Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

1) image before last SVN upadte:
modern eara worker built electric railway over wter intantly

2) image after today's update to last SVN:
the workers now have image of a truck
:lol:

edit
no, it's not a railway, it's a tunnel
but built instantly w/o command (I made right mouse click to destinationpiint by mistake as I wanted to take a transport ship, but the workers run over the sea and built the tunnel)

edit 2
this works not with other workers at other sea fields. No idea what is special there.
 
The modern worker graphic is a combination of the worker and freight unit graphics. If you have the "Single Unit Graphics" option on you will see just one or the other. Without it on you should see both.
 
The Python "Members" screen for the Congress of Vienna shows I have a finite positive 4-digit number of votes. However, whenever there's a vote, I have negative 1 billion plus, so whichever side I vote, the vote fails with 0 votes for. (Negative votes are not counted it seems, otherwise I could assure a measure of passing by voting against it. :D)
 
The modern worker graphic is a combination of the worker and freight unit graphics. If you have the "Single Unit Graphics" option on you will see just one or the other. Without it on you should see both.
the tunnell built instantly is the bug
 
See attachments for screenshots. Playing latest SVN (version 8419, downloaded yesterday)

When I conquered a city (Mohawk), the stone tool maker in my own capital (Copenhagen) had 1/1/5 hammers/money/science. The stone tool maker in the conquered city (Mohawk) had 3/1/5 hammers/money/science. Then I researched a tech that gave me +1 hammer on stone tool maker. The result: the stone tool maker in Copenhagen became 2/1/5 and the one in Mohawk became 4/1/5. Save/reload did not fix the discrepancy.

Apparently, stone tool maker keeps the bonuses from the old owner's tech on conquest but still gets changed whenever a tech is researched that changes the buildings' bonus.

This is an old bug, and what I remember from earlier C2C games, also affects other buildings. Whenever a city is conquered, the game forgets to recalculate the bonuses of all present buildings towards the player's tech.

Can you please post saves from before and after you conquered a city, because i can't reproduce this issue.
 
The button for the building Hotel has a star in the corner. This is strange since it is not a wonder.

The model for the da Vinci is just a bit big. I suggest it be shrunk by a quarter so it is 3/4 its current size.

edit The Alt key error sometimes causes apparent infinite loops with the error screen (as posted before). I have had it when selecting all of a unit in a stack which already has moved (I should have used select all as that would do similar to what I wanted). Also when selecting all of unit to upgrade and upgrading - Alt on the unit then pressing the upgrade upgrades all of that unit type in your cultural borders.
 
I just updated to the most recent SVN version (8486) and when I open a saved game or create a new one, I am not seeing the proper text labels either in-game or in the BUG dialogs (see the attached screen cap).

I tried downloading a completely new version of SVN but am still getting the same thing.

I was running the SVN last weekend with no issues (unfortunately, I deleted that older version). Any ideas what is going on?
 

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  • XML text errors.JPG
    XML text errors.JPG
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I just updated to the most recent SVN version (8486) and when I open a saved game or create a new one, I am not seeing the proper text labels either in-game or in the BUG dialogs (see the attached screen cap).

I tried downloading a completely new version of SVN but am still getting the same thing.

I was running the SVN last weekend with no issues (unfortunately, I deleted that older version). Any ideas what is going on?

That must be due to the current merge/sorting in the Gametext files, though the entries displayed are be in the new files and it works fine on my version so I don't understand what's going on :confused:

Edit: I think I found the reason, the following file was not uploaded in the last SVN:
BUG_CIV4GameText.xml

And the following files should be reuploaded:
CIV4GameTextInfos_GreatPeople.xml
Hydro_CIV4GameText.xml
Strategy1_CIV4GameText.xml
Strategy2_CIV4GameText.xml

It should be easy to fix but in case you can't wait, here are the missing files, just extract them into your Caveman2Cosmos\Assets\XML\Text folder

View attachment Fixed.7z
 
Can you please post saves from before and after you conquered a city, because i can't reproduce this issue.

Ok, with this post I upload 2 saves, one right before conquering the enemy city of Memphis and one right after conquest. Also a screenshot of the conquered city just after conquest before recalc, and one after recalc. In these screenshots I have circled the production of the stonetool makers (goes from 6/4/4 to 4/4/4 due to recalc; all my other cities have 4/4/4), the XP of a new atlatlist unit (goes from 5 to 4) and the production of bark (goes from 8 to 7 units). Before the conquest, my empire had access to 6 bark so the city produces 2 bark directly after conquest even though it only has 1 building producing 1 bark.

If I don't use recalc, the differences persist. If you play 5 turns, you research Metal Casting (effect on stone tools maker: -1 hammer, -1 research, -1 money). As a result, the stone tools maker in all my cities drop to 3/3/3 production except the one in Memphis which will drop to 5/3/3.

It seems that most production values in the city have a non-zero baseline (ghost value) that doesn't get reset to zero on city conquest, and all production of the buildings get added to that ghost value.

P.S. these errors may seem minor but I have encountered much more extreme examples from conquering bigger cities.
 

Attachments

I get frequent CTDs during AI's turn which apparently have to do with air combat and in particular "pDefender" being "NULL" in CvGameCoreDLL.dll!CvUnit::airCombatDamage

> CvGameCoreDLL.dll!CvUnit::plotExternal() Line 18463 C++
CvGameCoreDLL.dll!CvUnit::airCombatDamage(const CvUnit * pDefender) Line 16052 C++
CvGameCoreDLL.dll!CvUnitAI::AI_defensiveAirStrike() Line 28292 C++
CvGameCoreDLL.dll!CvUnitAI::AI_defenseAirMove() Line 11262 C++
CvGameCoreDLL.dll!CvUnitAI::AI_update() Line 419 C++
CvGameCoreDLL.dll!CvSelectionGroupAI::AI_update() Line 316 C++
CvGameCoreDLL.dll!CvPlayerAI::AI_unitUpdate() Line 1931 C++

I "solve" it by enforcing peace in World Builder.
I use latest SVN build: 8496

View attachment 393753

EDIT: Actually same crash occasionally happens when you automate your airplanes; so not just during AI's turn.
 
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