Single Player bugs and crashes - After the 24th of February 2014

V34

- Foreign advisor trade screen still merges and breaks itself.

Any clue yet why mentioned nuke power values vary so much and national horse breeder issue ?
 
I was taught that Hiroshima and Nagasaki suffered fission bombs

Maybe Mouse now gets few basic everyday facts straight. :)


and that after the war testing rapidly advanced us to fusion bombs that were far more powerful. My education could be flawed.

Nope. Hydrogen only works a fusible additive in a bomb that is fission bomb. Far from a weapon that is based on actual fusion and not fission.


Point being, fusion bombs are indeed active today - thus the term 'Hydrogen Bomb' as the Hydrogen provided in the weapon delivery is instrumental in enabling a Fusion reaction.

Nope. There are only fission bombs and some of them having fusible additives enhancing the power of fission explosion needed to trigger the fusion sidekick effect.True fusion bombs are still far in scifi world. Accurate definitions for hydrogen bombs that combine deuterium and tritium are fission-fusionbombs and fission-fusion-fissionbombs.
 
You could be right... when it was taught to me in school it was still fairly basic school grade but it was explained that the hydrogen enabled the reaction to reach a fusion reaction wherein the uranium would be split but then re-fuse into an element that was just as quickly going to re-split. There was never insinuated that there could be a more fusion based reaction than a fusion reaction. But if you're saying there's now a way conceived of to persist the reaction into multiple fusings and fissionings I can see the possibility.

Edit: to answer your question about the nuke values and their variances... it's because we've never reviewed those tag values since C2C began from the AND root. It's an eventual project to further develop,edit and review nukes that won't take place for some many versions from now most likely.
 
Deuterium-tritium fusion reaction is the one that releases the majority of energy in a hydrogen bomb. Fusion reaction can only occur if the reactant is in the thermonuclear plasma state (i.e. the nuclei are free). That requires extremely high energy (i.e. extremely high temperature), which can be supplied only (in the case uncontrolled reaction, i.e. explosion is necessary, given the constraints) by a nuclear fission explosion, which is much more easily attained (being detonated by conventional explosives itself).

So, the fission bomb is the detonator part of the fusion bomb.

The main fusion reaction is:
H(1,2) + H(1,3) -> He(2,4) + n(0,1) + 17.6 MeV

A lot of energy is released (and potentially lost) as a kinetic energy of the fast neutrons that are a product of the reaction. In order to enhance the released energy of the explosion, by capturing the runaway neutrons and replenishing the supply of tritium for the reaction, there is an additional fission reaction, involving lithium-6.

Li (3,6) + n (0,1) -> H (1,3) + He (2,4) + 4.9 MeV.

For the sake of completion, all four reactions that hydrogen bomb is based on are:

H(1,2) + H(1,2) -> He(2,3) + n(0,1) + 3.3 MeV
H(1,2) + H(1,2) -> H(1,3) + p(1,1) + 4 MeV
Li (3,6) + n (0,1) -> H (1,3) + He (2,4) + 4.9 MeV.
H(1,2) + H(1,3) -> He(2,4) + n(0,1) + 17.6 MeV

Initial fission reaction is omitted since it releases very small amount energy compared to the four reactions above. As evident, most of the energy is released in the fourth reaction, and the rest of the reactions have the main purpose of (re)generating tritium for the fourth reaction. Since it uses fission as a detonator, and involves both fusion and fission in the main energy generating process, hydrogen bomb is referred to as a fission-fusion-fission bomb.

Addendum: unlike hydrogen bomb, which seeks to maximize dissipated energy (kinetic energy of the charged nuclei products, blast, heat), neutron bomb seeks to maximize the kinetic energy of generated fast neutrons, so it does not contain lithium, and relies on the first, second and fourth reaction. Since neutrons interact with matter with much smaller frequency, there is no significant damage to structures, but damage to living tissues is fatal. That makes neutron bombs appropriate for tactical use.
 
City guard unit is bugged. It is missing many buttons, including the fortify button and promotion buttons. In screenshot 0 there is a nonresponsive 'wake up button', as well as 'lead by Warlord' button that is not supposed to be there. In screenshot 1 there is a nonresponsive 'cancel last mission' button in spite of the unit having no last mission (the unit in the screenshot was just built. The buttons that are present are nonresponsive (clicking on them yields no result). Shortcuts are functional (at least shortcut for Fortify is).
 

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Unexpected consequences:lol: I just saw Shanty Town which in most cases reduces your city defenses but not if you have gunpowder units! (pic 1)

Also do you think I have enough slaves in this city (pic 2)?
 
That defensive penalty is correct except for the reference to gunpowder units which if I'm not mistaken has been removed as an exemption altogether and the text reference tag remains needing to be updated.

Yeah, that's a few slaves...
 
Hello, I found two bugs.
 

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The problem in the second pic is known and I will get around to fixing it when I am more comfortable with Python. It is in the huge module. It has only been urgent for 10-15 versions.
 
I have the problem that when I clear the fog-of-war, it never comes back (until I next do a recalc that is). Any chance that could be looked at?
 
Sorry for causing this, it's just one missing line of code:mischief::blush:. I fix it after work.

thx, no biggy, thats why i never delete the last dll before i test the new one:whew::p

Anyways

I dont know what is going on with the Colonist?? I can upgrade "manually" to it(pic3), but i cant get it to show up in the city screen icons for a buildable unit?? As you can see with the pics, i have the tech, the pedia says i should be able to but the city does not??
 
thx, no biggy, thats why i never delete the last dll before i test the new one:whew::p

Anyways

I dont know what is going on with the Colonist?? I can upgrade "manually" to it(pic3), but i cant get it to show up in the city screen icons for a buildable unit?? As you can see with the pics, i have the tech, the pedia says i should be able to but the city does not??

The Colonist and Pioneer have been removed/turned off. They are broken and always have been for all players except the humans. I turned them off about 5 versions ago but did not remove them as we thought we may be able o do something with them. The Settler now does what they did because it is tech based not unit based - or at least I think it is, I suspect I did not finish the code.
 
Just updated to the latest SVN. None of my units can move anywhere no mater where they are or how many movement points they have.

edit just noticed Thunderbrd's update not sure I have that one or not, I'll go and check.

edit 2 Yes it I did get the very latest. I am getting the can't move as if every unit is stuck because of ZoC :(
 
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