Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

even after a forced recalculation the displayed calculation without shift is wrong while with shift I have the correct 8 XP displayed. If the calculation at your PC is correct then it probably was fixed after the SVN I use right now.
Units always get 8 XP for me here.
Last updates are XML ones, so they shouldn't affect that.
 
maybe you look at the screen again at the top the 8XP is correct but below where the calculation is, it says +4 Total XP while it should be +8 Total XP (beside that the +4 from the Great Military Instructor are not listed)
 
maybe you look at the screen again at the top the 8XP is correct but below where the calculation is, it says +4 Total XP while it should be +8 Total XP (beside that the +4 from the Great Military Instructor are not listed)
Ah on this place XP from instructors never is listed, only XP from buildings is listed.
That is over units in build list you will see, that you will get 4 XP from buildings, and separately in specialist window you can see military instructors giving 4 XP.
 
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Experience provided by great people don't show on tooltip (bug?), but it is there when you train an unit, in my past experience.

Also, I think to remember that spies were the only untis which tooltips do show experience from great spy.

I don't have any save or game in progress at the moment to verify it.
 
Sorry, so I got confused because of a feature that I thought it is a bug.
So the problem is in the display, not the actual amount that's being given right? That's not so much that it's not a bug so much as we don't care because its just a display issue. I'd urge you to turn off that xp display anyhow, which many of us do which is why this is probably still a bug, because not only does it tend to be inaccurate but it tends to overwhelm the amount of information that can be displayed in that tool tip help hover. That and, there's also, as Raxo pointed out, probably the intent by its original designer, just to show building sources and to show what more you COULD currently construct to help add to the total before you train the unit.

All that said, I get that it's frustrating that the GGs aren't tallying in there. I'm sure you can understand why that would be a low priority issue to resolve. It may even be 'on the list' somewhere having been reported before.

Maybe I'll look into making sure it adds in sometime soon though.
 
So the problem is in the display, not the actual amount that's being given right? That's not so much that it's not a bug so much as we don't care because its just a display issue. I'd urge you to turn off that xp display anyhow, which many of us do which is why this is probably still a bug, because not only does it tend to be inaccurate but it tends to overwhelm the amount of information that can be displayed in that tool tip help hover. That and, there's also, as Raxo pointed out, probably the intent by its original designer, just to show building sources and to show what more you COULD currently construct to help add to the total before you train the unit.

All that said, I get that it's frustrating that the GGs aren't tallying in there. I'm sure you can understand why that would be a low priority issue to resolve. It may even be 'on the list' somewhere having been reported before.

Maybe I'll look into making sure it adds in sometime soon though.
Yes its just in the Display.
 
i now get this:

Traceback (most recent call last):
File "BugEventManager", line 313, in _handleDefaultEvent
File "autologEventManager", line 1414, in onReligionRejected
ValueError: need more than 2 values to unpack
 
1. Enemy cutthroats in a city get the city's defensive value against assassination attempts. TB thinks they probably get it for arrest attempts too.

2. The two weird accents in Khmer city name Isvarapura cause it to be rendered "??varapura" on the map and " varapura" elsewhere.
 
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Hey, my savegame is freezing on "waiting for other civilizations" and I can't figure out what's going wrong. Here's the save file and what I think are the logs. Thanks for your time! I'm on version 38.5
 

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Hey, my savegame is freezing on "waiting for other civilizations" and I can't figure out what's going wrong. Here's the save file and what I think are the logs. Thanks for your time! I'm on version 38.5
You need to get the SVN version and check it against that before I work on debugging it. Even if it isn't something that's already fixed, the only way you'll be able to get the repair would be to get the latest SVN after I debug it.
 
You need to get the SVN version and check it against that before I work on debugging it. Even if it isn't something that's already fixed, the only way you'll be able to get the repair would be to get the latest SVN after I debug it.
I'm in the wrong year, but it is working now. Thanks.
 
I am not sure if some mentioned this, if they did I am sorry, the Great Farmer is not working. Also, the frequency for the fire issues, is getting pretty annoying. Once I have reached the Industrial Age my city with most of my factories keeps burning down.
 
The squares I am trying are empty.
 
I tried destroying a wetlands camp, I even went into worldbuilder and erased a tile. The great farmer still does not work.
Edit: Forgot to mention I use PPIO and No Latitude nor Longitude Limits.
 

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I tried destroying a wetlands camp, I even went into worldbuilder and erased a tile. The great farmer still does not work.
Edit: Forgot to mention I use PPIO and No Latitude nor Longitude Limits.
Weird, looks like something in Python could be broken @Toffer90

Or it wasn't changed to new system of resource placement.

Also I like how you are synced with calendar, as Industrial era starts at 1750 AD.
 
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