Fixed. Heh that was again that stupid Asian Galleass model ...
Awesome, gj

Fixed. Heh that was again that stupid Asian Galleass model ...
the tunnell built instantly is the bugThe modern worker graphic is a combination of the worker and freight unit graphics. If you have the "Single Unit Graphics" option on you will see just one or the other. Without it on you should see both.
See attachments for screenshots. Playing latest SVN (version 8419, downloaded yesterday)
When I conquered a city (Mohawk), the stone tool maker in my own capital (Copenhagen) had 1/1/5 hammers/money/science. The stone tool maker in the conquered city (Mohawk) had 3/1/5 hammers/money/science. Then I researched a tech that gave me +1 hammer on stone tool maker. The result: the stone tool maker in Copenhagen became 2/1/5 and the one in Mohawk became 4/1/5. Save/reload did not fix the discrepancy.
Apparently, stone tool maker keeps the bonuses from the old owner's tech on conquest but still gets changed whenever a tech is researched that changes the buildings' bonus.
This is an old bug, and what I remember from earlier C2C games, also affects other buildings. Whenever a city is conquered, the game forgets to recalculate the bonuses of all present buildings towards the player's tech.
I just updated to the most recent SVN version (8486) and when I open a saved game or create a new one, I am not seeing the proper text labels either in-game or in the BUG dialogs (see the attached screen cap).
I tried downloading a completely new version of SVN but am still getting the same thing.
I was running the SVN last weekend with no issues (unfortunately, I deleted that older version). Any ideas what is going on?
It should be easy to fix but in case you can't wait, here are the missing files, just extract them into your Caveman2Cosmos\Assets\XML\Text folder
Repeating Crossbow is shown as three red blobs.
Latest SVN (8489)
Can you please post saves from before and after you conquered a city, because i can't reproduce this issue.