Dancing Hoskuld
Deity
The first is a typo, the second should be there but the third should not even be mentioned. Fixing now.
what happens when barbarians are at the border and the border moves to where they are because a city collects enough culture?
It looks like an art error of some kind.
I'm not 10000% sure of the logic here but I have found a way to eliminate this as a problem. I'll try to commit it soon. I'll want Alberts to check the logic on it though.
@Sparth can you please have a look at the art def for the ship Dreadnought. (Thanks in advance) It has a recoverable Python error when you try to check it in the pedia, and a terminal Python error if you enter the city screen where one is being built.
Any ETA on this fix; I started a new game but eventually got another repeatable EoT Freeze; This time I got to play almost 1000 turns.
Another save in case it will help: View attachment 389184
the 1+to engineers of Great wall wonder don't works. Dont work to the great enginner and to specialist.
My warlord chief cant enter boards of a rival nation in peace.
It seems that when I give a ship the Transport Troops promo, it gets the ability to transport missiles instead. I do have ships that have been promoted to transport troops, but it seems I can no longer create such.
Is this the case for all hidden nationality units? Do they or you have the Great Wall?
They construct a wooden palisade in the plot i try to enter. The palisade is intended to work this way?
?Is this the case for all hidden nationality units? Do they or you have the Great Wall?
I will test with my rogue.More importantly:
?
great wall don't give 1 hammer to my engineers. :-(
I presume you mean Neanderthal Warrior right? Perhaps they weren't made bAlwaysHostile. I'll take a look here in a bit.Barbarian Warrior cultural unit has a barbarian flag but can not attack other nations or be attacked by them. Are they supposed to have hidden nationality and the ability to explore rival territory but capable of sharing tiles with units (both civilians and military) from other nations?
To an extent it is acting like a city based on what you've explained, with the only difference being 'at war'. If I'm not mistaken, HN units are kept from being able to capture cities. A unit with an unknown nationality would be a little hard pressed to keep their secret when they declare a territory to now be under the influence of a given flag. Since the designer of superforts apparently wanted forts to be attackable even during peacetime, this made it necessary for HN units to not be able to capture forts and it would appear special programming to allow the fort to be entered but not captured in such a situation has not been implemented in this case, and I can kinda see why... it's a bit of a complexity where the code is concerned. I can see how at bottlenecks this can become a bit of a problem from the perspective of a player trying to understand why the limitation exists. At some point I can look into allowing HN units to move into enemy forts without trying to capture them for their nation. But maybe its best to leave their ability to attack enemy units staffing a fort during peacetime still.@TB & DH: This has nothing to do with the great wall.
If there is a wooden palisade inside foreign culture you can not move any hidden nationality units there but you can attack and kill the unit that occupies the palisade but your unit will not move to the tile if it wins.
I think palisades and forts should act as cities for HN units; they can occupy it even if there is foreign units there, but not attack it unless at war.
The report in the way you worded it clarified things a great deal there thank you!This was the case before the recent functionality change of the great wall as well as after.
Interesting. That's certainly a bug to put on the immediate to fix list.Edit2: If "unit 1" attacks a stack where "unit 2" defends, and "unit 2" withdraws from the battle, "unit 1" will not loose movement points. Only tested with HN units as "unit 1".
So are you trying to say the warlord chief can't enter their borders at all or just can't, as explained above, enter an enemy fort?I will test with my rogue.
And they don't have the great wall, i have. And, taking this opportunity, my great wall don't give 1 hammer to my engineers. :-(
What tag is actually being used to declare this? I can look into its processing and see what's taking place there.It is using standard BtS XML to say that it should. Unfortunately base BtS only addsto Priests so I don't know if it is not working in base BtS as well.