, 900 BC: Bismarck's Longbowman is hit for 19 (12/100HP)
Turn 79, 900 BC: Bismarck's Longbowman is hit for 19 (0/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 1 (Yan'an) has defeated Bismarck's Longbowman!
Turn 79, 900 BC: Your Swordsman 1 (Yan'an) has destroyed a Longbowman!
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) (6.00) vs Bismarck's Archer (3.96)
Turn 79, 900 BC: Combat Odds: 87.5%
Turn 79, 900 BC: (Plot Defense: +20%)
Turn 79, 900 BC: (Fortify: +25%)
Turn 79, 900 BC: (City Defense: +50%)
Turn 79, 900 BC: (City Attack: -30%)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (57/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) is hit for 17 (83/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) is hit for 17 (66/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) is hit for 17 (49/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (34/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) is hit for 17 (32/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (11/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (0/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 3 (Yan'an) has defeated Bismarck's Archer!
Turn 79, 900 BC: Your Swordsman 3 (Yan'an) has destroyed a Archer!
Turn 79, 900 BC: SGOTM25's Swordsman 4 (Guangzhou) (6.00) vs Bismarck's Archer (3.96)
Turn 79, 900 BC: Combat Odds: 87.5%
Turn 79, 900 BC: (Plot Defense: +20%)
Turn 79, 900 BC: (Fortify: +25%)
Turn 79, 900 BC: (City Defense: +50%)
Turn 79, 900 BC: (City Attack: -30%)
Turn 79, 900 BC: SGOTM25's Swordsman 4 (Guangzhou) is hit for 17 (83/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (57/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (34/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 4 (Guangzhou) is hit for 17 (66/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 4 (Guangzhou) is hit for 17 (49/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (11/100HP)
Turn 79, 900 BC: Bismarck's Archer is hit for 23 (0/100HP)
Turn 79, 900 BC: SGOTM25's Swordsman 4 (Guangzhou) has defeated Bismarck's Archer!
Turn 79, 900 BC: Your Swordsman 4 (Guangzhou) has destroyed a Archer!
Turn 79, 900 BC: You have captured Tsingtao!!!
Turn 79, 900 BC: Your Chariot 2 (Beijing) has destroyed a Worker!
Turn 79, 900 BC: You have captured a Worker
Turn 79, 900 BC: Phoenix Lair will become unhappy on the next turn.
Turn 79, 900 BC: GP farm will become unhappy on the next turn.
Turn 79, 900 BC: Beijing will become unhappy on the next turn.
Turn 79, 900 BC: Mongolia will be pacified on the next turn.
Turn 79, 900 BC: Bismarck refuses to talk.
Turn 79, 900 BC: You are the worst enemy of Roosevelt, Bismarck, Stalin.
Turn 79, 900 BC: Churchill is the worst enemy of De Gaulle, Tokugawa.
Turn 79, 900 BC: De Gaulle is the worst enemy of Churchill.
Turn 79, 900 BC: Roosevelt is the worst enemy of Mehmed II.
Turn 79, 900 BC: Phoenix Lair will grow to size 5 on the next turn.
Turn 79, 900 BC: GP farm will grow to size 4 on the next turn.
Turn 79, 900 BC: Beijing will grow to size 6 on the next turn.
Turn 79, 900 BC: Julius Caesar has founded Antium in a distant land.

Turn 80, 875 BC: The enemy has been spotted near Mongolia!
Turn 80, 875 BC: Phoenix Lair has grown to size 5.
Turn 80, 875 BC: Phoenix Lair has become unhappy.
Turn 80, 875 BC: GP farm has grown to size 4.
Turn 80, 875 BC: GP farm has become unhappy.
Turn 80, 875 BC: Beijing has grown to size 6.
Turn 80, 875 BC: Beijing has become unhappy.
Turn 80, 875 BC: Beijing can hurry Forge for 3⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 80, 875 BC: Fur valley will become unhappy on the next turn.
Turn 80, 875 BC: Mongolia has been pacified.
Turn 80, 875 BC: Bismarck is willing to negotiate.
Turn 80, 875 BC: The borders of Beijing are about to expand.
Turn 80, 875 BC: Will Sign Peace Treaty: Bismarck
 
Ceasefire! Stacking up units did the trick!
Sword SW.
Chariot explore Russian coast on hill.
CR2 sword.
How long till we can attack French? Do we need to fully heal the swords?
Oh for a medic! Guess we need to heal. Swords could heal on galley? 6T out of border. 3T in borders.
Cowabunga has lots of forest for a wonder. Plus 2 lovely production tiles. Add iron and even sweeter.
Chopping for something. One sword can heal by promo.CKN will do some serious damage but maybe not as strong as sword. Chariots are risky vs archers. He has no metal anyway.

We can load CKN in city onto galley with no MP. This allows other 2 swords to move into place now. 3rd sword can load on galley this turn.
We can then attack next turn.

Steal my plan why don't you!

Remember CKN will do collat damage too.

Our attack will scare off his worker chop too.

Have to be brave Lymond! The archers will be str 2.4 or worse after CKN. It also has 2-3 strike? Never underestimate CKN!

Have faith and attack. (Next turn.) Sword has CR2 promo too.

Yes but chariots would attack before the swords.

What decisions remain here?
 
Last edited:
Goodie with Biz, no real opinion on cease fire or peace (no gold).

Worker on gold mine roads 1NE on plains?
Helps our Sword with moving, and Mongolia needs a trade route anyways.

Fine with russia scouting chariot ;)

Let's focus on PL cottages first :)
Guang granary can be finished with gold mine, not the worst tile for that lol.
Nice that our road fits with starting cottage 1N of PL without delay.

Cowfields worker and captured Biz worker are connected a bit, either could improve Iron (no work around Tsing). But think i prefer Biz worker helping with Bejing floodplains, we can use more there for FV soon too.

Good point, we have to look at our units first.
If you can move one of our chariots there next to Shanghai please, so we see if any new Archers or movement.

Merci, would suggest a quick attack with injured Swords just being backup, as we have bomber attacks, choko coll. damage too and 2 healthy chariots. Details soon ;)

Sooo details..Swords on forest 1sw into position, Galley picks up Choko & Sword in the city and chariot could move into the city to save gold.
Idea would be that we unload Choko and Sword on Rice next turn, and others move in there too.

Imo CR2 Sword can still defeat an already injured Archer, and others are backups after Choko, Chariots and CR2 attacked.

lol Gumbo ;)

We can still back out of that plan and heal instead, but imo moving them into Tsing costs too much time. If healing it should be closer anyways.
Choko will hurt his archers further, but i will test some of that stuff before we attack.

Longbow will be just a normal Archer after bomber (3.0) :)
We saw that before.
Weaker actually, longbows have only 25% city defense bonus (Archers 50%).
Choko should win.

Risk vs reward, imo those chariots are expandable cos it's the last city here (Tokyo we would prefer loading in Chokos and Swords), they can be sacrificed if they lose.
Should still get around 50% thou after Choko.
Less time for AIs is always good imo, we get Shanghai sooner which creates basically 30h turn with so much food.
 
Last edited:
I'm up for that chariot move if the Queen agrees ;)

We could try to kill his archer (likely on road) but not a sure win with chariots. Peace sounds fine, we are a long way from him now

Yep, gumbo thought of that. road will be finished and he can move straight into city to heal with medic faster.

not this turn, but 1 of those workers can chop that granary and the other move to start cottaging next turn

Cow worker can move toward iron in time (or chop next to it, but iron seems good to get up for that city fast)

wish these dudes would get some GPT

exactly, they can move and start them asap. In fact, they could move and start 2 cottages at the same time which is probably better

English are always antsy to attack the French :lol:

hmm..biz worker could road that forest and then chop...road would help move units to shanghai after they heal.

(Cow fields has been renamed Cowabunga!)

will do ..and upload

ok..still 1LB 2Archers..unless he has one moving around...we could move galley back too to see S of city (worker is chopping something there)

wow..Shangai is Size 9..

those swords are really injured, although one as a promo..so you are thinking attack in 2 turns. He can whip...would be great if he builds a settler

Swords SW of Surf can get 1t of healling.. Choke must move on copper this turn and Sword in city move out

ha..did not think about the galley, ofc ..makes sense. In My we trust ;)..although I'm a bit nervous about success here. "Must have faith in the bomber...Must have faith in the bomber"

(gumbo and my on the same plane)

true, but we want him to win too

It's the LB that worries me even with collateral. He will still be a strong defender. The alternative is to heal a turn or two while the worker roads. Swords could heal in place and the other units move into Tsing (now Surf N Turf). French worker may be chopping a settler..might want him to finish that actually even at loss of forest.

true..but our units aren't very meaty right now. could be bad luck. Not saying not to do it, but just want to be sure. Other than the CR2 sword maybe, the other 2 are risky

ok..let's do it! I'll be brave :smug:

Shanghai is sweet..and should retain a could bit of pop, especially if he does not whip

Let's do this thing! :)
 
Last edited:
Ok..new post..post below me.

Choke and Sword into galley in Surf (galley moves 1S)
Chariot into Surf
2 Swords 1SW

Moscow chariot 2N1W on hill

Gold worker 1 NE to start road
Mongo Sword 1W

Old German worker - 2N to wine to help farm FP

Cowabunga worker 1E or NE..doesn't matter really

hmm..galley threat is interesting point..AIs sometimes tend to focus ships when boat nearby

what is 1NE, gumbot?

Bomber?

ha..did it again..yes, NE

yep, Mongo pasture..

bomber could move to GP this turn..ready for toku later and some scouting in interim

EP on Ottos or Biz...we can see Otto again turn or see but Germs are teching..I think Ottos teching Alpha and some ways off

we can do a SW air sweep from GP or HK after France goes down

exactly..want view of Tokyo

sounds good...Otto/JC split or someone else?

uploaded (haven't done Ep thing yet)

oops! did not pause ..hold off

okay..uploaded w/ep

(well..it does matter later, gumbo, to keep tabs on their ep..plus we see if their tech gets boosted)

well, honestly, the ep goal seems to be Toku for now, but we have close to enough to steal CS (based on elite's analysis) and certainly will when we focus on him again later..only a few turns...so keeping up with other AIs is helpful for trading later.

Oh..ha..I gotta peace Biz too

Green Grass and High Tides Foreveeeer!!!


(good point on HK worker..it would be the following turn)

one last thing...Gold workers...should I start two cottages or double up. they could move on roads to start 2 at the same time..1SE of New Gang (now Golden Calf), and 1N of PL. (i'd prefer 2 cottages started)

oh..that blows..ha...well, double up on 1N of PL then, they can split maybe later
 
Last edited:
:) Okay, Cowfields worker hmm 1t chop then Iron looks good yup.
Biz worker if no road needed to help with floodplains? Food sooner for Bejing would be nice.
We could road 1N, looks somewhat useful for later, then jump on fps..costs only 1t more.

Okay let's skip that road, probably right.
Agree with Gumbo, galley 1s after loading makes some sense, but more for it being faster towards Tokyo.

Cities, wealth for Mongolia i think.
Everything else looks good, PL can wait with eventual lib whip for sure to make more use of floodplains.

Mongolia worker pasture, obvious :)

EP no idea, guess we picked Toku already for espio culture nonsense? (yup i still think this should have been banned).

Yup bomber to GP looks fine, i bet we would also like to know what Toku does soon.

JC has 2 cities, maybe he will reach Alpha faster, but can do points on both (split?)
JC and Mehmed, righto :)

Well you are not wrong there Gumbo, but knowing if Alpha gets speed up could be useful.
Would be better if we had a clear EP goal already thou, will not deny that.

Anyways, green green grass
lol i missed Biz peace too :-/

Next turn promote CR2 sword please, helps me with testing odds.

1se of Guang cannot be cottaged, we already made that (small) mistake ;)
 
Last edited:
Once galley loaded I would move 1S. We want to be on his sea resource so he whips a galley.
1NE right? To speed up sword? Worker near Guang ----> E

Bomber scouts more fog to east? Or Mumbai? Or move to GP farm? Or HK? More risky.

If we want to steal CS we need toku points?

I see little point switch Ep each turn to see what AI are teching. IW or alphabet.

When we declare close borders. Then steal worker. Give him something he could attack on forest.

Won't argue the Ep has not a big issue but it won't tell us much in my view. Well we are just splitting it between all AI. We need Ep on Toku to steal techs. The Ai will get alphabet when they do. We might even get it from Toku for Peace if we take his capital.

Green from me.

galley should probably pick up worker next turn?

Double up gets a cottage sooner? Oh he is trying to cottage the desert?

Have we made peace yet with Germans?
 
Last edited:
Score goes up slowly

Spoiler Kenny Loggins :

Here is your Session Turn Log from 875 BC to 850 BC:

Turn 80, 875 BC: The enemy has been spotted near Mongolia!
Turn 80, 875 BC: Phoenix Lair has grown to size 5.
Turn 80, 875 BC: Phoenix Lair has become unhappy.
Turn 80, 875 BC: GP farm has grown to size 4.
Turn 80, 875 BC: GP farm has become unhappy.
Turn 80, 875 BC: Beijing has grown to size 6.
Turn 80, 875 BC: Beijing has become unhappy.
Turn 80, 875 BC: Beijing can hurry Forge for 3⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 80, 875 BC: Fur valley will become unhappy on the next turn.
Turn 80, 875 BC: Mongolia has been pacified.
Turn 80, 875 BC: Bismarck is willing to negotiate.
Turn 80, 875 BC: The borders of Beijing are about to expand.
Turn 80, 875 BC: Will Sign Peace Treaty: Bismarck
Turn 80, 875 BC: Fur valley will grow to size 4 on the next turn.
Turn 80, 875 BC: You have made peace with Bismarck!
Turn 80, 875 BC: The borders of Peking Duck have expanded!

Turn 81, 850 BC: Phoenix Lair has become happy.
Turn 81, 850 BC: GP farm has become happy.
Turn 81, 850 BC: Peking Duck has become happy.
Turn 81, 850 BC: Fur valley has grown to size 4.
Turn 81, 850 BC: Surf N Turf has become happy.
Turn 81, 850 BC: The borders of Cowabunga! are about to expand.


HK worker can move into galley next turn if we keep it there
 
:) Will test DeG attack as promised, so we dun walk into a suicide mission.

Choko 90% vs longbow, CR2 Sword 80% (bit more, tested with 4.0 Spear), Chariots 47%

Would have to get some terrible rng rolls for failing.

He has no city walls in real game, righto?

Are we sure our chariot gets ported out close, if we leave him inside borders?
Testing

Ported out 3w of city, darn.

Would move him back, this can be very random..have seen some very strange teleports.
 
Last edited:
Does Toku have a factory? What is that building? 100% a factory! lol

It's a factory tested on another game. Image is exactly the same in city.

At some point we want Hanging gardens here. HG and mids in a city could be nice.

We are due some bad rng. Does it change or is it fixed whoever plays?

I think worker should work another ivory.
Forest chop into settler or kremlin?

Close borders with French before attack. We want to steal the worker.

To be fair Mylene had no combat results. I did all the hard work. :p

No city wall.

So what needs doing? We can discuss RNG all night but that is a turn off. ;) (pun wasn't intended.)

Why would he port to a city? Moving him is a mistake.

Why would it go 3w? Hmmmm Guess no culture near it? In that case we have no choice but to move back.
 
Last edited:
HG would be great. AI still in expansion mode, especially after most lost city(ies). Cowbunga might be good place for it.

Luck of the Limeys!

ya'll post below me...

indeed..I'm move him with the swords before attack

We can finish off Shanghai and call it. (i'm gettin' hungry)
 
Last edited:
I may have to bail at some point. Off to clean teeth.
 
Top Bottom