Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Could be nothing. I played from my last save before the update and didn't recalc. It still crashed at about the same number of turns as when I did the recalc.
 
Could be nothing. I played from my last save before the update and didn't recalc. It still crashed at about the same number of turns as when I did the recalc.
Right click BTS EXE, click on compatibility tab, and select Windows XP (SP3) mode.
Do a turn, save game, and then you can uncheck compatibility mode.
 
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I have an issue where I can't see all the buildings I can build in the normal selection screen. I have do hit enter and select either the buildings or units tab to see what I can build. I'm attempting to upload the save. In this one I can see only root tubers and community discussion but when I go to city screen and click on the buildings tab, additional buildings are shown: berry bushes, stick gatherer, storage pit and wild mushrooms. SVN 11015. I cleared the cache before starting.
 

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I have an issue where I can't see all the buildings I can build in the normal selection screen. I have do hit enter and select either the buildings or units tab to see what I can build. I'm attempting to upload the save. In this one I can see only root tubers and community discussion but when I go to city screen and click on the buildings tab, additional buildings are shown: berry bushes, stick gatherer, storage pit and wild mushrooms. SVN 11015. I cleared the cache before starting.
That selection screen shows only 5 buildings and some units to speed up it.
It was way too slow.

You can hide these popups in BUG options (Hide Production Popups).
They were slowing down game even when they were hidden.
 
That selection screen shows only 5 buildings and some units to speed up it.
It was way too slow.

You can hide these popups in BUG options (Hide Production Popups).
They were slowing down game even when they were hidden.
So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?
 
So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?
You can always assign several buildings to be built in the city screen. But having to scroll through the entire list, especially when you have many cities, can be a pain. And the loading time for the popup is also longer when it's "full".
 
So there's no way to see all the buildings I can build each turn the usual way? I have to go into the city screen all the time? How is that more efficient?

Do what @tmv said and queue many buildings with shift, that way the city doesn't bother you for a while. If there's a new important building that you'd like to have simply select the city and hold ctrl, that will place the building at the top of the queue.
 
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seem,s like something is astray here?? pic1 - units r so small can hardly see them
pic2 - units r what they should be larger, AFTER u ZOOM all the way in then go back to normal viewing(FoV32)??

also what makes the city names larger again smaller numbers or larger ones, way too small yet for me, sorry .. .


also when going from normal game BACK to main menu, poof crash / /
 

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seem,s like something is astray here?? pic1 - units r so small can hardly see them
pic2 - units r what they should be larger, AFTER u ZOOM all the way in then go back to normal viewing(FoV32)??
That does seem odd, I'll look into it. Maybe its related to the single unit graphics option.
also what makes the city names larger again smaller numbers or larger ones, way too small yet for me, sorry .. .
The first number is camera distance from the map, the second value is scaling factor at that distance, a scaling factor of 1 means that they are not scaled at all neither up or down at that camera distance.

Should I return the city bar sizes back to the bigger size they had back when I first merged PPIO into core?
Return it back to original PPIO modmod size I mean?
 
v. 11018
Information about defense of the city is not displayed on strategic map.
Spoiler Screenshot 1 :
bj6XNYG.jpg

Information about defense of the city is not displayed in the city itself, too.
Spoiler Screenshot 2 :
2HfDh3c.jpg

However, if I enter my capital city first, and then, without quitting to strategic map, scroll to next city, information about defense will be displayed in the city screen.

Please note I'm using default v. 11018. Without modifications. Here is save game file.

I tried clearing my cache and UserSettings. It didn't remove this problem.
 
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Still about slavery/canibalism.
They work now BUT....
Wen you remove them, downside buildings and Settled slaves stay (but not buildings like Slave coumpund)

+
No fossil bed at all in my map (biggest size). Are all map generator OK? (it's was C2C archipelago or something like that)
 
Wen you remove them, downside buildings and Settled slaves stay (but not buildings like Slave coumpund)

+
No fossil bed at all in my map (biggest size). Are all map generator OK? (it's was C2C archipelago or something like that)
No idea why those aren't removed when you remove slavery.
Upload save from before you were removing them.

Also that mapscript needs updating resource generation.
Not all mapscripts generate all Earthly map resources.
 
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Still about slavery/canibalism.
They work now BUT....
Wen you remove them, downside buildings and Settled slaves stay (but not buildings like Slave coumpund)

+
No fossil bed at all in my map (biggest size). Are all map generator OK? (it's was C2C archipelago or something like that)
The removal is/was done in Python to give you money back on the sale of those buildings. We could get rid of the code that sells the buildings and just make sure that they go when Slavery goes.
 
The removal is/was done in Python to give you money back on the sale of those buildings. We could get rid of the code that sells the buildings and just make sure that they go when Slavery goes.
I can have a look at the python for it, I did touch that code a little in PPIO, may have created some logical error there in an attempt to optimize without testing the result.
 
v. 11018
Information about defense of the city is not displayed on strategic map.
Spoiler Screenshot 1 :
bj6XNYG.jpg

Information about defense of the city is not displayed in the city itself, too.
Spoiler Screenshot 2 :
2HfDh3c.jpg

However, if I enter my capital city first, and then, without quitting to strategic map, scroll to next city, information about defense will be displayed in the city screen.

Please note I'm using default v. 11018. Without modifications. Here is save game file.

I tried clearing my cache and UserSettings. It didn't remove this problem.
Please ignore above.
Information about defense started to display. On strategic map, it shows +2% defense. Inside city screen, it shows city defense as +2%. When hovering mouse pointer over defense symbol, it shows current defense as 27%.
 
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