[BTS] Shadow Game - Monarch / Ramesses

I kind of like forbidden palace and I get it built in perhaps 10-15% of my games?
My feeling is that I'm in stark minority though, more common seem to be to just beeline communism for state property, but I like warfare and so often find myself stuck in teching pace before I can reach that. courthouses and possibly forbidden palace helps me get out of that situation.
But CH is not a no brainer at all.

Only building that can be called no-brainer is the granary, but thats also a oversimplification, there are cities where a granary is of extremly little use for most of the early game, and in those cities you get a more immediate benefit from just building wealth up untill you get certain food improving techs like machinery/replacable parts (for windmills), biology (farms), communism (workshops).

A city that won't grow doesn't need a granary.
 
Okay guys, I've just loaded up the savegame that @lymond kindly edited for me. Let me give you an idea what I'm planning to do now, please correct me if something I plan is stupid ^^

Thebes: Lib has 2 turns left to make, I could whip now, which would create OF for Granary. After that I will make Settlers. Should I whip now or finish normally and 2 pop whip the granary asap?
Memphis: Building Lib, 6 turns away from 1 pop whip, will I do that asap? Then what? Settler? Or failgold GW/moai?
Heliopolis: Working on Granary, next I would like a Lib, but I think Lymond wants me to build a settler there, could you confirm please? I will whip the Granary asap in any case.
Elephantine: Working on Mids, as soon as the border pops I will improve cows and gold (second tile to work, I assume, once at pop2?) and will chop all forests (I had wanted to wait for maths, but I see how that would take too long).
Alexandria: Working on obelisk, once cows are improved, this will move more quickly, second tile to work could be gold. What to build next, I assume Granary, then Lib? Or LH?

New cities: I was considering an alternative location for one more coastal city: 4E of Alexandria, what do you think? Would have a floodplains, access to rice... Rice Town could then be relocated 1NW or 1NW+1W?
Otherwise I think my first new city would be the one with wheat. Just to make sure: You would absolutely not consider founding a city on the other island?
 

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Why is the library no concern in horse/whale? And this brings me to another point: Buildings. Which ones do you build everywhere, which ones only selectively? For instance, I have noticed that granaries have to be built pretty much everywhere. But, e.g. how many sea squares does a city need to have for your to build a LH? What's the reasoning for Lib? I would have thought that Horse/Whale would certainly need a libl, because of all those 2C sea tiles it's going to be working... oh, and directly into another question:

Not saying you will never build a library in horse/whale. What I mean is that the library is of no urgency there. It's a city with very little food. Yes, it will eventually grow on more coastal tiles but that will take time. A gran/LH is of import there, of course.

I think we've made clear the importance of the granary most everywhere, and as krikav just mentioned there maybe cities where you would not need one simply due to lack of food. But it is the most important building in the game, in general, and there are finer details of why the granary is so important that we have not yet broached. But you have learned obviously that most cities are settled with food in mind, and the granary is key in turn that food into production.

Honestly, I don't think in terms of "sea squares or tiles" much at all. The primary purpose of the LH is to make seafood better. Simple as that.

Libraries, in general, are desired in places that have good food or good commerce potential - cottages/calendar/gold. For food, it allows you to run those scientists. Your cap always gets one, of course.

Coastal tiles on their own are not high value. Yes, they can help sometimes with some early commerce for sure, but they are not something the I focus on in terms of decisions I make about a city.

Why would the Maoi be better in Horse/Whale than in Memphis?

First, I want to make clear that I consider a NW like Maoi to be a luxury item. What I mean is that, in general, I do not focus on building that NW. If I have stone or I"m IND, and have a good spot for it, I may consider it but only in relation to my overall goals and needs. Maoi can be particular nice on island cities that have some seafood but basically not production tiles to work...it would make that island city quite productive.

Sure, you could build it in another coastal city like Memphis or Helio and that would be find. Personally, I prefer Horse/Whale because the city does not have much value otherwise. Low food, but a good bit of those sea tiles that with Maoi it can grow onto and become productive with 2F1H1C on those tiles. And note that when whale is netted after Optics, that adds 1H to the tile. With Maoi the whale would be 3F2H1C, so that is nice.

But, you know, sometimes if you are actually going to build Maoi, well just build it somewhere good for it fast. I like to use it for as much fail gold though as I can with these bonuses.

Cool. Krikav has hinted at a few of those ways, that is good to know. Begging is "demanding" gold from people, who like you, right? :)

Yes, not sure where begging came up, but you can beg small bits of gold from players who are at least Pleased with you. You will get a feel for the amount you can beg at some point. I usually look to beg around 50 or 60g but it depends on how long I've known the AI.

And an important note is that begging (successfully) gives you a 10 turn peace treaty with that leader. This can be good with leaders who may be plotting war on you, and there are leaders that will do so at Pleased.

This is another instance where I'd like to know which wonders are generally considered useful and which are just stupid. For example, how popular is the forbidden palace? and since you need CH for that, is the courthouse a no-brainer building?

I'd say for experienced players I would not call it popular per se. Even krikav, who mentioned that he does like the NW, doesn't build it but about 15% of his games. That is quite low. I'd say my % is even less. In theory, it is a nice NW, but really only of true value once you get a really large empire, and especially overseas holdings (overseas has much higher maintenance). Forbidden Palace basically turns the city it's built in into a capital type city, meaning that distance maintenance cost is now calculated from that city to the surrounding cities near it. So it is certainly not something you build anywhere close to your starting capital. For example, I see absolutely no value in FP on this landmass you start on. (Note: Versailles wonder has a similar effect and is a nice wonder to capture far off in an enemy city)

Courthouse is not a no-brainer building really at all. I start to see some value in it when I really start expanding and conquering a large empire. But in general, it is a relatively expensive building early game that has little value in close proximity to your starting location. One way to look at is that a CH may have value in cities farther away when its maintenance reaches a certain level...i'd say 8 to 10g may be a good indicator.

As you start conquering and capturing cities, you may luck out on those cities having courthouses already too, which is always nice.

So anyway, if this question is specifically about National Wonders, I'd say that the usefulness of a particular NW is very situational. Two NW come to mind that I often find useful and often build...National Epic and Heroic Epic. Both NW have tangible benefits that can really help your game, but even then may be situational. Oxford in a Bureau cap is obviously very powerful, but one has to ask themselves if they need Ox if pursuing anything other than Space Victory...I might build it with Diplo Victory in mind if I have stone and I'm Philosophical (cheap unis). Maoi, as mentioned is very situational as is Forbidden Palace. There are some later game NW that I don't even think about.

Oh..National Park is kinda cool, but only if you have a good place to build it, and again, probably only worth it in a Space race.
 
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Thank you! You probably didn't see my latest post before replying, did you?

I appreciate the insight on NWs, that's good to know. I guess the two epics do have pretty far-reaching effects.
 
Ha, yeah, I'll get to that, grashoppa

First, I did want to address one thing to give you a bit of perspective. Hopefully, you are starting to see a trend here that is sinking in with you. Good players are very judicious about what they build in cities. We don't just build buildings for the sake of it. Those buildings have a purpose, not in just terms of the city type but empire wide as well.

Keep in mind that soon you will have Alpha and Currency which open up the ability to to build Wealth and Research. So those options, not to mention fail golding wonders, gives you options of what to use hammers in a city for other than just some building. And the benefits of those options can be realized in the short term to better you game.
 
Looking forward to your answers, but also specifically to your insight on building wealth and research. I always ignored those options, because the ratios seem so low!
 
Thebes: Lib has 2 turns left to make, I could whip now, which would create OF for Granary. After that I will make Settlers. Should I whip now or finish normally and 2 pop whip the granary asap?

I would definitely not whip the Library in Thebes. It's only two turns and I don't want to whip off good tiles. Which actually should bring up a good point. As a general rule, do not whip off your best tiles...namely food specials and production specials (think copper or horses)

It's not an issue but I probably would have built a gran in Thebes first, but in my test I had a worker finishing a chop for that. Then Library, and have Thebes grow for now into 2 scientists, as it is really about time to get that going so you can get that first GS for an academy. Other cities can take the brunt of workers and settlers now.
Memphis: Building Lib, 6 turns away from 1 pop whip, will I do that asap? Then what? Settler? Or failgold GW/moai?

Keep building LIb for now..I've not decided. I may like you to grow to size 4 in memphis and then 2pop a worker there.

(Just a note, that in general I'm not focusing on 1 popping whipping stuff...I usually want to 2 or 3 pop stuff. There are certainly reasons to one pop things like a monument for instance, but I just don't want you to be in the habit of always 1 popping this and that. There are more things to learn and discuss here but I don't want to over complicate thigns. But you can read those links I gave you on slavery as well,which hopefully you made note of for future reference.
Heliopolis: Working on Granary, next I would like a Lib, but I think Lymond wants me to build a settler there, could you confirm please? I will whip the Granary asap in any case.

Yep, just 2 pop the gran next turn. City should grow faster after that, but next turn put the OF into a new settler. Then you can just queue a Lib on top of that to use it so you can grow again back to size 4. Then back to settler until you have enough hammers into it (40H or more) so that you can 2pop it. Granted, if you had a worker over there you could put a chop into the settler to be able to whip it faster.
Elephantine: Working on Mids, as soon as the border pops I will improve cows and gold (second tile to work, I assume, once at pop2?) and will chop all forests (I had wanted to wait for maths, but I see how that would take too long).
sounds fine...cows first, ofc, but you may send 1 other worker for the gold. Elie only has 4t to pop so I want a worker timed to be at cows when it does.

Good thinking on Maths. It would make those chops worth more, so we will see the timing of that. And you can at least pre-chop the forests.

Note: the forest within cultural borders are worth 20 or 30H..the full amount before or after Maths. Outside borders are worth less. You will have 4 forests to chop in borders (unless you luck out on forest spawing). That may be enough, but you might consider chopping the forest 1N of that wheat to the W. It would be worth 16H I think after Maths (doubled to 32 for Mids), so that is something. And we plan to have you settle on that tile anyway.
Alexandria: Working on obelisk, once cows are improved, this will move more quickly, second tile to work could be gold. What to build next, I assume Granary, then Lib? Or LH?

As mentioned earlier, you do not need an monument in Alex. Start gran now. After that, I'm not sure. Maybe library.

New cities: I was considering an alternative location for one more coastal city: 4E of Alexandria, what do you think? Would have a floodplains, access to rice... Rice Town could then be relocated 1NW or 1NW+1W?

Interestingly, I was debating settling Rice town on the coast. So your logic is not bad at all. I don't care much for 4E though. If I do that I would settle 1SE of Rice to bring that online asap. In fact, you could certainly do that. Spices could be settled at some point later...not particularly great food but that grass Spice will be 3F, and I highly suspect some hidden resource in that open tile below the Peak. So maybe 1NW of grass spice, but that would be later.

Otherwise I think my first new city would be the one with wheat. Just to make sure: You would absolutely not consider founding a city on the other island?

Wheat is fine. Wheat/cow/clam..i pretty much consider them about equal, though wheat site has some forests which is inice. Clam can get a fast wb whip outta Alex when it is ready.

I'd probably just go with Rice city now though since it is closer.

Go ahead now and finish that road on the gold next turn, then put 2 turns into the gold, then I think that times right for that worker to move toward Elie's cow. With that road there another worker can move toward Elie's gold faster after Alex's cow is improved...just a thought
 
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Looking forward to your answers, but also specifically to your insight on building wealth and research. I always ignored those options, because the ratios seem so low!

Well, it was pre-BTS, but it is fine now. It's 1 to 1, so not sure how that is bad..ha. Wealth and/or Research can be a nice placeholder build early instead of just building something crappy. And you can also hold hammers by doing so, like you got a lot of whip OF from something and what to hold it for something else like a wonder.
 
I would also go ahead and finish Alpha now. You have enough gold. Yes, a lib is about to finish in Thebes, but I don't think you need to wait for it at this point and you will get the benefit in two turns.
 
Oh..and remember that tip I discussed earlier about the worker E of Alex. Step 1W, place road, cancel, then help other guy improve cow. Again, road means little there, but I just want you to practice the concept. (note: you have him on a go to route so cancel that this turn first)
 
argh..and dont' forget you need to start a new warrior in memphis too. We are kinda overlapping advice here from yesterday

edit: cancel that though. Just go ahead and build a worker now in Memphis..that is good. It is about to grow into unhappiness. Worker will allow that to wear off and you need a new one anyway.
 
I would definitely not whip the Library in Thebes. It's only two turns and I don't want to whip off good tiles. Which actually should bring up a good point. As a general rule, do not whip off your best tiles...namely food specials and production specials (think copper or horses)
Okay, that's good to remember, don't whip off good tiles. Unless other reasons compel you to.
It's not an issue but I probably would have built a gran in Thebes first, but in my test I had a worker finishing a chop for that. Then Library, and have Thebes grow for now into 2 scientists, as it is really about time to get that going so you can get that first GS for an academy. Other cities can take the brunt of workers and settlers now.
Okay, I'll do that. Grow to cap and then place scientists or place scientists as soon as no great tiles are available for citizens (i.e. pop more than 3)?
Keep building LIb for now..I've not decided. I may like you to grow to size 4 in memphis and then 2pop a worker there.
That happens to be exactly 6 turns away as well :)
(Just a note, that in general I'm not focusing on 1 popping whipping stuff...I usually want to 2 or 3 pop stuff. There are certainly reasons to one pop things like a monument for instance, but I just don't want you to be in the habit of always 1 popping this and that. There are more things to learn and discuss here but I don't want to over complicate thigns. But you can read those links I gave you on slavery as well,which hopefully you made note of for future reference.
Yeah, I figured 1 pop wasn't great. Also 2 or 3 pop whipping has the side benefit of whipping away unhappiness!
Yep, just 2 pop the gran next turn. City should grow faster after that, but next turn put the OF into a new settler. Then you can just queue a Lib on top of that to use it so you can grow again back to size 4. Then back to settler until you have enough hammers into it (40H or more) so that you can 2pop it. Granted, if you had a worker over there you could put a chop into the settler to be able to whip it faster.
Sounds good, will do!
sounds fine...cows first, ofc, but you may send 1 other worker for the gold. Elie only has 4t to pop so I want a worker timed to be at cows when it does.
Will time it accordingly.
Good thinking on Maths. It would make those chops worth more, so we will see the timing of that. And you can at least pre-chop the forests.
Cool! So you think we have enough time to first finish alpha, then save up money and then go maths without some other AI finishing mids?
Note: the forest within cultural borders are worth 20 or 30H..the full amount before or after Maths. Outside borders are worth less. You will have 4 forests to chop in borders (unless you luck out on forest spawing). That may be enough, but you might consider chopping the forest 1N of that wheat to the W. It would be worth 16H I think after Maths (doubled to 32 for Mids), so that is something. And we plan to have you settle on that tile anyway.
Yes! I just had a forest spawn in Heliopolis, so I doubt that will happen. I think you're correct about 16, I think it is 12 without maths.
As mentioned earlier, you do not need an monument in Alex. Start gran now. After that, I'm not sure. Maybe library.
Cool. My reasoning for the monument was that that would make rice available for the new city on the coast I proposed.
Interestingly, I was debating settling Rice town on the coast. So your logic is not bad at all. I don't care much for 4E though. If I do that I would settle 1SE of Rice to bring that online asap. In fact, you could certainly do that. Spices could be settled at some point later...not particularly great food but that grass Spice will be 3F, and I highly suspect some hidden resource in that open tile below the Peak. So maybe 1NW of grass spice, but that would be later.
I'll go for 1SE of rice then. Somehow I prefer another coastal over the original rice city location. Btw, how do I remove your markings, what are they called... dot something?
Wheat is fine. Wheat/cow/clam..i pretty much consider them about equal, though wheat site has some forests which is inice. Clam can get a fast wb whip outta Alex when it is ready.
This will go next then. What do you mean with Clam getting a whip out of Alex? How can one city whip for another? Or did you mean that Alex could make the settler for Clam?
I'd probably just go with Rice city now though since it is closer.
Coastal rice city okay then?
Go ahead now and finish that road on the gold next turn, then put 2 turns into the gold, then I think that times right for that worker to move toward Elie's cow. With that road there another worker can move toward Elie's gold faster after Alex's cow is improved...just a thought
Will do!
Well, it was pre-BTS, but it is fine now. It's 1 to 1, so not sure how that is bad..ha. Wealth and/or Research can be a nice placeholder build early instead of just building something crappy. And you can also hold hammers by doing so, like you got a lot of whip OF from something and what to hold it for something else like a wonder.
Oh, gee... well, good thing I mentioned it then. Thinking about it, though... I think the terrible ration might actually have been in Civ3... there it was a third or something like that. I prefered 3 over 4 for some time, but Civ is just the superior game - to this day, Civ5 never worked for me and I didn't even give 6 a chance. Don't like that hex nonsense. This isn't Panzer General :D
I would also go ahead and finish Alpha now. You have enough gold. Yes, a lib is about to finish in Thebes, but I don't think you need to wait for it at this point and you will get the benefit in two turns.
Yeah, that was my reasoning, to wait for Thebes. But I'll switch over then. It'll probably happen a turn or so sooner than currently predicted, because of all the libs finishing.
Oh..and remember that tip I discussed earlier about the worker E of Alex. Step 1W, place road, cancel, then help other guy improve cow. Again, road means little there, but I just want you to practice the concept. (note: you have him on a go to route so cancel that this turn first)
Ah yeah, sorry I never reacted to that. I wasn't going to do that, because this trick is actually something I was aware of already from Lain's first Let's Play.
argh..and dont' forget you need to start a new warrior in memphis too. We are kinda overlapping advice here from yesterday

edit: cancel that though. Just go ahead and build a worker now in Memphis..that is good. It is about to grow into unhappiness. Worker will allow that to wear off and you need a new one anyway.
Okay, I'll do the warrior then. And in regards to garrisons, I think I have more warriors than I need for fogbusting already, so... I'll just move one back.

Also... I think there is nowhere producing settlers now, what's the best place to do that and when?
 
I certainly hope I did everything I was meant to do...

Turn 73:
Spoiler :
5G2fukM.png

Well, wouldn't you know it... another forest did grow in Heliopolis! That is the second in about 10 turns! Now I have to chop into something :)

One question on unhappiness... that 1 point unhappiness from not having a garrison... is that only from pop 3 on? Because I noticed that Memphis and Thebes jumped from 1 below angry to 1 above angry by growing one pop...

Another question on Memphis: You meant to work on the worker until the unhappiness about whipping wears off and then continue with lib, then finish worker?

EDIT: Why do I always forget the saves!!!
 

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Turn 76:
Spoiler :
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Finished the worker in Memphis, what should I do with it? Chop in Heliopolis or actually improve memphis or capital? Memphis has only two good tiles to work (unless it steels the grassland hill mine from thebes) and thebes has only 4 good tiles (unless giving grassland hill mine to Memphis), unless you count the spice forest.

I've just finished the cows for Elie, cows and gold for Alex are finished, one worker is no in position to prechop, the other two workers who finished the cows, one of them will mine the gold, the other will prechop as well. Will try and whip/chop lib in Heliopolis asap, so I can get that settler there finished and settle the coastal rice city!

Next turn I will have Alpha, so I will definitely need advice on how to trade, will wait for your advice on what to do with the new worker, though, before advancing to the next round!
 

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Yeah, I figured 1 pop wasn't great. Also 2 or 3 pop whipping has the side benefit of whipping away unhappiness!

Indeed..or another way to look at it is that regardless of number of citizens whipped you only get 1 unhappy face for 10 turns...so when you whip more citizens you leave more time to grow back and not worry about growing into unhappiness. But there is another factor to consider as well depending on the city - it's food surplus and growth potential. 2 or 3 pops are often just faster, especially when you consider worker and settlers whips, which are basically the direct way for turning food into hammers. Also, you can calculate whip OF and plan for it better, although that is not always a consideration...this is getting advanced..ha

Cool! So you think we have enough time to first finish alpha, then save up money and then go maths without some other AI finishing mids?

On this level I think you have time

Yes! I just had a forest spawn in Heliopolis, so I doubt that will happen.

Pretty sure forest spawn is not related to previous forest spawn. I think it is tile specific and based on actually having an adjacent forest. there's a small % chance each turn. Also more forest adjacency increases the chance (if i recall, it is not the diagonal adjacency, but each forest directly adjacent to a tile that can increase the chance (that is: N, S, E, and W) Of course, it is all random and you cannot count on forest spawn..just something to hope for.

Hypothetically though, it may factor in how you chop forests such that you leave a pattern to increase likelihood of spawn.ha.but honestly I never really think of these things myself.

Cool. My reasoning for the monument was that that would make rice available for the new city on the coast I proposed.

As advised on placing rice city, you can often overcome the need for monuments by making good settling decisions. just think of it as 30H better spent.

I'll go for 1SE of rice then. Somehow I prefer another coastal over the original rice city location. Btw, how do I remove your markings, what are they called... dot something?

Yep, might as well make use of GLH to its fullest...and that rice city is at least somewhat productive.

Ctl-X should make them disappear. Alt-X will turn them back on, as well as the tool itself. (dot-mapping) So you can do that whenever you want to see them again. Yeah, it can be a bit of an eyesore to have on all the time.

Just using Ctl-S to mark city spots is certainly fine. The dotmap tool is good to use without even actually placing them down since you can drag that BFC marker around to see how cities might look once settled..just a thought

This will go next then. What do you mean with Clam getting a whip out of Alex? How can one city whip for another? Or did you mean that Alex could make the settler for Clam?

I just meant that when you later get a city for that clam that you can get out a WB really fast outta Alex so that the clam can be netted immediately when that city is settled. If at all possible when settling seafood cities you want that seafood netted asap. (think about how we timed that WB outta Thebes earlier for Memphis)

Not really relevant now since you don't have settlers. I was just making note of it..I'll remind you again later

Ah yeah, sorry I never reacted to that. I wasn't going to do that, because this trick is actually something I was aware of already from Lain's first Let's Play.

I'm glad you picked up on that from Lain, but there is certainly no harm in still practicing it now. The idea is to get you in the habit of constantly thinking about maxxing your worker turns. And hypothetically, what if that tile 1E of cow later revealed iron? The iron would already have half a road on it.

These seem like superficial things now, but these concepts and tips/tricks play a huge role on success at higher levels. Being very meticulous on how you use your workers. That's why I get on you a little when I see them doing something unnecessary. Notice we have built very few roads so far. i would probably not have roaded the horses yet, although they might be part roaded by the very method i'm talking about here. (granted you may be able to trade horses)

Okay, I'll do the warrior then. And in regards to garrisons, I think I have more warriors than I need for fogbusting already, so... I'll just move one back.

The one to Thebes is fine.which I just realized will grow into unhappiness..ugh...i might have recommended something different in the short term like I did with Memphis... However, don't forget that you are busting coast as well. We want to prevent barb galleys later. So I would not move any other warriors.

In fact, I'm concerned a bit in the short term with that area just E of Alex. Right now the workers on cow are busting it (workers count - any unit does), but they will move and that warrior is on the other side of Alex. Something to consider.

Elie pop should cover the central area nicely I think, so most busters including axe can focus more on coast.

Also... I think there is nowhere producing settlers now, what's the best place to do that and when?

Well, I did plan you one in Helio. We can look at options in a bit on producing more elsewhere. You are doing good.
 
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In reply to Turn 73 report:

Helio you did perfect.

Worker ready for cows in Elie ..check

Worker on gold should have moved to 1NW of gold..that is why I had you actually finish the road. Then he could step on Elie's gold next turn.

The worker on Alex cow can now move on that road to the gold and finish mine

Turn 73:

Well, wouldn't you know it... another forest did grow in Heliopolis! That is the second in about 10 turns! Now I have to chop into something :)

See, it can happen any time or not at all. That new forest had two forest adjacent to it (E and S) which increased the chance.

One question on unhappiness... that 1 point unhappiness from not having a garrison... is that only from pop 3 on? Because I noticed that Memphis and Thebes jumped from 1 below angry to 1 above angry by growing one pop...

Well, when you don't have a garrison the unhappy face ("We FEAR for our Safety!!!") is always present. See this in the city screen at top right/center next to production bar. An "unhappy citizen" occurs when you grow past your happy cap. So it is just a matter of being aware what you current happy cap is.

Clarification: unhappy face is not the same as unhappy citizen ..for reference

Another question on Memphis: You meant to work on the worker until the unhappiness about whipping wears off and then continue with lib, then finish worker?

exactly, the turn before the whipping unhappy wears off, I would start a warrior - grow -finish worker - finish warrior - back to Library.

In Thebes - in hindsight - I might have had you start a settler there as the warrior arrives..

make sense?

Note: it's not the end of the world to have an unhappy citizen by the way as long as you have a plan to use it, but you don't want cities with unhappy citizens for long at all. it's an unproductive citizen that you pay for.[/QUOTE]
 
I'd say throw out Turn 76 report, since you played past my response to Turn 73. But I'll check it to see if there are any pertinent questions to answer. I'll edit the answers here.'

@krikav Would you cottage Thebes or farm it later? I'm torn on it. I'm inclined to cottage it for Bureau even though not river tiles. But all that could be farmed as well after CS. Ofc, there's the whole Rep thing too.

My only concern at present is the settler in Helio. Lib is there just for growth purposes. You can always whip it at some point later.

Memphis worker can move toward Helio, unless we want to start cottages, which I'm not sold on at present and just pinged herr krikav.

You could have him move out and plant half roads or part cotages on the way to that Ph near Thebes...a chop that either city could receive.

we will getting to trading after Alpha. There may be nothing worth trading at first..so keep that in mind
 
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I'm glad you picked up on that from Lain, but there is certainly no harm in still practicing it now. The idea is to get you in the habit of constantly thinking about maxxing your worker turns. And hypothetically, what if that tile 1E of cow later revealed iron? The iron would already have half a road on it.
I get that. I actually used that trick in my last turn. In moving my worker from Alex cow to Elie cow, I noticed, that I will have to stop on the hill SE of cow regardless, so what I did was move up to gold (on road), mined for 1t and then moved on - still arrived at exactly the same time. This way the other worker was done mining a turn earlier and could procede to prechopping.
The one to Thebes is fine.which I just realized will grow into unhappiness..ugh...i might have recommended something different in the short term like I did with Memphis... However, don't forget that you are busting coast as well. We want to prevent barb galleys later. So I would not move any other warriors.
Yeah, that was a bit of a bummer. But not such a big deal. I did move the warrior SW of Alex, because it did nothing (but coast, which, I understand, won't be a danger for a while). Bit I can build a new one in Memphis, if you prefer.
In fact, I'm concerned a bit in the short term with that area just E of Alex. Right now the workers on cow are busting it (workers count - any unit does), but they will move and that warrior is on the other side of Alex. Something to consider.
This isn't really a concern though, because that's exactly where the next city will be founded, right?
Worker on gold should have moved to 1NW of gold..that is why I had you actually finish the road. Then he could step on Elie's gold next turn.
See above, I used the extra move for something else, to the same effect, I guess, i.e. saving a worker's turn?
Well, when you don't have a garrison the unhappy face ("We FEAR for our Safety!!!") is always present. See this in the city screen at top right/center next to production bar. An "unhappy citizen" occurs when you grow past your happy cap. So it is just a matter of being aware what you current happy cap is.
This doesn't seem to be correct... look at Memphis in my turn 76 save: It has only two unhappy faces, both for "too crowded" - so to me it looks like the "We FEAR for our Safety!!!" complaints only start at size 3! At least on Monarch...
 
This isn't really a concern though, because that's exactly where the next city will be founded, right?

Well, it is a concern until that city is founded..as long as there is a dark land spot that is not busted by any unit a barb could spawn

See above, I used the extra move for something else, to the same effect, I guess, i.e. saving a worker's turn?

Honestly, not sure what you did. I had may plan for them, and you did something different. It may or may not be worse either way. I was just thinking of getting Elie's gold improved asap so it could grow on it.

I do know that the worker for cow is where he was supposed to be...you did that right whatever you did before

This doesn't seem to be correct... look at Memphis in my turn 76 save: It has only two unhappy faces, both for "too crowded" - so to me it looks like the "We FEAR for our Safety!!!" complaints only start at size 3! At least on Monarch...

You may be right, but it's all irrelevant to me. I just look in terms of happy cap which is pretty easy to see regardless. Also, all this is very second nature for me ..ha. The point is that we know Thebes and Memphis will be unhappy at the next growth point as they a) have no garrison b) have whip anger
 
Well, it is a concern until that city is founded..as long as there is a dark land spot that is not busted by any unit a barb could spawn
True... I guess that one warrior moving back will bust there for a few turns at least while walking through, and I'll whip the settler hin Heli soon. I could chop him, too... I have that new worker in Memphis.
Honestly, not sure what you did. I had may plan for them, and you did something different. It may or may not be worse either way. I was just thinking of getting Elie's gold improved asap so it could grow on it.

I do know that the worker for cow is where he was supposed to be...you did that right whatever you did before
Okay, sorry, I had already played the extra 3 turns when you recommended that, I think. What I did was this: I wanted a second worker on the Elie-cow to make sure it gets finished quickly. My plan was to then send one of them to the gold (which is irrelevant until Elie grows anyways, so no mad rush there) and one to prechop. On the way from Alex-cow to Elie cow, I noticed that I would waste moves on moving onto the hill SE of the Elie-cows. So, to use this extra move, insteat of moving that worker all the way to the plains W of Alex-gold, I stopped on the gold and mined for 1t. Then the next turn I moved across the river and into the hills. This is how far I would have come that turn regardless, so that 1t mining was a bonus! That's what I meant. This way the other worker, actually finishing the mine, was done 1t sooner and could move to prechopping.
I do know that the worker for cow is where he was supposed to be...you did that right whatever you did before
The other worker did exactly what you told me to do, except there was only time to mine for 1t before I had to move him up to the cows.
You may be right, but it's all irrelevant to me. I just look in terms of happy cap which is pretty easy to see regardless. Also, all this is very second nature for me ..ha. The point is that we know Thebes and Memphis will be unhappy at the next growth point as they a) have no garrison b) have whip anger
True! But for me it was really confusing, becase at size 2 the city had 4 happy faces and 3 unhappy faces, which normally indicates that you can safely grow one more level. But I couldn't, because not only did I get the extra angry face for size, I got another one for no garrison.
 
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