Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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I don't think you can start a game at Medieval Era without something going fubar.
JosEPh

Tried it for Classical and it worked, never tried Medieval before, let me try Classical then .

EDIT: OK i think i might have figured out what has happended??

Because today i went back to play another Medieval game and the autosaves work??:crazyeye:

I had an event whereas it sent 5 Horsearchers (barbarians) right next to my capital, and it "defeated" me right away, so i think it in a sense "auto" defeated" all of my games, EXCEPT the initial start game??

EDIT EDIT:

why am i getting "captives" rather than subdued animals?? i dont like that at all . .(pic 1)

what are these three "barbarian" groups about?? (pic 2)


also i have had these str 13 barbs on my border now for over 20 turns and they never come to attack?? why, they would wipe me out , highest unit i have is str 8??????:mad: pic 3

also did u do something to the python, because i am FINALLY getting Great People: 2 doctors, 3 spies, 2 artist , 6 generals, and a merchant already, i really like this .. .first time i have had a Doctor in 30 games . . .pic 4
 
SVN 9126

Can load save games But... initial 3 attempts CTD before the 4th one took. MiniDump below.

@SO the Mil Captives are still part of the New system: splitting Animals from the Barb AI and will be addressed over time.

also i have had these str 13 barbs on my border now for over 20 turns and they never come to attack?? why, they would wipe me out , highest unit i have is str 8?????? pic 3
Depends upon City defense levels And since they are barb, again the New system being worked out...most likely.

But your city already is up to a Shown 45% making your Strength 8 units equal to the Hvy Barb sword units. And you have more defenders than the 6 barb units that can attack that turn.

The AI's ability to suicide units to reduce defenders has been lowered so much that without bringing in Siege weapons to reduce the city walls defensive bonus they are not going to attack. They will wait for you to come out.

They should be pillaging your lands but I bet they are not doing so.

This is some of the "gripes" I've had And why I'm testing changes to the BBAI Variables Global Defines xml to get the AI to be willing to sacrifice some units so that they Will attack, along with other related areas of AI warfare.
 
Denganawida (Iroquois) has a VERY LOUD leitmotif.

Some Transhuman background music is also disproportionately loud.

Also, I realise this sort of question is always slightly tricky, but I was surprised to find Flash Memory and Online Community in the Transhuman tech, especially given that some of the final Modern techs are very cutting-edge indeed (to the point in one or two cases I had to go and look up whether they were real). I realise this is stretching the idea of a "bug", but surely in the light of that, any tech that is very definitely a normal everyday thing should be Modern?
 
I had an event whereas it sent 5 Horsearchers (barbarians) right next to my capital, and it "defeated" me right away, so i think it in a sense "auto" defeated" all of my games, EXCEPT the initial start game??
The strange thing is that you were defeated rounds before the autosave loads so I'm really baffled by that... I couldn't find anywhere in the loading of the game where it was finding a city being captured on entry. I really don't know what happened there.

EDIT EDIT:

why am i getting "captives" rather than subdued animals?? i dont like that at all . .(pic 1)
Will be resolved with my next update. Already taken care of but may need some tweaking still.

what are these three "barbarian" groups about?? (pic 2)
There are numerous points in the code, particularly within python, where barbarians are kept from showing up on screens like these but I didn't see that particular one so it MAY have something to do with a vanilla python and I'm not sure how that works in mods? I'm not sure... I'm hoping DH can help with some of these peripheral things soon.


also i have had these str 13 barbs on my border now for over 20 turns and they never come to attack?? why, they would wipe me out , highest unit i have is str 8??????:mad: pic 3
I cannot really make excuses for the AI here. Sure they probably cannot attack your city but that's no excuse. All I can say is that this type of AI will be addressed NEXT cycle.

also did u do something to the python, because i am FINALLY getting Great People: 2 doctors, 3 spies, 2 artist , 6 generals, and a merchant already, i really like this .. .first time i have had a Doctor in 30 games . . .pic 4
Nope... this is probably more to do with the buildings you've built there and some adjustments DH has been making to enable some specialist types to be assigned a bit earlier.

SVN 9126

Can load save games But... initial 3 attempts CTD before the 4th one took. MiniDump below.
Frustrating. I'd love to see what the mini states but unfortunately my file set isn't the original state it was in when the dll was built so a mini isn't going to give me anything accurate at the moment. If you find a save that crashes, even once, share that save.

They should be pillaging your lands but I bet they are not doing so.
Agreed. Tis a shame. But it really depends on what kind of AI they were given when they spawned.

This is some of the "gripes" I've had And why I'm testing changes to the BBAI Variables Global Defines xml to get the AI to be willing to sacrifice some units so that they Will attack, along with other related areas of AI warfare.
I'm hopeful that some of that will show improvement.

Also, I realise this sort of question is always slightly tricky, but I was surprised to find Flash Memory and Online Community in the Transhuman tech, especially given that some of the final Modern techs are very cutting-edge indeed (to the point in one or two cases I had to go and look up whether they were real). I realise this is stretching the idea of a "bug", but surely in the light of that, any tech that is very definitely a normal everyday thing should be Modern?
Yeah, I agree with those two at least, that they should be more modern. I've noticed a little of the same there but that end of the tree probably still has quite a bit of refining and editing to come at some point.
 
Hi all I found some graphical bugs playing SVN 9105
First one is related to Great People (see pic1 and pic2). Basically, the numbers on the bar simply don't add up to 100% (both the "in game" bar and the one in the city screen); the "correct" probabilities for the new great people are shown only by hovering on the bar in the city screen (see pic2). Watching the SVN log I saw that a few versions after the one I'm playing you removed the Great detective, so may all the problems are caused by this unit; in any case, I think it was worth pointing this out

Second bug is related to visibility for my Master Hunter. While hovering on the unit I get, between the other abilities, +9104 :mad: and +9104 :health: which I really don't understand what it means :dunno::dunno:
 

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With respect to the tech tree, today we are clearly in the TH era (this is one of the problems of calling an era "modern", all the other eras are named in a way that is independent of our position in time, but this one is not).

Civ I came out in 1991 and (although its concept of eras was rudimentary) I think that is one of the cornerstones of what we call "modern era" in all civ-like games.
 
Hi all I found some graphical bugs playing SVN 9105
First one is related to Great People (see pic1 and pic2). Basically, the numbers on the bar simply don't add up to 100% (both the "in game" bar and the one in the city screen); the "correct" probabilities for the new great people are shown only by hovering on the bar in the city screen (see pic2). Watching the SVN log I saw that a few versions after the one I'm playing you removed the Great detective, so may all the problems are caused by this unit; in any case, I think it was worth pointing this out

It will never add to 100% because not all points you have towards GP are assigned to specific type. Some buildings and specialists give points to a particular type of great person but a lot just give points but not to a specific type of great person.
 
With respect to the tech tree, today we are clearly in the TH era (this is one of the problems of calling an era "modern", all the other eras are named in a way that is independent of our position in time, but this one is not).

Civ I came out in 1991 and (although its concept of eras was rudimentary) I think that is one of the cornerstones of what we call "modern era" in all civ-like games.

You say that, but other "Modern" techs are very cutting edge stuff which no-one had heard of in 1991 - and particularly which are clearly later developments than Flash memory (I had a CF card in my Psion Series 5 last century) and Wikis.

Of course, C2C can't change the tech tree every month, but mostly I got the impression that the Modern techs are "things that exist" and the first Transhuman techs are speculation.

The vanilla Civ 4 tech tree seems much more "1991 is Modern" in nature.
 
With respect to the tech tree, today we are clearly in the TH era (this is one of the problems of calling an era "modern", all the other eras are named in a way that is independent of our position in time, but this one is not).

Civ I came out in 1991 and (although its concept of eras was rudimentary) I think that is one of the cornerstones of what we call "modern era" in all civ-like games.

Good point. Naming historical periods is a bit hard as there are several ways of looking at history and there is much overlap. And the various peoples on different continents have different ways of looking at history, from their perspectives.

After the Middle Ages, the most important happening is the growing dominance of the European peoples, up to the beginning of World War 1, when the world basically consisted of European countries, European colonies and European protectorates. This European era also saw a rapid increase in European science and technology. The Chinese and other peoples however view that era as an era of humiliation as they got their butts kicked by European powers.

However the influence of the European peoples are in steady decline mostly due to record low procreation numbers, while many third world countries live in a seemingly unending population boom (*). The current population of the Eu is half a billion people and will continually drop, while the population of Africa will rise from 1 billion at the beginning of this century to an estimated 3-4 billion at the end of this century. In 1900 a third of the world was ethnic Europan while in 2000 this had dropped to 14%, and ethnic Europeans were on average the oldest in the world, the importance being that half the Europeans were past reproductive age, which will mean a further decline in relative numbers in the future. In 1900 there were 3 white persons for every black person in the world, in 2050, this ratio will be reversed. Note that the Roman Empire fell because of steady population decline together with a steady population growth north of its borders, followed by mass migration. A similar situation is now growing with an aging, declining Europe, bordering an Africa and Middle East that have a population boom.

Therefore it is likely that the dominance of the European peoples will end after a few more generation, i.e. somewhere in the later parts of this century, or early next century.
However, while Europe is still at the forefront, ages should be named from a European perspective.

Medieval times
Renaissance (or age of exploration)
Age of enlightenment
Industrial age (ended with WW2)
Atomic age (or post-industrial)
Information age (current age)
Robotic age (near future)

During the Atomic age, people thought the Space age would come after the atomic age. This was at least the view of the science fiction writers of the day. However, as I said elsewhere, the people who went to the moon only brought back rocks, and the mars rover only sent back pictures of rocks, so interest in space colonization has waned. Other than satellites, there is hardly any investment going into space.
Nowadays you can buy a small device, roughly the size of a pack of cigarettes, small enough that you can put it in your pocket, that allows you to instantly communicate with anyone in the world, and gives you access to all the world's knowledge. Much more valuable than having access to more rocks.
Maybe there will be a space age after the robotic age, I don't know. That age will probably be decided by non-European peoples.

(*) see among others, the graphics on

http://ourworldindata.org/data/population-growth-vital-statistics/world-population-growth/
 
Couple of errors/bugs:

1. GP WILLY_BRANDT (pic 1) not there ???

2. Here is that darn "Holy Mountain" crap again (pic 2)

Traceback (most recent call last):

File "CvRandomEventInterface", line 174, in getHelpHolyMountain1

ArgumentError: Python argument types in
CyTranslator.getText(CyTranslator, str)
did not match C++ signature:
getText(class CyTranslator {lvalue}, char const *, class boost::python::tuple {lvalue})
ERR: Python function getHelpHolyMountain1 failed, module CvRandomEventInterface
 
However the influence of the European peoples are in steady decline mostly due to record low procreation numbers

Leaving aside the at-best-creepy subtext here, this wall of text seems to have little if any bearing on where Modern ends and Transhuman begins.
 
T-brd wrote:
Originally Posted by JosEPh_II
SVN 9126

Can load save games But... initial 3 attempts CTD before the 4th one took. MiniDump below.
Frustrating. I'd love to see what the mini states but unfortunately my file set isn't the original state it was in when the dll was built so a mini isn't going to give me anything accurate at the moment. If you find a save that crashes, even once, share that save.

Addendum to this, an FYI; here is what I have to do to load a save game now.
1. try a regular load of last save game, CTD at Initializing
2. try to load autosave of same turn, CTD at Initialize
3. Try an Play Now with same settings, then start New game. New game starts, save game. (this step may not have any value towards find out cause of loading issues)
4. Load Initial 1st Turn Savegame of game wanting to continue(turn 0 50,000BC). Once it loads, and so far it always does, Re-Save and do an overwrite. Then go to Load Game from in game Main menu and Load last save from previous session to continue play.

This so far will load the last save so I can resume play. And since I updated to SVN 9127 this morning it also Correctly asked for a Re-Calc. Which I did.

Hope this info will be of value to you T-brd.

JosEPh :)
 
Leaving aside the at-best-creepy subtext here, this wall of text seems to have little if any bearing on where Modern ends and Transhuman begins.

can u'll move this talking/writing to the "discussion" thread, thx . .
 
Leaving aside the at-best-creepy subtext here, this wall of text seems to have little if any bearing on where Modern ends and Transhuman begins.

I agree with TMV that calling an era "modern" is not a good idea as what is modern today is old-fashioned tomorrow.
 
The 'Modern' Era covers the World Wars, splitting the atom, decolonisation and the end of empires, mobile/aerial warfare and the rise of ubiquitous computing (the Digital Age). Finding a different name for all of that would be tricky at best.
 
I have not reached that era in-game in some time, but I think the World Wars (or at least WW1) are in the industrial era.

Edit: In our world the modern era seems to coincide with the cold war, but that's not a good name for this era for obvious reasons.

Decolonisation and the end of empires is too closely related to our own history, this doesn't have to happen in civ-games.

Then again, medieval is also a bit like this (are we going to call this era "medieval" in a million years - whatever "we" means in that context?), but that could be called "late iron age" - it is not common to expand the iron age like that, but the prevalent use of iron is no less than in the classical age.
 
Second bug is related to visibility for my Master Hunter. While hovering on the unit I get, between the other abilities, +9104 :mad: and +9104 :health: which I really don't understand what it means :dunno::dunno:
Yeah, I've noticed I have a bug somehow in the same tile visibility factor, at least in the display of it. I'll have to correct that soon.

Industrial age (ended with WW2)
Atomic age (or post-industrial)
Information age (current age)
Robotic age (near future)
I like this as a breakdown and often wish this is how our eras past Rennaissance were arranged. Transhuman would pick up AFTER Robotic I believe, where Robots and man begin to merge to a serious degree and technological singularity takes place.

Addendum to this, an FYI; here is what I have to do to load a save game now.
1. try a regular load of last save game, CTD at Initializing
2. try to load autosave of same turn, CTD at Initialize
3. Try an Play Now with same settings, then start New game. New game starts, save game. (this step may not have any value towards find out cause of loading issues)
4. Load Initial 1st Turn Savegame of game wanting to continue(turn 0 50,000BC). Once it loads, and so far it always does, Re-Save and do an overwrite. Then go to Load Game from in game Main menu and Load last save from previous session to continue play.

This so far will load the last save so I can resume play. And since I updated to SVN 9127 this morning it also Correctly asked for a Re-Calc. Which I did.

Hope this info will be of value to you T-brd.

JosEPh :)
It would help to get one of your saves perhaps. This is very weird behavior I cannot seem to duplicate. If you keep getting minis now I can probably do something with them.
 
can u'll move this talking/writing to the "discussion" thread, thx . .

As SO stated Era names discussion etc.- should be in the discussion thread. Not Bugs... :scan:
 
@T-brd,
MiniDump from this mornings posting. SVN 9127

Just got home so will try shortly to start from last savegame with SVN 9127 Re-Calc.

JosEPh
 
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