Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

With the discovery of Satellites all the map is reveiled, even the space part of a space map. I would prefer to have only the Earth part of the map reveiled (especially when you consider the distribution of resources on planets which shouldn´t be visible then).
 
With the discovery of Satellites all the map is reveiled, even the space part of a space map. I would prefer to have only the Earth part of the map reveiled (especially when you consider the distribution of resources on planets which shouldn´t be visible then).
No one changed that yet ;)
AI doesn't even want go into space for now, as it ignores rocket fuel factory and NASA NW, both of these buildings are required to start space program.
AI is bad at building build chains too.
It also doesn't build buildings, that are enabled for so long, that they are essentially free to build.

I don't think those things would change if I was playing instead of using AI autoplay.
Hopefully this general building reluctance will be fixed in next path.

What about multiplying building weight, if its prereq for something or this building cost is less than 20% of most expensive building in given map category, that is currently unlocked by tech?

Space settlers are a thing in Nanotech and later eras.
In Modern/Information era if you build space units, then its just for sending space missions and building improvements for example space stations in Orbit zone just like its written in guide.
In space age you are kinda forced to be builder not soldier.
That is lengthy building chains are norm.

Buildings, that would be exception from anti-reluctance mechanism (or get reduced weight modifier):
- Buildings, that make criminals spawn (AI is good at properties except pollution).
- Buildings, that may prevent other buildings from getting built.
- Buildings, that increase maintenance if city isn't paying for itself.
 
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With the discovery of Satellites all the map is reveiled, even the space part of a space map. I would prefer to have only the Earth part of the map reveiled (especially when you consider the distribution of resources on planets which shouldn´t be visible then).
Known issue that has no planned resolution for pre-multimap designs. Perhaps there might be a way though.

No one changed that yet ;)
AI doesn't even want go into space for now, as it ignores rocket fuel factory and NASA NW, both of these buildings are required to start space program.
AI is bad at building build chains too.
It also doesn't build buildings, that are enabled for so long, that they are essentially free to build.

I don't think those things would change if I was playing instead of using AI autoplay.
Hopefully this general building reluctance will be fixed in next path.

What about multiplying building weight, if its prereq for something or this building cost is less than 20% of most expensive building in given map category, that is currently unlocked by tech?

Space settlers are a thing in Nanotech and later eras.
In Modern/Information era if you build space units, then its just for sending space missions and building improvements for example space stations in Orbit zone just like its written in guide.
In space age you are kinda forced to be builder not soldier.
That is lengthy building chains are norm.

Buildings, that would be exception from anti-reluctance mechanism (or get reduced weight modifier):
- Buildings, that make criminals spawn (AI is good at properties except pollution).
- Buildings, that may prevent other buildings from getting built.
- Buildings, that increase maintenance if city isn't paying for itself.
I do feel there's something amiss with so many buildings not getting any value. It warrants further investigation.
 
I have downloaded the most recent SVN version and I see the Aristocrates bug is not corrected yet. Let me remind: in the file

Caveman2Cosmos\Assets\XML\GameInfo\CIV4SpecialistInfos.xml

in the section

<Type>SPECIALIST_NOBLE</Type>

entry <GreatPeopleUnitClass>ARTIST</GreatPeopleUnitClass> should be set to NONE.

Or maybe I was supposed to do that? - but I am a bit afraid to use the "SVN Commit" option.

S.
 
I do feel there's something amiss with so many buildings not getting any value. It warrants further investigation.
I removed all processes to see what will happen.

Now they either can build units or buildings.
Spoiler :






I'm testing on alien earth scenario.
It appears Story buildings are consistently skipped.
 

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Known issue that has no planned resolution for pre-multimap designs. Perhaps there might be a way though.

The easiest solution would be to remove that feature from the technology and have special units (probes?) that get unlocked every once in a while to explore different space zones.
 
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The easiest solution would be to remove that feature from the technology and have special units (probes?) that get unlocked every once in a while to explore different space zones.
This map reveal feature could be rewritten, so it reveals all tiles that have Earth/Orbit/Space (Cislunar) map categories.
But that requires some coding effort.
 
I have downloaded the most recent SVN version and I see the Aristocrates bug is not corrected yet. Let me remind: in the file

Caveman2Cosmos\Assets\XML\GameInfo\CIV4SpecialistInfos.xml

in the section

<Type>SPECIALIST_NOBLE</Type>

entry <GreatPeopleUnitClass>ARTIST</GreatPeopleUnitClass> should be set to NONE.

Or maybe I was supposed to do that? - but I am a bit afraid to use the "SVN Commit" option.

S.
OK. My next commit will have this resolved. It was brought up at a bad time. Sorry.
 
The Mixed-Use-Development can never be built as it requires the Metropolitan and the Capital Administration. This should be an "or" not an "and" requirement as both administrations are mutual exclusive.
You'll need to tell Pepper. I fixed it and he re-broke it again. If he doesn't fix it himself, it won't get fixed.
 
Tagging @pepper2000 so he can know that.

@Thunderbrd Palace is national wonder that has cost of 200.
This building has no tech unlock, so it counts as X0 building.
According to your building cost chart it should cost 5*2 = 10 :hammers: :mischief:
 
You'll need to tell Pepper. I fixed it and he re-broke it again. If he doesn't fix it himself, it won't get fixed.
If I see this correctly, you changed "Metropolitan" into "Metropolitan AND Capital", which can never be fulfilled. I think it's the wrong tag, there is something like "PrereqOrBuildingClasses" for OR conditions.
 
@Thunderbrd Palace is national wonder that has cost of 200.
This building has no tech unlock, so it counts as X0 building.
According to your building cost chart it should cost 5*2 = 10 :hammers: :mischief:[/QUOTE]
Special case.
If I see this correctly, you changed "Metropolitan" into "Metropolitan AND Capital", which can never be fulfilled. I think it's the wrong tag, there is something like "PrereqOrBuildingClasses" for OR conditions.
Then it was changed. I put an or condition on it.
 
Not sure how things got fouled up on the mixed use development, but I will change it to OR on my next update.

Maybe we should start moving these Earth buildings to the core to prevent such issues.
 
Maybe we should start moving these Earth buildings to the core to prevent such issues.
After the next release I want to merge a lot of stuff into core. I think that would be the best time to do it with your Earth building changes also. Basically get a whole bunch of housekeeping out of the way before we start on anything else. Mind you I need to move a whole bunch of buildings out of core to do the next step of the modular religion stuff.
 
Sounds like a good plan. Do we have an ETA on the next release?
I still have a weekend or two to go for that. There's a bug I want to hunt down. Killed one of the couple on the plate here but haven't had much time with all the moving in stuff going on. And a visit from family as well tomorrow.
 
The Active Denial System typically can´t be built as it requires a Police Station that is usually replaced by the Police Precinct by then. Requirement should be Police Station or Police Precinct.

Oh, and the Cellphone Factory doesn´t mention that it is a requirement for the Tablet Manufacturer and the Smartphone Manufacturer.
 
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Long time no see, guys...

Build 10044, Early classical
TXT_KEY_BUILDING_WEASEL_MYTH_EFFECT is missing
Tea is not working. There is Plantation, Road, in city Vicinity and still don't have any tea. No probelm from others ressources for now. When I try to buidld a plantation, the help says it will provide the ressource
Not sure about that one : I have a Stone Tools Worshop on a mountain. The city worked it, so it tried to upgrade. Bu I never had the pop-up for the upgrade... Maybe because I can't upgrade it yet?
 
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