Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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SVN 9125

Game keeps crashing for me after the first turn. Also, if I save game, C2C crashes on load of save game (but not on reloading the initial save).

Did a few more test runs, the issue occurs just after doing a save. It is almost as though the the save is corrupt or the loading of the save is corrupt.

Damn... you're saying after you try to save and reload twice it crashes? ugh... I'll check it out.
 
Cannot load 9125 save games Except Initial start turn.

All other saves CTD to desktop during load/initialization screen. Green bar reaches about 1/4 inch length and then desktop. Manual saves and auto saves all CTD except for Initial (1st turn) save.

If I load initial save can get into game and play from there (1st turn). But if I use Main Screen Menu while in game to 'Load Game" and select any saves past 1st Initial save for this game, will CTD during Loading.

MiniDump below.

JosEPh
 
Yeah, I figured out what was going wrong. It had to do with the order of things being loaded when the read cycle took place. I had the npc players being loaded to early and some of the resulting procedures could at times run into problems with teams not being loaded yet. It was an issue that not all saves would encounter potentially but most eventually would.

Unfortunately the only way to fix it is to... break save game compatibility again. But at least we're getting a lot of practice with the early prehistoric! lol.
 
Same CTD as Joe's above i believe, BUT just incase??

mini and saved game in zip ..

EDIT: Also got this trying alot of different things to get something to work..

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Temple_of_the_Great_Jaguar", line 39, in onLoadGame
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Great_Bath", line 63, in onLoadGame
RuntimeError: unidentifiable C++ exception
 
I'm fully aware of (and stressing over) the situation I'm up against with crashes in the code. I believe I'm onto a fix but it's gotten into some territory where a true resolution is going to take some more extensive coding than I'd hoped. I may be able to complete it tonight... not sure.
 
I'm fully aware of (and stressing over) the situation I'm up against with crashes in the code. I believe I'm onto a fix but it's gotten into some territory where a true resolution is going to take some more extensive coding than I'd hoped. I may be able to complete it tonight... not sure.

Stay Calm, don't hyperventilate. ;)

We know you are hard at it. (We would be Hosed if you were not being so conscientious of the weight upon your shoulders) Thanks.

If nothing else we could revert the SVN to an earlier working version while you work this out.

JosEPh
 
Stay Calm, don't hyperventilate. ;)

We know you are hard at it. (We would be Hosed if you were not being so conscientious of the weight upon your shoulders) Thanks.

If nothing else we could revert the SVN to an earlier working version while you work this out.

JosEPh

Ditto, and i always keep 2 major back SVN for copies anyways, in which i am using anyways, so as Joe said , just take ur time and make sure it correct, even if it takes awhile, ok, no biggy currently . . .:)
 
Ok... all testing shows I've got this sorted out finally. HOWEVER, I'm gonna need you guys to stress test it for me. There's lots of potential for crash spots but at this point if they are found then I should be able to resolve them without breaking save compatibility again. Let's hope! But so far all the issues I was seeing are corrected... not elegantly due to the fact that the exe wants control over some things I would prefer it didn't maintain control over, but what I've done works and shouldn't create any big problems from what I can see. Sure there's potential for some minor stuff that may manifest at a later stage in the game but what's new with that right?

I'm compiling for commit now. This ended up being a bit easier than I'd feared after taking a look and evaluating with a fresh mind for the project again. Thanks for your patience!
 
without breaking save compatibility again.!

I thought we were going to take out alot of the stuff that does not work like S&D and the Guilds in the start options also, and that will break sames, correct, or not??

btw, thx for working so darn hard on C2C, i and i am sure TONs of people really appreciate it, and also, thank ur wife. . . SO;)
 
I thought we were going to take out alot of the stuff that does not work like S&D and the Guilds in the start options also, and that will break sames, correct, or not??

btw, thx for working so darn hard on C2C, i and i am sure TONs of people really appreciate it, and also, thank ur wife. . . SO;)

Yeah, we still have lots of cleanup stuff to do but at least now new game's saves can be loaded without crashing ;)
 
It does break saves again... sorry that wasn't mentioned. Only new games will work for it. Try that and if it's still an issue then perhaps it wasn't spotted because of an issue with a particular victory type I wasn't set to for my tests.
 
It does break saves again... sorry that wasn't mentioned. Only new games will work for it. Try that and if it's still an issue then perhaps it wasn't spotted because of an issue with a particular victory type I wasn't set to for my tests.

This WAS a new game AFTER , like i said latest SVN, brand NEW game . . . :rolleyes:

EDIT: This was an advanced game to Medieval Era, if that matters, but it should not??
 
This WAS a new game AFTER , like i said latest SVN, brand NEW game . . . :rolleyes:

EDIT: This was an advanced game to Medieval Era, if that matters, but it should not??

Post the save (and you didn't specify it was a new game) and also, what victory settings are you using?
 
Post the save (and you didn't specify it was a new game) and also, what victory settings are you using?

Well u did say Breaks games, so i thought that was a taken, oh well . .

got 3 saves in zip, u choose . .Victory: Conquest .Only . . .
 
Ok. Am researching.

What's very strange here with the first one I've looked at is that your capital was captured by barbs many rounds ago in relation to the game save. Very odd indeed.

EDIT: Were you playing the hawaiians?

EDIT2: Ok, I have a theory... and that's a good start. Unfortunately I'm wiped out and will have to address it tomorrow.

EDIT3: Nope... that theory didn't hold water... now I'm very confused.
 
This WAS a new game AFTER , like i said latest SVN, brand NEW game . . . :rolleyes:

EDIT: This was an advanced game to Medieval Era, if that matters, but it should not??

I don't think you can start a game at Medieval Era without something going fubar.

I started a new game after the 9126 commit. Have made it to Elephant Domestication with no problems. Even left game and came back and no problem.

And What is up with the Game set up and choosing a Leader? They All have this behind their Names [ ]. I thought that maybe this was from using Taxman's no Trait set up but maybe not. Strange.

Go to bed early T-brd!

JosEPh ;)

JosEPh
 
And What is up with the Game set up and choosing a Leader? They All have this behind their Names [ ]. I thought that maybe this was from using Taxman's no Trait
This is actually what it is. If the last game you played has those options then no base traits will show up inside those brackets where normally the base traits for the leaders are shown during setup. The brackets tend to evade notice until there's nothing in them. lol
 
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