SilliNES2: Pure Story and World Building NES Succeeding? PFFFFF, YEAH RIGHT!

OOC:"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

IC:

The Raiders

The Alestrias. The dragonborn, some call them, for their reptilian and winged nature. But they are sentient, quick, and more intelligent than most humans. They are the monsters that strike in the night, carrying off plunder, women and, most importantly, technology. They are the scourge of the east and the west, striking and melting away at a moment. Their victims live in fear, their leaders like kings. Their scales are thick, their armor thicker, and their army is on par with that of the Templars. Formidable on land and air, their small numbers do little to halt their precise strikes on military bases and cities, and even one fully armored and armed Alestrias is a nigh unstoppable force against all but heavy weaponry.

And they are the shield that guards the realms of men. Without them, the evils of the Ices would sweep over the shattered lands of the humans and those others. They repel the cold, the death that comes form the north. The most hated race in the world is all that stands between it and certain destruction.

Dragonborn_-_William_O'Connor.jpg

The Ices

A sprawling ice sheet in the far north, it is populated with unspeakable dangers and unstoppable forces. Lesser dangers, such as the Swallows and the Ice Giants, are fought regularly during forays to the north, but those of the Unnamed and Named (those named being ancient foes who are dangerous enough and rare enough to have individual names, the Unnamed being not as rare but still immensely powerful monsters. It is estimated there are nearly 3,000 slain of these over the centuries and millenia, but more than 10,000 still remained int he distant reaches.) are far tougher. When one moves south enough to reach the ocean, massive resources are mobilized to destroy it. However, even the forces of the Alestrias are stretched thin when Cheroth the Ice Lord stirs, and often such battles are a fight for survival, not offensive attacks.

Ragnarok.jpg

An Unnamed Monster

StarTrek_icemonster-thumb-580x408-16691.jpg

A Named Monster​

The Island

Located in the seas between Europa and the Ices, the island of the Alestrias is of fire, as are they. The blood of the earth courses just beneath the surface, hot and red, warming the entire land, despite its northern position. Based around the Stormbreaker, a massive castle in the largest natural harbor, the main city is large and surprisingly populous. The wealth springs from the trading ships which oft times pass through on their way to Arkangel and other northern cities. Moreover, much of the land is dedicated armories and smithies, with the fire of the earth being utilized to great extent in the forging. As such, Alestrias armor is often considered the best in the world, and combined with the thick scales of the wearers, it creates an unstoppable force. While sold warily, in the hope it is not widely used against them, a single full suit of plate armor is worth more than many a king. This is a driving force behind the economy, combined with raiding and trade, creating a surprisingly robust money making scheme for the dragon born.

It is such an effective defensive point against the evils of the Ices because of its inherent warmth. A beacon of heat in the cold sea, it attracts the enemies, forcing them to attack there before moving on to other conquests. Stormbreaker, constantly outfitted with the newest anti-siege technology, is an impenetrable bastion against the massive foes, and the island itself has extensive costal defenses.

Cheroth the Ice Lord

The father of all evil, he is often named. Residing at the North Pole, Cheroth is slumbering, unable to awake. Even a shiver in the sleep can send ripples through the world, stirring monsters to attacks and strengthening many an enemy of the Alestrias. He has not been aware since the end of the beginning, when the great sun king Arstan condemned him to nigh eternal unawareness. With Arstan's departure long ago, his prison is weakening. He will awake some day, and when he does the nations of the world will unite or die in the Endless Cold to follow.

OOC: More to be edited.
 
Can I imagine that Canada is just chock full of Draugr dungeons? :p
 
OOC:"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

IC:

The Raiders



The Alestrias. The dragonborn, some call them, for their reptilian and winged nature. But they are sentient, quick, and more intelligent than most humans. They are the monsters that strike in the night, carrying off plunder, women and, most importantly, technology. They are the scourge of the east and the west, striking and melting away at a moment. Their victims live in fear, their leaders like kings. Their scales are thick, their armor thicker, and their army is on par with that of the Templars. Formidable on land and air, their small numbers do little to halt their precise strikes on military bases and cities, and even one fully armored and armed Alestrias is a nigh unstoppable force against all but heavy weaponry.

And they are the shield that guards the realms of men. Without them, the evils of the Ices would sweep over the shattered lands of the humans and those others. They repel the cold, the death that comes form the north. The most hated race in the world is all that stands between it and certain destruction.

Dragonborn_-_William_O'Connor.jpg

The Ices

A sprawling ice sheet in the far north, it is populated with unspeakable dangers and unstoppable forces. Lesser dangers, such as the Swallows and the Ice Giants, are fought regularly during forays to the north, but those of the Unnamed and Named (those named being ancient foes who are dangerous enough and rare enough to have individual names, the Unnamed being not as rare but still immensely powerful monsters. It is estimated there are nearly 3,000 slain of these over the centuries and millenia, but more than 10,00 still remained int he distant reaches.) are far tougher. When one moves south enough to reach the ocean, massive resources are mobilized to destroy it. However, even the forces of the Alestias are stretched thin when Cheroth the Ice Lord stirs, and often such battles are a fight for survival, not offensive attacks.


OOC: More to be edited.

Maybe put this in Antarctica? I think this conflicts with my idea of the Arctic as a pathway for idea diffusion and trade.
 
Spoiler :
qn7f.png


All borders are negotiable.

Black are cannon.

Grey are either noncanon, no canon borders provided, or I was too lazy to draw some borders, or canon was changed and now uncertain etc.

Also, Steam Punk was just invented. So no *snapfingers* steampunk empires. You can go Clockpunk, but I think you can come up with something even more interesting and unique.

Canon post still worked on.

Also, although magic is a "constant", it is a constant which varies based on point of view-especially cultural point of view. So both highly Analyzed Aztech Alchemy, Rule-bound but mysteries Stafian Rules, Spirit-binding House of a Hundred in Tridia, Dead-Animating and Pact-Making of the Great Rus, etc etc etc are all equally valid but entirely different facets of the transphysical phenomenon known as magic. The only thing that is equal in all is that A) It is hard to learn and harder to master B) It often requires some kind of catalyst or energy, often via sacrifice or resources and C) It's complexities and weird logic can drive men mad. As for Gods and ultra-powerful beings, who cares about them unless you really need to sacrifice a million men?

EDIT: What would be cool is that 3.5 version of Dragonborn being Lawful Good Paladins of Bahamut reborn through ritual into their new form. Maybe this can be one or the primary way to attract new recruits?
 
Just to get some plot moving.

New Years Pageant, Europa

SHOCKING BREAKING NEWS FROM THE NEW YEARS PAGEANT

A massive Rune-based bomb explored at the New Years Pageant during the hailing of the New Year, leading to a collapse of the Cathedral. The Eisen was saved by a Phoenician dignitary, but many nobles and other men of high standing weren't as lucky. Although the Rune-based mechanism immediately pointed at Stafian infiltrators, the use of a strange form of unidentifiable blood confused first-on-scene investigators. A Swabian industrialist quickly won a contract from the emotional Eisen to rebuild the massive edifice in merely one year and begun setting up a strange force at ground Zero.

OOC: What happened, who was behind it, was it really Stafia, or someone framing her. Perhaps one of Vladimir's tricks before attempting to conquer Europe instead of Asia? Perhaps the suspiciously well placed Swabian or Phoenician did it? Well, have fun!
 
Maybe put this in Antarctica? I think this conflicts with my idea of the Arctic as a pathway for idea diffusion and trade.

Well, the idea is built around dragons, beings of fire, based on an iIceland, an island of fire (hot springs and stuff). So it doesn't really work as well in Antarctica as it does in the north, because of that and because I plan on heavybinteraction between Tridia and these dragon born.. If you really want to keep the Arctic as a 'crossroads of trade' (not sure how one has a crossroads of trade in the most inhospitable place on earth, but okay), then I can abort the idea. I'm just a big fan of it.

/shrugs
 
I trust on you two to work it out amiably.

Perhaps the Dragonborn smuggle Alchemical info to the Trans-Stafian Scandinavians for cash and support? Perhaps all this fire burned out a Northwest Passage? Perhaps Svalbard is home to a Dragonborn detachment, which leads tech from Aztechs to Vinland to Iceland to Svalbard to Trans-Stafia Scandinavia?
 
@ork:

It makes sense that the dragons would set up shops on the arctic if the arctic is where the trade happens. Where else would they get all their loot? Why else would everyone hate them so?
 
Well, I think he's more referring to the fact that there are monsters all over there, mostly in Greenland and the Arctic Ice Sheets, and....

Wait a second. Looking at that map, the monsters are nowhere near him. He claims Archangel I a major city, and that's all the way in Russia. I don't know about the other one, but that shouldn't be near the North Pole and Greenland.

I don't see a major conflict. The arctic circle is massive.

Edit: to be honest, I'm sorry I didn't make it clear, but the raiding is mostly to fund the defense of the world, not their main activity.
 
Anyway, Thorvald of Lym, we should do that in Private Messages, to prevent us clogging up this thread.
But then who gets final posting rights? :p

No worries. You have my overture... lead the way.

Anyway, I wanted to run this by you guys before I go ahead and type up something for the Neko's backstory, but are you all alright with a mortal Goddess being one of the major leaders in Japan? It is to help explain why Nekos exists as they are, as well as give a little insight into the Japanese clans and their religion of Nekojintō.
Tell me this is groundwork for canonizing kitsune and I will rubber-stamp this sucker faster than Abbott will destroy Oz.
 
The Ostrian World Press
OH JESUS SOMETHING BLEW UP IN EUROPA!

All at home:

After the terrorist attack during the New Years Pageant, which caused a historical Cathedral of early Christian influence to be destroyed, Arthur Eisen, current People-King of Eisen Europa, have ordered tighter border controls within the country for a unknown amount of time. Meanwhile, he request the rulers of the Stafian League for a meeting concerning the Rune-based mechanism of the bomb from the ruins. Arthur also commissioned the reconstruction of the Cathedral from a Swabian industrialist, but the report in the newspapers of the former being emotionally attached to the destruction of the Cathedral are just jokes at the minimum, to just wrong at the maximum.

The Albion Union's king, Francis Ostria, views the actions of Arthur as harsh, but this caused backlash as the latter goes on to say that if the same thing happened to him in his country, he would also install such measures within his own country.
 
Stafian Envoys To Convene After Anarchist Bombing

Panckow, Rheinhart - Today, Stafian envoys from nine of the thirteen nations that make up the League announced that they would be meeting with the Albion Union envoys in order to iron out the recent terror attack on the New Year's Pageant. With Stafia itself having suffered the deaths of nineteen citizens in the attack, the League is more than eager to see the outcome of this investigation into the runic bombing which claimed the lives of dozens of people and disrupted order and trade in the local region. Stafian officials have also said that they will be instituting a new operation to organize the names of every runic user in Stafia and the Rune Masters who make the runes. Stafian officials have vowed vengeance upon whoever has done this, and offer condolences to the Albion Union at the same time, asking them to meet with them in Panckow to iron out the specifics of the attack and to work together.
 
Stafian Envoys To Convene After Anarchist Bombing

Panckow, Rheinhart - Today, Stafian envoys from nine of the thirteen nations that make up the League announced that they would be meeting with the Albion Union envoys in order to iron out the recent terror attack on the New Year's Pageant. With Stafia itself having suffered the deaths of nineteen citizens in the attack, the League is more than eager to see the outcome of this investigation into the runic bombing which claimed the lives of dozens of people and disrupted order and trade in the local region. Stafian officials have also said that they will be instituting a new operation to organize the names of every runic user in Stafia and the Rune Masters who make the runes. Stafian officials have vowed vengeance upon whoever has done this, and offer condolences to the Albion Union at the same time, asking them to meet with them in Panckow to iron out the specifics of the attack and to work together.

Francis wonders why the Stafians are offering support to Albion if the bombing took place in Eisen Europa, and corrects the envoys that the League sent them to the wrong country.
 
I keep thinking you control the Albion Union, when in actuality you control Eisen Europa.
 
No steampunk empire... Hmm...OK then... Can I reserve Australia?

Sure. Sahara/Africa is canon as a wanton deathland. Take that into consideration. You don't have to make Australia a wanton deaderland, but that might be one thing you can do. :3

I keep thinking you control the Albion Union, when in actuality you control Eisen Europa.

In short, it is both. I can understand the confusion, however, and I am sorry.

Just want to make this clear. Players can "control" individual nations. However, I would like to think of it more like this: everytime a player posts about something, they get more influence and more authority about something. Obviously they would post the most and know the most about their primarily nations or groups, but that does NOT mean that they cannot, shouldnot, or must help build new interesting and silly nations for us to play with. :)
 
Back
Top Bottom