Do you have the game option, Win for Losing on?
first, in my map I and my rivals don't have a lot of resources... in later game (industrial) nobody has drugs, we can't train for example doctor. I early eras someone has drugs but now nobody
second, tech diffusion... I think that something is wrong.. one of my rivals - one of the smallest earlier was technologically backward... now, still is one of smallest civ (vassal, only one city) but can discover much more advanced technology than other rivals (except me), who are bigger then him (even his master) - it's funny but idiotic!
Yes, in the game setup. I'll have to take a quick look and evaluate but you explained the game to be experiencing the exact effect that option is supposed to provide. I'll have to make sure it's not affecting games it shouldn't for some reason.? no... is there that option?
Assert Failed
File: CvGlobals.cpp
Line: 5463
SVN-Rev: 9535
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'INTERSTELLAR_COLONIZATION' not found, Current XML file is: xml\Technologies\CIV4TechInfos.xml
----------------------------------------------------------
Assert Failed
File: CvGlobals.cpp
Line: 5463
SVN-Rev: 9535
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'DATA_ARCHIVAL' not found, Current XML file is: xml\Technologies\CIV4TechInfos.xml
----------------------------------------------------------
Would've been due to the same problem I reported in the assert above. I've fixed it now anyhow. Had a moment I didn't expect to get here.Just a quick FYI,
Started a new game on SVN 9575 and 1st research choice has Interstellar Trade for 804999 turns :/
See below
View attachment 469219
They can be. But this sounds like MAFs impacting your machine.Are the mini dumps on their own useful?
I'm glad you can. I'm in the middle of a project here. I'll try to remember to address this soon but I know I won't be able to tonight either.I'm getting a CTD somewhere during this turn. It must be one of my automated units because I'm not clicking anything. A slight suspicion it's an outrigger that got ambushed, based on the event message I got right before the crash. But I only noticed once on my last play, when I was looking for it.
It began on an earlier SVN. I found the crash, updated SVN, cleared the cache, loaded the save, recalculated modifiers, and still got stuck.
I've attached a save from the same turn, a save from the turn before, and the most recent minidump.
Edit: Yes, it seems to be triggered by something the outriggers are doing. I loaded it up again and went through all the outriggers, giving them new orders manually, and I made it through the turn.
Well that's not altogether tooooo surprising. This is where the memory balance tips apparently. It's interesting that its from bonuses in particular. If I was any good at finding causes for memory leaks I might be able to investigate if bonuses are somehow more problematic than other objects in particular. Unfortunately this is outside of my knowledge base. But I'll keep it in mind and be on the lookout for something along those lines. At some point soon I'll try to look through it all and see if anything jumps out at me.9548
- Added all Manufactured Good Bonuses and Cultural Bonuses from the Space Mod.
The above is the SVN version where the CTDs start.
I ran XML Validator over the XML folder and there are lots of problems (>18000) the first looks like a design bug. In buildings the group tag SpecialistCommerceChange actually changes Yields not Commerces. The Atonium has this problem in the Great Wonders file.9548
- Added all Manufactured Good Bonuses and Cultural Bonuses from the Space Mod.
The above is the SVN version where the CTDs start.
edit3 It appears that in XML\EVENTS file Event Trigger Infos the tag ERA in the TRIGGERTEXT area is not optional and you need to put <Era>NONE</Era> in there if the text is valid for all eras.