Thunderbrd
C2C War Dog
As i was moving my units around, poof crash??? I cant proceed any further, period (RomePM Era Ren)
I have tried now 5 times and same thing
EDIT Now ALL my games are crashing, so it cant be , it has to be in the dll, because they are in waaaay different places??
mini 76981 and AusPM1 Era Modern
I've found two crash spots so far. One of them stems from a python called reference to a null FEAT definition... wherever THAT might be coming from. Anyone been tooling with Feat calls in python by chance? I've protected the dll from the issue on this end but it won't mean it's a real fix and it could get somewhat lost if not repaired at this point (though I added some asserts to let us know when the problem has manifested if running the debugger.) It would at worst now mean whatever it was intended to do both won't work and could cause a slight unnecessary slowdown (probably not noticeable but these things do add up.)
The other has been revealed by a recent fix - I sorta suspected we might see a little of that after the AI barrier to loading units was repaired. Was easily solved though.
EDIT:
More updates: I found a few other problem spots stemming from the recent enabling for AI to load units. Fixed.
The advanced game plays through the round now. Though there ARE a host of other smaller issues that could be addressed that I may try to work on as time permits.
The first game you gave, the Roman one... that one's got an art problem. You pan south on the map a little and it will crash immediately - the crash taking place in the exe. Clearly there's a unit with an issue. It can probably be figured out which one by going through the unit list in the pedia until the crash is triggered there. VERY likely to be a naval unit since it's moving into the sea to pan south. Could be one of the new animals, could be a ship... hard to say since it will crash as soon as it tries to render the graphic. I reloaded for a second test thinking it was a specific unit selected but I was able to select most of the units on the map and when I was headed back to click where I'd crashed the last time it only took panning, not a click, so it wasn't something I could see but rather likely something the map centering had tried to reveal.
I should have my fixes on the SVN here by the end of the evening. Which won't be far off... I'm now officially starting work at 4am now. Ugh.