Right click BTS EXE, click on compatibility tab, and select Windows XP (SP3) mode.Could be nothing. I played from my last save before the update and didn't recalc. It still crashed at about the same number of turns as when I did the recalc.
Yes, that did it. I am able to keep going.Right click BTS EXE, click on compatibility tab, and select Windows XP (SP3) mode.
Do a turn, save game, and then you can uncheck compatibility mode.
Possible. The XML looks fine but I have not been able to test yet.Is it possible, that human sacrifice action defines override merged slavery/cannibalism?
That selection screen shows only 5 buildings and some units to speed up it.I have an issue where I can't see all the buildings I can build in the normal selection screen. I have do hit enter and select either the buildings or units tab to see what I can build. I'm attempting to upload the save. In this one I can see only root tubers and community discussion but when I go to city screen and click on the buildings tab, additional buildings are shown: berry bushes, stick gatherer, storage pit and wild mushrooms. SVN 11015. I cleared the cache before starting.
So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?That selection screen shows only 5 buildings and some units to speed up it.
It was way too slow.
You can hide these popups in BUG options (Hide Production Popups).
They were slowing down game even when they were hidden.
You can always assign several buildings to be built in the city screen. But having to scroll through the entire list, especially when you have many cities, can be a pain. And the loading time for the popup is also longer when it's "full".So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?
So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?
That does seem odd, I'll look into it. Maybe its related to the single unit graphics option.seem,s like something is astray here?? pic1 - units r so small can hardly see them
pic2 - units r what they should be larger, AFTER u ZOOM all the way in then go back to normal viewing(FoV32)??
The first number is camera distance from the map, the second value is scaling factor at that distance, a scaling factor of 1 means that they are not scaled at all neither up or down at that camera distance.also what makes the city names larger again smaller numbers or larger ones, way too small yet for me, sorry .. .
yes bigger is better, IMPO . . .they had back when I first merged PPIO into core?
Return it back to original PPIO modmod size I mean?
No idea why those aren't removed when you remove slavery.Wen you remove them, downside buildings and Settled slaves stay (but not buildings like Slave coumpund)
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No fossil bed at all in my map (biggest size). Are all map generator OK? (it's was C2C archipelago or something like that)
The removal is/was done in Python to give you money back on the sale of those buildings. We could get rid of the code that sells the buildings and just make sure that they go when Slavery goes.Still about slavery/canibalism.
They work now BUT....
Wen you remove them, downside buildings and Settled slaves stay (but not buildings like Slave coumpund)
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No fossil bed at all in my map (biggest size). Are all map generator OK? (it's was C2C archipelago or something like that)
I can have a look at the python for it, I did touch that code a little in PPIO, may have created some logical error there in an attempt to optimize without testing the result.The removal is/was done in Python to give you money back on the sale of those buildings. We could get rid of the code that sells the buildings and just make sure that they go when Slavery goes.
Please ignore above.v. 11018
Information about defense of the city is not displayed on strategic map.
Spoiler Screenshot 1 :![]()
Information about defense of the city is not displayed in the city itself, too.
Spoiler Screenshot 2 :![]()
However, if I enter my capital city first, and then, without quitting to strategic map, scroll to next city, information about defense will be displayed in the city screen.
Please note I'm using default v. 11018. Without modifications. Here is save game file.
I tried clearing my cache and UserSettings. It didn't remove this problem.