Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

The Active Denial System typically can´t be built as it requires a Police Station that is usually replaced by the Police Precinct by then. Requirement should be Police Station or Police Precinct.
Forensics Lab is a much bigger problem, especially because it is a distant prerequisite for the Gamma Assembler.

Edit: Forensics Lab -> Stem Cell Lab -> Neuroscience Center -> Applied Psychology Lab -> Neuron Regenerator Lab -> Somatosensory Manipulator Lab -> Cybernetic Organ Lab -> Uterine Replicator -> Gamma Assembler
 
I'm testing AI on Blitz/Noble/Large map (Kation's Earth spacemap) on new SVN update.
On 50th turn I caught AI wasting time on process, while it has 1 unimproved resource, and 3 more unimproved resource got covered by cultural border expansion several turns earlier.
It has 1 unbuilt NW (Microlith Workshop) and 3 normal buildings.
One of unbuilt buildings is hunting instructions.
Spoiler :

Civ4BeyondSword 2018-04-29 14-10-56-30.jpg
 

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Forensics Lab is a much bigger problem, especially because it is a distant prerequisite for the Gamma Assembler.

Edit: Forensics Lab -> Stem Cell Lab -> Neuroscience Center -> Applied Psychology Lab -> Neuron Regenerator Lab -> Somatosensory Manipulator Lab -> Cybernetic Organ Lab -> Uterine Replicator -> Gamma Assembler

True, these are the buildings that desperately need Police Precinct (in addition to Police Station) as a prerequisite (as far as I know):

Active Denial System
Forensics Lab
Electronic Security System
Megatower (Police Station Level)
Police Academy
Detective Agency
Police Dog Trainer
Police Cat Trainer
 
Long time no see, guys...

Build 10044, Early classical
TXT_KEY_BUILDING_WEASEL_MYTH_EFFECT is missing
Tea is not working. There is Plantation, Road, in city Vicinity and still don't have any tea. No probelm from others ressources for now. When I try to buidld a plantation, the help says it will provide the ressource
Not sure about that one : I have a Stone Tools Worshop on a mountain. The city worked it, so it tried to upgrade. Bu I never had the pop-up for the upgrade... Maybe because I can't upgrade it yet?
For most of these I think we'd need to see the save. Someone with more patience for looking into this than I have at the moment will have to step forward on these.

On 50th turn I caught AI wasting time on process, while it has 1 unimproved resource, and 3 more unimproved resource got covered by cultural border expansion several turns earlier.
I admit to having seen a disturbing lack of concern by the AI for unimproved resources. Not only do they not trigger workers to be built, which are more a matter of simply how many need to be maintained, something appears to fail in the worker AI stream to see and address them as a total priority. They get to a lot of improvements on bonuses but why they sometimes seem to start going off and wandering around stupidlike instead of going to address others that have yet to be improved, I don't know. This is not something I'll be looking into all that soon. I'm getting a little tired of AI work. So it's not a fix we can expect before rerelease.

One of unbuilt buildings is hunting instructions.
@alberts2 explained earlier why this is never selected to be built by the AI and some ways it could be adjusted to change that. I also brought up that the AI needs to identify better what city should be the primary production center for explorer units (really identify the best place to train all sorts of differing unit types) and where they intend to train units they need to make the ways to improve those units a high priority. Hunting instruction could get built right now if the AI identifies education as a need at some point but it is likely to construct more impressive contributors to that cause first.

There are some things I don't like about the building valuation function and some things I don't think are totally working right now.

Again, however, I'm not really wanting to spend all my time working on the AI at this moment so I'm perfectly happy with a somewhat competitive AI rather than feeling the need to make it laser sharp. There are a lot of basic design issues for C2C that I'd rather address first. THEN when the AI work gets more underway, it will be in light of a more full picture of the overall ruleset and asset collection that we should eventually have. To an extent too much refinement of the AI right now is putting the cart before the horse.
 
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True, these are the buildings that desperately need Police Precinct (in addition to Police Station) as a prerequisite (as far as I know):

Active Denial System
Forensics Lab
Electronic Security System
Megatower (Police Station Level)
Police Academy
Detective Agency
Police Dog Trainer
Police Cat Trainer
I have solved a major reason that the Precinct and other earlier crime control buildings were not being constructed. I'm about to solve another reason that has unit training jumping in the way of completing such buildings so that less effective units aren't getting trained before the building can complete. I will also be watching to see if we really need to restructure the way we value buildings based on the buildings that it can unlock - there actually is some AI code for that and I don't know if it's just non-functional and bugged or if it's just not quite fulfilling the need it must - it appears to maybe fail as a matter of timing. If the city wants something, it may not see that beyond this building is what it wants exactly due to keeping the turn times minimized and thus limiting the depth of information querying. This could lead to such buildings coming up to be constructed much later than they should for the reason that there are other buildings to unlock.

I'm hoping, however, that the one fix I mentioned where units are too impatient to allow the next gen building to be constructed first will make enough of an impact to largely resolve this sort of problem for now.
 
Thunderbrd, I think you are too much fixed on AI work! The list I gave are buildings that cannot be built by anyone if you happen to build a Police Precinct before them (as this replaces the Police Station which is their prerequisite). Having both police buildings as an 'or' requirement for these buildings is imperative both for the human and the AI player.
 
Thunderbrd, I think you are too much fixed on AI work! The list I gave are buildings that cannot be built by anyone if you happen to build a Police Precinct before them (as this replaces the Police Station which is their prerequisite). Having both police buildings as an 'or' requirement for these buildings is imperative both for the human and the AI player.
I see. Yeah I didn't get that intent at first. Makes sense. Those will need to be given the OR prereq. The Police Precinct did not originally replace the police station and infact required one instead. I should've considered these would need to be found and addressed with such a shift. Thanks for identifying them.
 
Get this error after latest SVN update??? then load stops / /
This error message happens if game loses focus, and has memsaver enabled.
Try to start game again.

As for mini its from SVN 10053, basically crash happened at least week ago.
 
The Active Denial System typically can´t be built as it requires a Police Station that is usually replaced by the Police Precinct by then. Requirement should be Police Station or Police Precinct.

Oh, and the Cellphone Factory doesn´t mention that it is a requirement for the Tablet Manufacturer and the Smartphone Manufacturer.

For the first issue, I think the simplest solution is to not have the Police Station be replaced or go obsolete. In general I don't like this bootstrapping approach where one building is required for and then replaced by another.

As for the Tablet and Smartphone Manufacturers, the requirement is an OR (Cellphone Factory or Electronics District), and the OR requirements don't show up for the prepreq building.
 
Fixed the Police Station and Mixed Use Development issue. Regarding the Police Station, I'm not sure who set it so it gets replaced by Police Precinct (maybe it was me?), but this episodes underscores the importance of not having buildings be replaced or go obsolete unless we are sure they aren't needed for anything else.
 
Mixed Use Development is fine now but I don´t see any changes with Forensic Lab and all the other buildings depending only on the Police Station. The Police Station also is still replaced by the Police Precinct.

As for the Tablet and Smartphone Manufacturers, the requirement is an OR (Cellphone Factory or Electronics District), and the OR requirements don't show up for the prepreq building.
This is not good as you cannot easily decide which buildings are important to construct.
 
Thanks. As for the OR prereq, I think we should modify the display so that for building X, it shows all other buildings that require X as an OR. It works for the tech tree. For example, the Underwater Basket Weaving tech infobox says "Leads to Spline Reticulation (alternative derived from Boondoggle Construction)". I'm not sure how to do that, though.
 
For the first issue, I think the simplest solution is to not have the Police Station be replaced or go obsolete. In general I don't like this bootstrapping approach where one building is required for and then replaced by another.
I'll fix this. To maintain the method that's been in use all the way through the chain of buildings that unlock law enforcement units up to this point, it is critical to have the precinct replace the station.
Regarding the Police Station, I'm not sure who set it so it gets replaced by Police Precinct (maybe it was me?), but this episodes underscores the importance of not having buildings be replaced or go obsolete unless we are sure they aren't needed for anything else.
It was me. It was very intentional. And yes, it does create some unintended issues with the other buildings that required the station that should now have an OR prereq for the precinct.

I tried to fix this in the code a while back and there's still a plan to have it fixed by a coded mechanism but it had to be restructured the way it had been done originally since it created far too great a slowdown. For now, however, the OR means of including the building that can replace the original as a valid building to fulfill the prerequisite is the only way to do this. But the stats for the station-precinct are completely designed to be a replacement mechanic.

Thanks. As for the OR prereq, I think we should modify the display so that for building X, it shows all other buildings that require X as an OR. It works for the tech tree. For example, the Underwater Basket Weaving tech infobox says "Leads to Spline Reticulation (alternative derived from Boondoggle Construction)". I'm not sure how to do that, though.
That's a mean little coding task that. Would take some real concentration and finding the examples in use that already work to achieve this.
 
It was me. It was very intentional. And yes, it does create some unintended issues with the other buildings that required the station that should now have an OR prereq for the precinct.

I tried to fix this in the code a while back and there's still a plan to have it fixed by a coded mechanism but it had to be restructured the way it had been done originally since it created far too great a slowdown. For now, however, the OR means of including the building that can replace the original as a valid building to fulfill the prerequisite is the only way to do this. But the stats for the station-precinct are completely designed to be a replacement mechanic.

OK, I see what are you getting at here. And I fully appreciate it as someone who is pro-building consolidation. It shouldn't be too hard to make the necessary fixes for all the buildings that require Police Station. To do this systematically over the full range of buildings that should be phased out of the late game would be a tedious task indeed.
 
SVN 10009 (Even though I would like to, I can't update to the latest SVN, because that'll break my save.)

When I started the game, I chose to try cannibalism, because I've never tried it before. Now I want to get rid of it, but I can't seem to be able to. According to civilopedia, great people or lawyers can remove cannibalism. There's a lawyer in my capital, but he doesn't have an option for removing cannibalism. A great general doesn't seem to have that option either. Must I remove slavery before I can remove cannibalism?

Screenshot:
Trying to remove cannibalism with a lawyer
Trying to remove cannibalism with a great general

There's a error message that pops up in the message log each turn. Any way to get rid of it?

Screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1374022030

Lastly, I'm running out of video memory. Maybe starting a game on a gigantic map wasn't a great idea. Any tips on how to prevent it? Buy a graphics card with more video memory? Can C2C utilize the whole video memory? I'm running a GeForce GTX 760, it has 2048 MB of video memory.

Screenshot:
https://www.dropbox.com/s/62ybgdtnlsgj9sv/Screenshot 2018-04-17 18.02.24.png?dl=0
 
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SVN 10009 (Even though I would like to, I can't update to the latest SVN, because that'll break my save.)

When I started the game, I chose to try cannibalism, because I've never tried it before. Now I want to get rid of it, but I can't seem to be able to. According to civilopedia, great people or lawyers can remove cannibalism. There's a lawyer in my capital, but he doesn't have an option for removing cannibalism. A great general doesn't seem to have that option either. Must I remove slavery before I can remove cannibalism?

Screenshot:
Trying to remove cannibalism with a lawyer
Trying to remove cannibalism with a great general

There's a error message that pops up in the message log each turn. Any way to get rid of it?

Screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1374022030

Lastly, I'm running out of video memory. Maybe starting a game on a gigantic map wasn't a great idea. Any tips on how to prevent it? Buy a graphics card with more video memory? Can C2C utilize the whole video memory? I'm running a GeForce GTX 760, it has 2048 MB of video memory.

Screenshot:
https://www.dropbox.com/s/62ybgdtnlsgj9sv/Screenshot 2018-04-17 18.02.24.png?dl=0
AI is horribly broken on that SVN.
Update to latest SVN.

Cannibalism is work in progress.
Also don't play with more than 7 AIs on Giant/Gigantic maps.

Your save already is toast.
 
AI is horribly broken on that SVN.
Update to latest SVN.

Cannibalism is work in progress.
Also don't play with more than 7 AIs on Giant/Gigantic maps.

Your save already is toast.

Too bad, I've never seen the end game stuff yet. Back to the beginning, I guess.

The number of AIs is related to the graphics memory running out?
 
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