Dancing Hoskuld
Deity
If disabling the advisers does ge rid of them then it is that that is causing the problems. I am not getting the pop up when I build those units. let me just check that I have updated with the latest of that file and that I am using the latest of the rest.I tested a bit more and came to the following conclusion: The popup occurs with Guard, Settler, Monk, Apothecary, Missionaries but not with Longbowman, Flailman. Usually 2 popups for every unit produced. Looks like producing non-combat units and units which can only defend are the cause for popups in my game.
Would disabling advisor popups get rid of them?
If y'all would ever read what I post from my diagnostic reports in this thread you'd know that I had to hedge the code against a crash that was taking place against python calling for a NULL Feat definition somewhere. This must certainly be the problem as I only added a workaround that keeps it from crashing. I hadn't seen this problem until I had to find and resolve it and in the wake of resolving it on the dll side I began seeing the reported empty event popup. The python end of it still needs fixing and I had no idea where it suddenly started coming from since I'd not seen anything discussed about Feats being worked with.
Platyping put out a new version of the python that significantly reduces game turn time later in the game. The later in the game it is the more time is saved.