Single Player bugs and crashes - After the 24th of February 2014

It's showing the last loaded file in the error message because of the delayed resolution. At that point there is no way to display the correct file and i did not try to fix the message because i want to remove the delayed resolution.

I'am just months behind my plan and sadly thats not going to change soon.

Don't stress my friend. Everything you've done for us is absolutely brilliant! We needed you and your application of your skills BADLY so I realize there's a lot for you to do. Take all the time you need. I've got about 100 projects on the burners right now myself - it's a process not a destination ;)

I just appreciate you being able to let me know what that erroneous message is caused by. Good to see we've got a bead on the issue at least.
 
@Thunderbird

Ask and you shall receive, the GC is right outside Washington with a Clubman as it's guard currently at 2/3 XP with a bear about to attack.

Edit: If Toffer90 is right I have a second GG inside the city just switch them out and win three battles.
 

Attachments

I have a request from the mod community:

I need a savegame where a Great Commander is about to gain enough xp to levelup between the time I end the turn and the beginning of the next. Por Favor.

If you catch a situation like this it would be very helpful.

The problem with that is that when you load the save the bug wont be there. only way for you to experience the bug is to get a save right before a great general can be turned into a field commander.
Thats when the bug kicks in and goes away if you load the game; doesn't matter how much experience (0-∞) the commander has when you load the game the bug won't be there.

If this is not a problem I will shut up; and send you a save today.
 
The file crossbow_mounted_turk.nif is missing.

Code:
RESMGR: Scene file Art/Units/Middle_Eastern_Sparth/crossbow_rider/crossbow_mounted_turk.nif failed to load. Reason: (code:1) Cannot open file.
 
I think it was disabled intentionally so that only stone gatherer can be built on peak, as Thunderbrd posted in the SVN thread.
 
I think it was disabled intentionally so that only stone gatherer can be built on peak, as Thunderbrd posted in the SVN thread.

That doesnt make sense, because now i cant get to my Iron Ore??
 
Well, I don't know the reasoning behind the change, you'll have to ask him. I may also have misunderstood his intention.
 
@Thunderbird

Ask and you shall receive, the GC is right outside Washington with a Clubman as it's guard currently at 2/3 XP with a bear about to attack.

Edit: If Toffer90 is right I have a second GG inside the city just switch them out and win three battles.

The problem with that is that when you load the save the bug wont be there. only way for you to experience the bug is to get a save right before a great general can be turned into a field commander.
Thats when the bug kicks in and goes away if you load the game; doesn't matter how much experience (0-∞) the commander has when you load the game the bug won't be there.

If this is not a problem I will shut up; and send you a save today.
Ah... didn't realize that was part of the 'issue' - that the GG had to have been turned into a Commander in the same game session as well. That's even more irritating to try to debug! But it also gives me more information to help isolate the problem.

Ok, thanks for the save - hopefully between the additional info and the save I can fix it.

What has happened to the Mountain Mines, cant build anything on top of them anymore???

Cant even build a regular mine or shaft mine on an Iron Ore??
I see what the problem is... the Stone Tools (the only thing other than mountain mines that can be built on a peak) needs to be extended now to later era workers. I'll fix that later tonight. May need to review what workers have been given the proper access to build Mountain Mines themselves as well.

Hurray for playtesting in spotting little issues like these! Thanks for the report.
 
@T-Brd,
Are you trying to Remove the Option Useable Mountains with these changes?

I have to say so far I'm not really thrilled with this, with only 1 choice/bldg in the game for gathering resources from mountains. Even if Stone Tools building is extended a couple of eras, I see upgrade problems and more gaps. Plus more chances and probabilities of bugs and possibly CTD's.

This long line of buildings to get resources produced, for example Iron weapons/units, is long enough as it is without extending it more. Which is where I see this going. I hope I'm wrong.

JosEPh
 
@T-Brd,
Are you trying to Remove the Option Useable Mountains with these changes?

I have to say so far I'm not really thrilled with this, with only 1 choice/bldg in the game for gathering resources from mountains. Even if Stone Tools building is extended a couple of eras, I see upgrade problems and more gaps. Plus more chances and probabilities of bugs and possibly CTD's.

This long line of buildings to get resources produced, for example Iron weapons/units, is long enough as it is without extending it more. Which is where I see this going. I hope I'm wrong.

JosEPh
Woah woah... no. This is not MY idea at all, merely my implementation (and I apparently have done some things a little wrong.) 0100010 was giving the instructions on THIS part and I was pretty much just following them so as to avoid making waves. I'm not sure if it'll be a good idea or not in the long run myself.

But here's the real changes it amounts to:
1) Stone Tools makers can be built on Peaks as soon as you can get a worker on one which will vary depending on how you go about trying to achieve that (hint: Llamas can help!)

2) Only 2 improvements are valid on peaks at all... the Stone Tool maker and the Mountain Mine. (anything with bPeakMakesValid) ... I noticed that his worker hover is saying he should be able to build forts and I didn't review if they have bPeakMakesValid or not... may have to look into that just to make sure it all works well if they're going to be valid alternatives.)

3) The Stone Tools maker should only be available while the peak still can't really be otherwise worked anyhow so it's only a way to get access to a resource that may exist there.

4) The Mountain mine may account for all mine/quarry needs on peaks and should, if 0100010 did as he claims correctly, remain fairly equivalent throughout tech upgrades as time goes on by giving frequent additional yield benefits on new techs.


We'll see how it really plays out but that's how its supposed to be setup anyhow. The point from what I've been told is to eventually find a 3d art manipulator's help in getting the Mountain Mine to look like a hole in the mountain rather than the odd skullcap it currently is so that we have a more artistically compatible improvement for peaks.

If anything, MY contributions to this design philosophy are to try to make mountains MORE workable. What SO reported is a bug, not a design intent. It's possible there are other code issues to get it sorted out fully that I may have overlooked of course too so thus the need for some good playtesting this week to make sure it's all working exactly as intended. I'm going to be playing some myself trying to test various improvement situations.

My wife caught one small one last night so I could correct it and I need to audit the rest of the improvements to make sure none of them show the same problem (they may.) It's a very minor thing but needs further review.
 
Unnecessary duplications
There is two BUILDINGCLASS_TERRACOTA in CIV4BuildingClassInfos.xml
BUILDINGCLASS_SHAMANHUT is in Shinto_CIV4BuildingInfos.xml
BUILDINGCLASS_ISHTAR is in RoM_Religions_CIV4BuildingInfos.xml
 
its is with V34, problem is not with V33:

when I click "next turn" after short time I get a crash because "memory allocation error", and as the window says it is caused by nidx9vbmanager.cpp line 1019

0-C2C.jpg


confusing for me is also, that the file/path causing the crash (as windows says) I don't have.

I have all settings to minimum memory use, all what may cause memory usage I have disabled.

I run on Win7/64 with 16GB RAM and NVIDIA GForce GTX780M with 4GB Vram
I made a complete new installation of "Civ4 complete", run the BtS Upgrade/Patch 3.19, and paket of C2C v34 and took a file from old comp that worked fine with C2C v33

I try to attach here the .sav related as well as the logs and ther .ini, and the dump file, but this is empty, siize 0. The 7z package is 10.7 MB, no way to get is smaller.

:cry:
can't it upload here because limit

download it at http://alphacentauri.us/privat/C2C-Crash.7z pls
 
The file crossbow_mounted_turk.nif is missing.

Code:
RESMGR: Scene file Art/Units/Middle_Eastern_Sparth/crossbow_rider/crossbow_mounted_turk.nif failed to load. Reason: (code:1) Cannot open file.

fixed
 
its is with V34, problem is not with V33:

when I click "next turn" after short time I get a crash because "memory allocation error", and as the window says it is caused by nidx9vbmanager.cpp line 1019

0-C2C.jpg


confusing for me is also, that the file/path causing the crash (as windows says) I don't have.

I have all settings to minimum memory use, all what may cause memory usage I have disabled.

I run on Win7/64 with 16GB RAM and NVIDIA GForce GTX780M with 4GB Vram
I made a complete new installation of "Civ4 complete", run the BtS Upgrade/Patch 3.19, and paket of C2C v34 and took a file from old comp that worked fine with C2C v33

I try to attach here the .sav related as well as the logs and ther .ini, and the dump file, but this is empty, siize 0. The 7z package is 10.7 MB, no way to get is smaller.

:cry:
can't it upload here because limit

download it at http://alphacentauri.us/privat/C2C-Crash.7z pls

Rev 7594:
Trying to load Dreifels savegame I get this minidump:

View attachment 376649



From the size of the save it looks like this game reached the memory limit so there is nothing we can do about it.
 

Rev 7594:
Trying to load Dreifels savegame I get this minidump:

View attachment 376649

From the size of the save it looks like this game reached the memory limit so there is nothing we can do about it.

I got it to work no problem, with current SVN, but this is a GEM map that is waaay to big for C2C, it takes 4-5 minutes just for 1 turn.
But anyways, here is the next turn what has happened: see pics
 
From the size of the save it looks like this game reached the memory limit so there is nothing we can do about it.

it can't be. At that time the total use of the game was not more than 2GB, and it should use up to 3GB

Also, IF this reached the max limit, then the question is how anyone of you all here ever could run a big map fine?

No, there must be another reason, and the Windows popup giives a hint, also the log files (i.e. for python), what is causing that it does not use the memory above 2GB

The minidump it made and that I attached was of 0 size (zero), it can't give any information. (another point causing confusion, why the minidump got not created well?

Edit:

or, with other words: the "Giant Earth Map - No preset.CivBeyondSwordWBSave" and the "Giant Earth Map - Pre-Columbian Civs Pre 1500.CivBeyondSwordWBSave" are deliveren in the C2C v34 package. With more than 40 civs possible.

So someone may explain to me his settings, how he could play that maps fine.
Otherwise I don't understand why there are maps of 1.841 KB delivered (an not those of 1500) if they are not playable.
 
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