That would work better with the upgrade mechanism.So I guess I should make completely new improvement - just make mountain only version of it.
That would work better with the upgrade mechanism.So I guess I should make completely new improvement - just make mountain only version of it.
I created new improvement (Early Mountain Mine).That would work better with the upgrade mechanism.
I actually tried that but it was still failing. So this morning I deleted the Git Caveman2Cosmos found in my Documents. Then when I updated thru GitHub Desktop it could not locate it so I did the "Clone again" option. Now we will see if it is usable for me.When it fails to build the dll when trying to launch the game, you have to use the makedll bat files in the tool folder, those don't fail.
When it just ain't workin, starting over from scratch often does the trick. This setup is still to unfamiliar to me to be able to offer much better advice myself.I actually tried that but it was still failing. So this morning I deleted the Git Caveman2Cosmos found in my Documents. Then when I updated thru GitHub Desktop it could not locate it so I did the "Clone again" option. Now we will see if it is usable for me.
I will need to refresh myself on using the Devtools and make Releases, especially make FinalReleaseDll, all over again. <sigh>
I had to update my old computer (the one I'm using right now) with what I posted above. I had not updated GitHub Desktop here on it for several weeks. My new computer is at My Son-in-laws ( the IT Director of our local Hospital) because it died on me 2 days ago. I "think" the new Power supply went out. <ugh and sigh> Good that I still have this back up comp to use. :/When it just ain't workin, starting over from scratch often does the trick. This setup is still to unfamiliar to me to be able to offer much better advice myself.
Bug.Steampunk worker can't build cold terrain factories. Bug or feature?
Did you try running DevSetup?It says I have not run the bat file setup from DevSetup? I thought that was automatic?
What!?? If the Option Is Not checked then Barb Civ is supposed to be OFF! Not spawning new Minor AI from a barb city. That is what is supposed to happen when the checkbox is checked.Barbarian Civ just lets those barbarian cities evolve to full fledged civs, if option is unchecked.
Right. Has that been turned On somehow now? Instead of having it's checkbox checked to be On?\Raging Barbarians spawn more barbarians.
Right. It was still working that way a year ago. I have not tried it being checked On since that time.Barbarian World spawn one barbarian city per civ on game start.
Thank you!Barbs may need a nerf. I'll add one right now, and get raxo to include it in his upcoming SVN update
Edit: They had a 35% faster unit production modifier that I now removed on git, it will be on SVN in a couple of hours.
I guess they don't need that 35% bonus as they do spawn units without spending hammers pretty much anywhere on the map all the time.
Its called "No Barbarian Civs", selecting it disables it.What!?? If the Option Is Not checked then Barb Civ is supposed to be OFF! Not spawning new Minor AI from a barb city. That is what is supposed to happen when the checkbox is checked.
Barbarian spawning and barbarian city spawning were increased recently.Right. Has that been turned On somehow now? Instead of having it's checkbox checked to be On?
There should be exceptions though, e.g. the "No barbarian" option shouldn't be made into a "Barbarian exist" option.That is all options staring with "No X" would be "X"
I think No Events and No Espionage can be exceptions as well.There should be exceptions though, e.g. the "No barbarian" option shouldn't be made into a "Barbarian exist" option.
Yeah I agree, having those features are the core experience, turning them off is the option.I think No Events and No Espionage can be exceptions as well.