Dancing Hoskuld
Deity
You did not go to the right enough it is the seven extra scout ones all with the index of 7 that is the problem.
You did not go to the right enough it is the seven extra scout ones all with the index of 7 that is the problem.
Lol... my python program wasn't fullscreened either so that had to have been the problem to start with. Good catch and thanks!
I am not getting the error and have not ever - well not in v36 SVN anyway.
I just did a clean up and a brand new SVN after your commit, just now and get those errors as the game is "setting map" . .
EDIT: ok i will do another deletion of the SVN and get a BRAND brand new one and see if that helps??
EDIT EDIT: Ok here is what is going on.
1. I always delete that BrentalFoss music and just change the AudioDefines to a different one that C2C has listed. Has been no problem for over 2 years now, but as of POST # 25 is when it started occurring . .
2. I put back BF and no errors, this is not right so something is wrong now in that area?????
For 2 days now, EVERY game I start crashes a few dozen turns into the game during turn updates. (This makes the game effectively unplayable ...)
During turn that update, the cursor will keep spinning, while outside the game, a windows box appears with the error message "Unit with no group on call to CvPlayer::update GroupCycle" in a box. (Clicking on the box ends the game).
I am using SVN v36. I update every day, currently at revision 8828.
The crash has occurred since 11/8.
The save files for the 2 games start in the modern era, with huge maps. I wonder if this might create problems.
(I thought that maybe I am doing the revisions wrong? After right-clicking within the temp directory where I keep the repository, I select SVN update - updates and shows the log. I then drag that temp folder unto the Caveman2Cosmos folder and select "update changes only.")
For 2 days now, EVERY game I start crashes a few dozen turns into the game during turn updates. (This makes the game effectively unplayable ...)
During turn that update, the cursor will keep spinning, while outside the game, a windows box appears with the error message "Unit with no group on call to CvPlayer::update GroupCycle" in a box. (Clicking on the box ends the game).
I am using SVN v36. I update every day, currently at revision 8828.
The crash has occurred since 11/8.
The save files for the 2 games start in the modern era, with huge maps. I wonder if this might create problems.
(I thought that maybe I am doing the revisions wrong? After right-clicking within the temp directory where I keep the repository, I select SVN update - updates and shows the log. I then drag that temp folder unto the Caveman2Cosmos folder and select "update changes only.")
I don't know if you're updating safely or not because I put the mod repository inside the mod folders and use it directly.For 2 days now, EVERY game I start crashes a few dozen turns into the game during turn updates. (This makes the game effectively unplayable ...)
During turn that update, the cursor will keep spinning, while outside the game, a windows box appears with the error message "Unit with no group on call to CvPlayer::update GroupCycle" in a box. (Clicking on the box ends the game).
I am using SVN v36. I update every day, currently at revision 8828.
The crash has occurred since 11/8.
The save files for the 2 games start in the modern era, with huge maps. I wonder if this might create problems.
(I thought that maybe I am doing the revisions wrong? After right-clicking within the temp directory where I keep the repository, I select SVN update - updates and shows the log. I then drag that temp folder unto the Caveman2Cosmos folder and select "update changes only.")
Try this:
1. After you do your UPDATE to YOUR SVN copy.
2. Delete your C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets folder completely.
3. Click onto your SVN NEW copy of Assets only.
4. Place the copied Assets into the Cosmos2Cosmos folder where you just deleted the other copy,
see if that works ok . . .SO
Updating it fixed it, thanks!!!
Still not 100% sure how to use SVN correctly - instructions on their website are a bit confusing to wade through - I guess updating directly can't hurt, since I'm not editing anything.
Just got this after latest SVN
It is not quite that straight forward when it comes to razed cities due to the partisans mod also operating in that event but coded elsewhere since we use modular python.
BtW I thought HN units could not capture a city since that would give away their nationality as the city would be owned by the owner of the unit.
In fact I think that HN nationality units should not be able to capture cities. Since if they do they give away their nationality as the city becomes owned by the owner of the unit. Isn't that the reason that the captured units are supposed to get HN now.