Yudishtira
Spiritual/Creative
Great Farmer works fine for me. I have svn10427 iirc and neither of those modmods.
I'll look into it, the great farmer may very well be broken in PPIO code somehow.Weird, looks like something in Python could be broken @Toffer90
Upload save with that bug, so it can be reproduced.Hi.
I have some problem with crashes after conquering a larger city.
----The militia units that spawn after conquer a city also spawn in water tiles.----
That and maybe something else causes the the game to crash a few turns after taking over the new city.
I actually tried to find the code that take care of this militaspawn effect but i couldnt find it.
Perhaps someone else knows or are feeling lucky
Did you forgot to revert "Caveman2Cosmos Config.ini" in main folder after removing PPIO?current SVN:
Traceback (most recent call last):
File "BugConfig", line 101, in unknown_endtag
File "BugConfig", line 325, in endChild
File "BugConfig", line 328, in end
File "BugConfig", line 309, in process
File "BugConfig", line 508, in handle
File "BugUtil", line 473, in callFunction
File "CvEnhancedTechConquestEventManager", line 14, in __init__
File "EnhancedTechConquest", line 39, in loadConfigurationData
File "e:/main/civilization4/warlords/assets/python/system\ConfigParser.py", line 520, in get
NoOptionError: No option 'check prereq' in section: 'Enhanced Tech Conquest'
also no usersetting file, is that on purpose??
You can't switch to the new trait option mid game. You MUST start a new game to get them. Use the option Complex Traits when you setup.tried a new game and keep getting crashes, i even re-did my complete C2C folder for starting:
Traceback (most recent call last):
File "CvScreensInterface", line 1376, in forceScreenRedraw
File "CvMainInterface", line 1364, in redraw
File "CvMainInterface", line 2835, in updateSelectionButtons
RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
also when i tried a new game there was go choice for gamespeed?? below Marathon??pic 1
dump from try one, , second time not even a dump?
looked for TB';s new traits and they dont even show up?? pic 2
didnt even try PPIO, just normal C2C
thats what i wrote above, new game tried. . . .You can't switch to the new trait option mid game. You MUST start a new game to get them. Use the option Complex Traits when you setup.
Yeah, serious issue there. Sorry I didn't catch that - I was able to load and review every entry in the pedia and thought I'd tested a turn passing but apparently not. There was a LOT to audit here.thats what i wrote above, new game tried. . . .
all i get is crashes now with new SVN, normal C2C NEW game . .
Should I still post a log from a save or are you managing without it?id like to fix the spawn part. I did it before. it checks coast and ocean but c2cs got more right. pPlot.isWater() should do. just need a min
Traceback (most recent call last):
File "CvEventInterface", line 32, in onEvent
File "BugEventManager", line 302, in handleEvent
File "BugEventManager", line 307, in _dispatchEvent
File "BugEventManager", line 340, in _handleOnPreSaveEvent
File "BugData", line 93, in save
File "BugData", line 118, in save
File "BugData", line 223, in _save
RuntimeError: unidentifiable C++ exception
ERR: Python function onEvent failed, module CvEventInterface
after all the updating with current SVN still getting a crash???
Those tend to happen from time to time.CTD upon loading saved game...
Updated SVN from 10469 to 10476.