strategyonly
C2C Supreme Commander
Was playing great then hit EoT and poof, CTD
savedgame and mini in zip
savedgame and mini in zip
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "TheMotherlandCalls", line 27, in onChangeWar
RuntimeError: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
21:53:48 TRACE: Error in changeWar event handler <function onChangeWar at 0x1EB8DA30>
21:53:48 TRACE: unidentifiable C++ exception
It can serve?
It can serve?
I am still getting a reported combat odds of <0.1% chance of raft against kookaburra but I win the fight easily.
edit I have Advance Combat Odds off.
PythonErr.log is not the same as PythonErr2.log. The first will tell where a python bug has occurred. The second is useful if you are doing some modding.
@DH/TB: I still thinks it has to do with the damagemodifer i set on those birds...
@TB:
Why is it that every time one goes to main menu from an ongoing game and tries to start a new one that the game CTD during mapgen?
This is what PythonErr.log says:
Code:Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "TheMotherlandCalls", line 27, in onChangeWar RuntimeError: unidentifiable C++ exception
Perhaps it has something to do with all the NPC players declaring war at the game initialization??
Since it's python related, perhaps DH has some insight??
The file PythonErr.log is empty.
You don't even have to play one turn in the game before going to main menu for the following map generation to fail miserably. Load a game... regret the choice, go to main menu, start a new custom game (I haven't tested play now or scenarios), CTD.This is a known problem with playing a game for awhile and then trying to start a new one without exiting first.
You don't even have to play one turn in the game before going to main menu for the following map generation to fail miserably. Load a game... regret the choice, go to main menu, start a new custom game (I haven't tested play now or scenarios), CTD.
Have you tried turning it on and seeing if it changes things?
You don't even have to play one turn in the game before going to main menu for the following map generation to fail miserably. Load a game... regret the choice, go to main menu, start a new custom game (I haven't tested play now or scenarios), CTD.
Yeah that happens to me all the time . .
You don't even have to play one turn in the game before going to main menu for the following map generation to fail miserably. Load a game... regret the choice, go to main menu, start a new custom game (I haven't tested play now or scenarios), CTD.
Was playing great then hit EoT and poof, CTD
savedgame and mini in zip
Ok, well that at least tells me the nature of the problem and why I've not been able to replicate it. I'll have to look for how the odds display differs between advanced odds and non-advanced odds settings. Knowing the math is right on one but not on the other suggests the other is pulling the wrong variable!Turning it on displays the correct odds, but it is only that one set of units that have the problem and I don't like advanced odds.
Or simply do it right the first time and always exit to desktop and re-initialize the mod before trying to load or start a new game. That will clear the erroneously held data.After it CTD's Then you try again and it will work. Clears something somewhere like the Cache by doing the 2nd try.
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Or simply do it right the first time and always exit to desktop and re-initialize the mod before trying to load or start a new game. That will clear the erroneously held data.