I might be able to fix this yet.
very beg
Maybe make two versions, the first is the preservation of compatibility, the second without preservation of compatibility. Maybe in the second as a result of many of the restrictions are removed???
I might be able to fix this yet.
very beg
Maybe make two versions, the first is the preservation of compatibility, the second without preservation of compatibility. Maybe in the second as a result of many of the restrictions are removed???
You're lucky...
Thanks, I appreciate it.
"Recalculating" is that message when I load a game with a new SVN update, right? I always accept, and I also manually did one (Ctrl+shift+T, correct?) before sending the dump.
I'll definitely try to remove the active defense option and see what happens.
Why are my Bandit Riders not able to attack barbarian swarms? game attached if needed,
also, let me know when u have ALOT of time to use your V2006 or what ever that is that u said in the discussion thread, i have 2 games, really really early that games were under 10 seconds, then all of a sudden went to around 1 minute in 1 turn, then i have a 2nd 1 also. . thx . . SO.. BUT only when ui have time . . .
I asked basically the same thing about Bandit footpads. T-brd answered your question and mine in this post. Right after 2nd quote to me.
http://forums.civfanatics.com/showpost.php?p=14121020&postcount=1040
JosEPh
K, well at least IMPO, that makes them useless then . . and i wont get the Mercenary build then any longer because of the +5 crime, i really didnt use them anyways, so really no biggy anyways, lol
:/ Not sure I like that idea. You only get 1 now afaik any more. And It has been a saving grace when you didn't get any Heroes and are behind in the tech race.One step to come here too... Warlords will be operating under the same principles.
:/ Not sure I like that idea. You only get 1 now afaik any more. And It has been a saving grace when you didn't get any Heroes and are behind in the tech race.
JosEPh
lol... yeah. Someday
But in all seriousness, a REAL programmer would be able to create these processes. I'm just struggling to understand how they all work and why there are certain limitations.
EDIT: Ok, I sorted out a method that avoids the problem. I'm compiling the dll that fixes your game now. Will have it on the SVN shortly.
EDIT: The uncurable has twice been cured this week. Your game is good to go. Just update, recalc and play. In a few moments here you can anyhow.
Should've been fixed by the last commit?Missing XML??
[250972.359] info type 'BUILDING_UNSANCTIONED_LOAN_SHARK' not found, Current XML file is: xml\GameInfo\CIV4PropertyInfos.xml
1) The entertainer units are either there quite legitimately to build up education, OR, the game was run and saved before some adjustments were made to get them to do this more appropiately. I'm wanting to review again though, just to make sure, but the code was showing the math was working as designed last I was looking.Also, current the largest civ is building waaaaaay to many "Bards" almost 8 in each of it largest cities(pic 1), also, why are there soooo many thief's and rogues in the largest civ, i thought WE had a limit of only 2 thief's, 2 Rogues etc etc, i found out they are building waaay more than that almost in each city?? Some have 5 rogues and 4 thief's in the largest city not counting the rest of the cities that ALSO have them??(pic2)
Missing XML??
[250972.359] info type 'BUILDING_UNSANCTIONED_LOAN_SHARK' not found, Current XML file is: xml\GameInfo\CIV4PropertyInfos.xml
Also, current the largest civ is building waaaaaay to many "Bards" almost 8 in each of it largest cities(pic 1), also, why are there soooo many thief's and rogues in the largest civ, i thought WE had a limit of only 2 thief's, 2 Rogues etc etc, i found out they are building waaay more than that almost in each city?? Some have 5 rogues and 4 thief's in the largest city not counting the rest of the cities that ALSO have them??(pic2)
EDIT: Also just got python error when i clicked on the diplomacy area of the world builder for Red Cloud (Leader) (pic 3)
Only difference i can see is that the "Favorite religion line is missing, but that a NONE area??
We need new AIs for them to be trained for those latter 2 reasons, though they should attempt to build available buildings before being set to educate.As for Bards I usually only need 1 or 2 in each city at that time to keep Education under control. However it is possible they are building them to build a number of buildings. At that game stage I build 6 at a time in all cities to build most of the "song and dance" buildings which can only be built by entertainers. The same goes when the story and stories lines of buildings become available. I think 30 in one city was about right then.
There is also the possibility that they are getting ready to go to war. Using a few (4) entertainers in a conquered city will remove the conquest anarchy and get the conquered city up and running. Although I try to only have 5 in my attack army as the unit can get promotions rather than be used up.
We need new AIs for them to be trained for those latter 2 reasons, though they should attempt to build available buildings before being set to educate.
Exactly, which is one side-effect reason I've wanted to make it a priority to give them cause to build entertainers. This reminds me to check to make sure that prop contrl units do attempt to build available buildings though.Most of those buildings can only be built by the entertainer units they can't be built by mostly because some people complained about the number of buildings suddenly appearing in their cities, ie 500+ when you get the required tech.
When manifest in a non-property control AI, and I'm going to also ensure the same for prop ctrl, they would make that a priority to do if at all available to do and the building they can build has value. However, until recently, the AI has had no programmed motivation to look to see if it could train any units that could provide it with otherwise inaccessible buildings. This was a weak point in the AI - and may still be... again... will have to ensure that prop ctrl units will attempt this if possible. I may have made a mental note to do that and never got to doing it when I thought I had.The AI should be fairly simple for the dance and story buildings, or is that straight forward, - if any of the buildings are available to the city then those buildings are also looked at for best build and if selected an entertainer unit that can build the building is built. The all entertainer would have to check to see if it can build any buildings first and then do the test to see which is best. This assumes that the the code is done with a function that takes a list of something and returns the best in the list for that city/leader.
Not so wild at all... quite what I had in mind actually. Units could help to hasten the spread purposefully but the spread would ALSO be organic in nature and potentially competitive with other ideas as well.(Wild Idea) The other option is something else entirely. Most of these buildings may fit under your "Ideas" idea, which has not been explained yet, but could spread from one city to the next in the same way diseases do.