Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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Huh, even though it was just a small tweak of some numbers for spawning I did a test run, and my save loaded fine. Perhaps something else is afoot here.

I ran the game last night still using 9186. This morning updated to 9189. So perhaps it is from 9187, or 9188? But I got around it and am playing now.

JosEPh
 
Don't bother Dreifels, the myth will reappear again in 3 months; it's a loosing battle. ^^
Dreifels is correct in all he says here btw.

@Joe: oh well, I guess things are a bit messy at the moment.
 
Suggestion: Start a New game But Not with 34 AI plus the 6 NPC

well, give me a link to a map of the eartch grater than large (huge or GEM or whatever) which is compatible to svn and does not crash in later game.

I do not know one, and search in Forum here gives no result.

The only bigger map, that was the new UEM (and not yet tested by me), also crashs direct at loading http://forums.civfanatics.com/showthread.php?t=552901&page=10

So, if you say "use another map" then pls. provide a link to a working one.
 
well, give me a link to a map of the eartch grater than large (huge or GEM or whatever) which is compatible to svn and does not crash in later game.

I do not know one, and search in Forum here gives no result.

The only bigger map, that was the new UEM (and not yet tested by me), also crashs direct at loading http://forums.civfanatics.com/showthread.php?t=552901&page=10

So, if you say "use another map" then pls. provide a link to a working one.

I'm sorry to say but there are no high quality scenarios for C2C.
The FIXED_GEM_no_Preset_civs should work on latest SVN now, but it is an outdated map too.
 
sorry, think this is the wrong thread, but I need to answer.

w 64 bit system does NOT address the XP/32 bit kernel above 4GB, but above 3GB using the space up to 4GB. It moves the kernel etc. from the space 2-3 to 3-4
It makes NOT 4GB free for use by a 32bit system!


And No it does Not allow a 32 bit OS to use more than 2.6+GB because It is Made for the x64 OS.

tmv did not say that it Would make a 32 bit OS go beyond what the 3GB switch allows. He referenced what it would do for the x64 OS.

I do not now any setting/tool/fix/patch or whatever, by that an XP 32 bit game - can use adressable RAM above 2956 KB

If You have such, pls post

The difference of a 64 bit system to the 32 bit system is, that Win7 (i.e.) does automatically make the space free and puts all above the 3GB, so that the boot patch of XP no longer is necessable.

All other is same like on a 32 bit system for a 32bit program.

However, the 32 bit program must be able to address above 2GB, it needs to have the flag "can use above 2GB" internal.

As the old BtS original on CD delivered version did not had that flag, there come out a patch for BtS with that flag.

If it has not that flag it can not use the space between 2 and 3 GB anyways.

There never had been a patch or whatever that made 500 MB free only. Windows never had another ram address border than that of 2GB and 3GB, no other step between.

Also, Windows (all versions up to WIn 10) NEVER addressed kernel above 4GB, also not with a patch or whatever.

This is all blather because it's out of context and is not what was being talked about.

You really do have a hard time understanding English don't you Dreifels. Sorry you have such a hard time understanding. :sad:

JosEPh
 
I agree, lets find our feet before we do anything rash at this point.

Have anyone any idea what may cause the strange city bug shown in this picture?? Why is it that only 1 of the NPC's (barbs) can have cities without bugs when they are set up more or less the same way in xml.
I'm not implying here that animals should have cities in any capacity, they were included in the picture because they are technically in the same boat.

I know of nothing on this but have we defined city art styles for these nations for all periods?
 
I'm sorry to say but there are no high quality scenarios for C2C.

and you all here don't have the feeling that all your doing is worthless as long as here is no working map around according svn?

Sometimes I believe, when I read here, that this is a closed space ship w/o connection to the basics = user

The bad joke is btw, that so currently there is nothing around that is free of CTD, also RAM AND2 crashes, and it is really frustrating to start a game that you cannot play to its end.

Maybe it would be more important now, to make a stabile version together with a playable map, and then, aftere that is done, on that base the further development of svn. So thst sall have the same stabile basis.
 
Don't bother Dreifels, the myth will reappear again in 3 months; it's a loosing battle. ^^
Dreifels is correct in all he says here btw.

@Joe: oh well, I guess things are a bit messy at the moment.

What he says about the 3GB Switch for 32bit OS Is Correct.

But what he "supposes/imagines" is being said about the 4GB patch for X64 OS Is Not Correct. I use it and it gives me close to/approximately 500MB more usage than what Not using it on my x64 OS (Both win 7 x64 and win 10 x64) allowed. If it had Not I would not use it still.

JosEPh
 
But what he "supposes/imagines" is being said about the 4GB patch for X64 OS Is Not Correct. I use it and it gives me close to/approximately 500MB more usage than what Not using it on my x64 OS (Both win 7 x64 and win 10 x64) allowed. If it had Not I would not use it still.

JosEPh
I would have thought the large address aware patch would only work on executables that is not already flagged as large address aware. one of the latest official BtS patches made the game large address aware.

Edit: I'm not using the patch and my game crashes due to RAM when it hits about 2.8-2.9 GB of memory usage.
If you are saying this happens to you around 3.3-3.4 GB of RAM usage then I'll try to believe the myth too.
 
@DH: does this stuff start in the python perhaps and could I have missed something that I thought initially SHOULD only apply to barbarians when in-fact it should apply to all NPCs instead?

It is always possible. As I said elsewhere I am taking a break, which seems to be working. I have been playing my favorite Civ III mods, two of which are the fore runners to RoM and C2C. I have got some interesting ideas on how the second part of Nomadic Start may work but not with the way the C2C tech is now.

I will have a look at the initilaisation python shortly and see if I can find anything. I'll report back either way.

and you all here don't have the feeling that all your doing is worthless as long as here is no working map around according svn?

No, because

Maybe it would be more important now, to make a stabile version together with a playable map, and then, aftere that is done, on that base the further development of svn. So thst sall have the same stabile basis.

this is exactly what we are in the middle of doing. We are in the middle of a huge clean up and adding some new ways of doing stuff in preparation for the next set of big changes to C2C.

@modders What we might need to consider in future is having two SVNs one which we are doing the changes to (alpha version) and one which is more stable (beta version). I just don't know how to set it up. I think RoM:AND has such a set up.
 
I know of nothing on this but have we defined city art styles for these nations for all periods?

They all use ARTSTYLE_BARBARIAN.

and you all here don't have the feeling that all your doing is worthless as long as here is no working map around according svn?
Most of us believe that playing a map for the first time should be the main way to play civ. e.g. custom game = infinite working maps.

Me personally have always though of Civ scenarios as bonus content that can be fun once in a while.
 
I have got some interesting ideas on how the second part of Nomadic Start may work but not with the way the C2C tech is now.

@modders What we might need to consider in future is having two SVNs one which we are doing the changes to (alpha version) and one which is more stable (beta version). I just don't know how to set it up. I think RoM:AND has such a set up.

I hope the Nomad start getting working (finally) :wallbash:

I dont understand why we need 2 SVN's, if anything is wrong, all we need to do is revert to one that works, it really really easy . . takes about 30 seconds is all . . .

btw DH, if u need me to do anything while u take a ("vacation" let me know . .
 
Random maps are almost the only way to play Civ IV in my opinion.
 
The FIXED_GEM_no_Preset_civs should work on latest SVN now, but it is an outdated map too.

remember, FIXED_GEM_ preset_No_Custom_Civs.CivBeyondSwordWBSave got delivered by svn at march 13, 2016
Means, you delivered it together with the current svn
You deliver crashing maps with svn automatically?
 
But what he "supposes/imagines" is being said about the 4GB patch for X64 OS Is Not Correct. I use it and it gives me close to/approximately 500MB more usage than what Not using it on my x64 OS (Both win 7 x64 and win 10 x64) allowed. If it had Not I would not use it still.

JosEPh

post it in detail rep. post a link and/or source
I want to see what wonder you're running.
 
Sometimes I believe, when I read here, that this is a closed space ship w/o connection to the basics = user

If you read the threads about making mods there is one very important point made over and over.

user = modder and no one else

That others play your mod is gratifying and may encourage you to do things but they are extra and mostly unimportant.

Strange I know, but the fun of doing the modding and playing your creation is the main motivation and reward you get as a modder. The praise of other players may provide some reward, as will other modders re-using your work but those are secondary.
 
I dont understand why we need 2 SVN's, if anything is wrong, all we need to do is revert to one that works, it really really easy . . takes about 30 seconds is all . . .

only if you have the problem at once after update, but then you face a problem long time later, you have lot of work to find out was was the devil weeks ago which hits me just now.
But lke you say: "I dont understand"
 
If you read the threads about making mods there is one very important point made over and over.

user = modder and no one else

That others play your mod is gratifying and may encourage you to do things but they are extra and mostly unimportant.

Strange I know, but the fun of doing the modding and playing your creation is the main motivation and reward you get as a modder. The praise of other players may provide some reward, as will other modders re-using your work but those are secondary.

Well said ;)
 
remember, FIXED_GEM_ preset_No_Custom_Civs.CivBeyondSwordWBSave got delivered by svn at march 13, 2016
Means, you delivered it together with the current svn
You deliver crashing maps with svn automatically?

And here I thought that map was added to SVN many years ago and never been touched by a modder since...
We usually only bother fixing map issues right before an official release of the mod, not always then either as none of the modders are map makers.


@SO: do you remember when that map was included in the SVN?

Edit: Thanks SO; so it was added almost 2 years ago and then forgotten until very recently.
 
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