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- Mar 11, 2008
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Well, that is odd, but not totally unusual that AI changes their plan. They usually settle on those "blue circles" you see when your settler is selected. I'm suspecting he might just settle on the copper. That would give him copper in that city but without road, Dam won't have access. (he has no road there yet, as I move scout 1SE). If he moves a tile away from copper he would need road and mine before access - that copper is not on a river.
I would move N warrior eastward for possible choke position near copper - stand on forest(if he does not settle on it) Scout can move a bit W for busting in his place.
Yes, move move move that army toward Dam. Move stack 2E, then attack the turn after moving 1NE + 1NE to be next to city.
I assume you are referring to Citizens. Cities default with City Automation ON (button just below and right of Whip button in city screen). I usually don't change that since I hard select tiles in a city - often microing that as well. I did notice you were not working the silk tile in that last iteration and meant to comment, but that was not changed at all in this iteration. New citizens from growth will be managed by Governor based on like you mention what the city thinks it needs, but usually best tile available. I always manage the city at each growth point anyway.
So the point is, you can turn off Citizen Automation, but either way I would manage the citizens yourself regardless. (Honestly, I manage cities and citizens every turn, especially early game. Governors can do some odd things at times) But myself, I still keep the Citizen Automation ON, or rather I just ignore it.
post edited some due to stupid typos
edit: I meant to explain that "hard select" a citizen on a tile should not ever be changed by the governor unless you later toggle the buttons for whatever reason.
ugh..getting late for me..i'm like typo every other word
I would move N warrior eastward for possible choke position near copper - stand on forest(if he does not settle on it) Scout can move a bit W for busting in his place.
Yes, move move move that army toward Dam. Move stack 2E, then attack the turn after moving 1NE + 1NE to be next to city.
By the way, do you turn off workers working tiles automatically?
I assume you are referring to Citizens. Cities default with City Automation ON (button just below and right of Whip button in city screen). I usually don't change that since I hard select tiles in a city - often microing that as well. I did notice you were not working the silk tile in that last iteration and meant to comment, but that was not changed at all in this iteration. New citizens from growth will be managed by Governor based on like you mention what the city thinks it needs, but usually best tile available. I always manage the city at each growth point anyway.
So the point is, you can turn off Citizen Automation, but either way I would manage the citizens yourself regardless. (Honestly, I manage cities and citizens every turn, especially early game. Governors can do some odd things at times) But myself, I still keep the Citizen Automation ON, or rather I just ignore it.
post edited some due to stupid typos
edit: I meant to explain that "hard select" a citizen on a tile should not ever be changed by the governor unless you later toggle the buttons for whatever reason.
ugh..getting late for me..i'm like typo every other word
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