Using Toffer's mapscript isn't crime (no idea how you come to that conclusion) - in fact all mapscripts now generate equally big maps as C2C_World. And I didn't say this mapscript isn't best, I was talking, that space maps have Duel to Small- Earth - I compared sizes here not quality. That is if you played on Small sized map, then generated map would be bigger than Earth in space maps - that is I was talking about size alone, space maps were mentioned as example, where Earth is in between Duel and Small size. That is what would be Small map in C2C_World it would have dimension similar to Large map in any other mapscripts before standardization. You just kept confusing things, so I straightened things so players wouldn't be confused. I guess I was bit blunt when trying to do so C2C_World maps always were oversized - that is Duel/Tiny/Small/Standard was actually Small/Standard/Large/Huge when it came to generating maps. C2C_World Large was Huge+ and C2C_World Huge was midway between Huge and Giant. Just C2C_World Gigantic was DOWNsized here. I think only few other mapscripts made maps similarly big. There were mapscripts that downscaled size below what was default sizes too. So if you want original Huge or Large or Standard, then you should choose Standard or Small or Tiny size - it was always a thing in C2C_World. This is what I tried to say - Duel/Tiny/Small maps are perfectly fine to play since always in C2C_World, you can put more AIs here than default. You were playing on big sizes, which got hurt most (biggest increase of EoT in mature game) after strengthening AI. Slowdown is caused by AI, that now can build stronger economy (and more units) than it used to. If Duel (60x40) has area of 1, then Tiny/Small/Standard/Large/Huge/Giant/Gigantic have area very close to 2/3/4/5/6/7/8 Duel sized maps. That was always thing of C2C_World, now extended to all other mapscripts.