No one changed that yet
AI doesn't even want go into space for now, as it ignores rocket fuel factory and NASA NW, both of these buildings are required to start space program.
AI is bad at building build chains too.
It also doesn't build buildings, that are enabled for so long, that they are essentially free to build.
I don't think those things would change if I was playing instead of using AI autoplay.
Hopefully this general building reluctance will be fixed in next path.
What about multiplying building weight, if its prereq for something or this building cost is less than 20% of most expensive building in given map category, that is currently unlocked by tech?
Space settlers are a thing in Nanotech and later eras.
In Modern/Information era if you build space units, then its just for sending space missions and building improvements for example space stations in Orbit zone just like its written in
guide.
In space age you are kinda forced to be builder not soldier.
That is lengthy building chains are norm.
Buildings, that would be exception from anti-reluctance mechanism (or get reduced weight modifier):
- Buildings, that make criminals spawn (AI is good at properties except pollution).
- Buildings, that may prevent other buildings from getting built.
- Buildings, that increase maintenance if city isn't paying for itself.