Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Noted thank you.
I just can't find that building Pesticide Manufacturer. PPIO Wiki shows it as Atomic Era and given from Agrichemical tech. But I searched thru all of the Regular BuildingsInfos using multiple searches the last being PROPERTY_WATER_POLLUTION and I found no building giving -15. Nor PESTICIDE_MANUFACTURER. Or FACTORY_PESTICIDE_MANUFACTURER. Or BUILDINGCLASS_XXXX_XXXX

I have no clue where it is located as I could not find it in pepper's Module either. Nor in SpecialBuildingInfo too!

It is one well hidden building.
 
And oh look, it's off by default, because of course it is.

With that on, next turn 23 min. Save is basically immediately before EoT

I will profile it tonight and see if there is something obvious, but I wouldn't hold your breath for a simple fix! Thanks for the upload, it is the longest turn time I have access to as of now.

This is probably caused by the huge number of units in that game at least it looks that way from the size of the save.
You are probably seeing the hotspots in some UnitAi functions or functions which are called by those and if there's no obvious programming error there's not much you can do.
It would need some balance changes to make having that manny units less likely to happen.
 
This is probably caused by the huge number of units in that game at least it looks that way from the size of the save.
You are probably seeing the hotspots in some UnitAi functions or functions which are called by those and if there's no obvious programming error there's not much you can do.
It would need some balance changes to make having that manny units less likely to happen.
Yet in SVN10528 I didn't have this delay (4 minutes max).
 
Units on transports lose their moves for the turn if you save and reload.

Pesticide Manufacturer gives -15 water pollution per turn! :crazyeye:

Volcanoes (are much improved :thumbsup: but) when one goes dormant you get a message saying it became active.

Units on Auto Hunt rarely if ever hunt any animal (you can put your non-hunters on this setting, safe in the knowledge it will prevent them from 'poaching' any kills and XP from your hunters).

All espionage missions are reported as costing 0 for me at present. Also the espionage screen does not show their espionage points against me for a couple of the AIs
Those espionage missions... are those on criminals or spies?
 
I just can't find that building Pesticide Manufacturer. PPIO Wiki shows it as Atomic Era and given from Agrichemical tech. But I searched thru all of the Regular BuildingsInfos using multiple searches the last being PROPERTY_WATER_POLLUTION and I found no building giving -15. Nor PESTICIDE_MANUFACTURER. Or FACTORY_PESTICIDE_MANUFACTURER. Or BUILDINGCLASS_XXXX_XXXX

I have no clue where it is located as I could not find it in pepper's Module either. Nor in SpecialBuildingInfo too!

It is one well hidden building.
Modules/Pepper2000/Pepper2000Earth_CIV4BuildingInfos.xml, from line 6970

Joseph may ignore this post - can someone quote it to him.
 
10729 is what i wanted to write.
There are 201 commits' difference between 10528 and 10729. What does it matter if 10729 itself is not responsible for the problem?
 
I just can't find that building Pesticide Manufacturer. PPIO Wiki shows it as Atomic Era and given from Agrichemical tech. But I searched thru all of the Regular BuildingsInfos using multiple searches the last being PROPERTY_WATER_POLLUTION and I found no building giving -15. Nor PESTICIDE_MANUFACTURER. Or FACTORY_PESTICIDE_MANUFACTURER. Or BUILDINGCLASS_XXXX_XXXX

I have no clue where it is located as I could not find it in pepper's Module either. Nor in SpecialBuildingInfo too!

It is one well hidden building.
Well use Find in files... tool in Notepad - its one of most basic stuff you can do.

Example:
Find "This building" in *text*.xml
will find "This building" in all text files.

Now you found, that "This building" is TXT_KEY_BUILDING_THATBUILDING
Find "BUILDING_THATBUILDING" in *buildinginfo*.xml
will find that - maybe its in core or maybe its in module.

Pesticide Manufacturer is in Modules/Pepper2000/Pepper2000Earth_CIV4BuildingInfos.xml, from line 6970 as Yudishtira found it.
 
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Well use Find in files... tool in Notepad - its one of most basic stuff you can do.
I use it. Just not as proficient as you raxo.
:crazyeye:
It's defenitely time for me to retire from modding.
Why?

Trying to commit fix to Pesticide Manufacturer. SVN being slow this morning.

And Done.
 
I just can't focus my mind anymore and the result is too many mistakes.
It happens to us all alberts2. Wait till you are in your late 60s. When you have to double and triple check everything you do when you try to mod. :P
 
SVN revision: 10753
Hotkeys don't work. Precisely: Enter to end turn and cycling between units, A, S, D inside a city, all of F keys, ESC.
 
Spies, and in the Espionage Advisor (which I guess also relates to spies).
k just making sure. It's certainly something to look into.

About the huge turn time delay, we had a similar issue with a game soon before release and it seemed to be a sudden surge in production that was the blame. It may - it should - smooth out after a few rounds. It's a big question mark what causes it but you may want to go to a previous autosave and see if you can avoid hitting the sudden delay.
 
I updated to 10753 from around 10724 and now when I go to my cities, nothing shows up in my build window. I also don't get combat odds when I mouse over a target.
 
I updated to 10753 from around 10724 and now when I go to my cities, nothing shows up in my build window. I also don't get combat odds when I mouse over a target.
PPIO was merged in SVN 10722, did you delete user settings?
 
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