Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

11135
v40.1.1854 - 2020-03-18
  • Fixed bug with unrestricted Leader option. (Toffer)
  • Improved help text for "More Resources" and "More Rivers" gameoptions. (Toffer)
This one also break saves, sorry for that, hopefully the last for a long time.

@Tofrer90,
I thought you said the Unrestricted leaders Must be the 8th Option listed because of the BtS.exe?

If so then why is it now listed in the 4th position with latest SVN release? See Screen shots.

Did another Modder fubar this up again???
 

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@Tofrer90,
I thought you said the Unrestricted leaders Must be the 8th Option listed because of the BtS.exe?

If so then why is it now listed in the 4th position with latest SVN release? See Screen shots.

Did another Modder fubar this up again???
Oh, yeah, I see how that may seem confusing. There are a bunch of hidden options that should be before it, and technically is before it.
In xml and dll it needs to be the eight option defined.
 
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I just downloaded and installed v40.1, and something is wrong. I can load the game and play it, but I continuously get the message: " * Error in unitCreated event handler <bound method BugEventManager.onUnitCreated of BugEventManager.BugEventManager instance at 0x0FA71DA0>>"

This message is displayed six times at the start of each turn, and overrides other dialogs and popups, like tech completion screens. There are some other odd effects too, like it doesn't say to press enter to end a turn.

Does anyone know what would be causing this, and how to fix it?
 
Just noticed that in SVN 11136, the flags associated with wild animals and barbarians all display my flag rather than the normal "barbarian" one. See the attached image where the chimp has my German flag

upload_2020-3-21_8-14-13.png
 
Just noticed that in SVN 11136, the flags associated with wild animals and barbarians all display my flag rather than the normal "barbarian" one. See the attached image where the chimp has my German flag

View attachment 549531
That's because you have Low Resolution Textures selected in vanilla graphics settings.

Also uninstall that civ megapack, as it needs to be updated - building/unit classes needs to be converted in it among other things.

Spoiler :

Civ4BeyondSword 2020-03-21 15-30-11-99.png
Civ4BeyondSword 2020-03-21 15-27-48-39.png

 
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That's because you have Low Resolution Textures selected in vanilla graphics settings.

Also uninstall that civ megapack, as it needs to be updated - building/unit classes needs to be converted in it among other things.


Doh! Thanks raxo2222. Too many options :crazyeye:

Does the group have a tutorial dealing with building new civs for C2C? Being Canadian, I wanted to be able to play as them. Sparth's megapack was good for this but I was only interested in the one civ.

Thanks.
 
Doh! Thanks raxo2222. Too many options :crazyeye:

Does the group have a tutorial dealing with building new civs for C2C? Being Canadian, I wanted to be able to play as them. Sparth's megapack was good for this but I was only interested in the one civ.

Thanks.
Nope, but you can look for general structure of civs by looking at module civs.
For example you can look at Brazil civ in module and convert it to Canadian one.
 
I saw this bug before the Save game breaking SVN 11135. It's still there afterwards. The Captured Fire Wonder comes back and can be built again in the early Ancient Era. Multiple Golden Ages???

1st screenshot is Capitol city where I 1st built it. Next several screenshots are 2 of my other cities that now have it available to build again. All cities are like these 2. I have 12 cities now.
The last screenie is when I entered Ancient Era.
 

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I saw this bug before the Save game breaking SVN 11135. It's still there afterwards. The Captured Fire Wonder comes back and can be built again in the early Ancient Era. Multiple Golden Ages???

1st screenshot is Capitol city where I 1st built it. Next several screenshots are 2 of my other cities that now have it available to build again. All cities are like these 2. I have 12 cities now.
The last screenie is when I entered Ancient Era.
That's strange... Is this only happening with the captured fire NW or have you seen the same with other NW's?
 
That's strange... Is this only happening with the captured fire NW or have you seen the same with other NW's?
So far only Captured fire. And I could only build 1 for another Golden Age. So maybe something to do with the Era change???

I have a favor to ask. Can you split the difference on the Barb problem I was showing? Right now they are nerfed to basically just a minor blip. Only 1 Barb city and it only has 5 units in it. Not even a threat to Tokugawa who only has 3 cities so far. Happy medium??? If possible. I know you said the math was tricky. But that is up your alley of expertise. :)
 
I have a favor to ask. Can you split the difference on the Barb problem I was showing? Right now they are nerfed to basically just a minor blip. Only 1 Barb city and it only has 5 units in it. Not even a threat to Tokugawa who only has 3 cities so far. Happy medium??? If possible. I know you said the math was tricky. But that is up your alley of expertise. :)
Ok, I'll see what I can do to split that difference a bit.
So far only Captured fire. And I could only build 1 for another Golden Age. So maybe something to do with the Era change???
Doesn't captured fire obsolete during the prehistoric, like at fire making tech or something?
 
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Ok, i'll see what I can do to split that difference a bit.
Doesn't captured fire obsolete during the prehistoric, like at fire making tech or something?
It obsoletes in prehistoric.
Maybe bGoldenAge wasn't properly converted?

Or something happened to obsolete tag.
 
Latest SVN. Python error when abandoning a conquered neanderthal city.

Traceback (most recent call last):

File "CvScreensInterface", line 1033, in handleInput

File "CvMainInterface", line 5170, in handleInput

File "AbandonCityEventManager", line 371, in handleInput

File "AbandonCityEventManager", line 235, in doIt

NameError: global name 'CvTheUnitInfo' is not defined
ERR: Python function handleInput failed, module CvScreensInterface
 
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