Anq
Prince
Sorry, looks like the problem with delayed resolution hit again. The crash happens at the checksum stage.@Anq now game crashes on map generation and loading saves.
You left that out - is it intentional? You deleted line above bracket in CvInfos
Code:{ int iNum = pClassInfo->getNumBuildingHappinessModifiers(); m_aBuildingHappinessModifiers.resize(iNum); for (int i=0; i<iNum; i++) { m_aBuildingHappinessModifiers[i].iModifier = pClassInfo->m_aBuildingHappinessModifiers[i].iModifier; GC.copyNonDefaultDelayedResolution((int*)&(m_aBuildingHappinessModifiers[i].eBuilding), (int*)&(pClassInfo->m_aBuildingHappinessModifiers[i].eBuilding)); } }
Yes, one cannot resize before copying the delayed resolution pointer!!!!!
I will write a solution to this.